Quick/Comparisons
50 | Gaming | 34 |
47 | Workstation | 32 |
42 | AI/ML |
Compare with something else?
Compare GeForce RTX 5060 with another →21 |
48 | Energy Efficiency | 78 |
48 | Quick Comparison Final Score | 39 |
| GB206-300 | Graphics Processor | GB207-300-A1 |
| 4608 | Cores | 1792 |
| 144 / 48 | TMUs / ROPs | 56 / 24 |
| 4313.42 | Blender GPU | 2128.65 |
| 104 | Forza Horizon 5 | — |
| 147 | The Witcher 3 | — |
| 205 | Counter-Strike 2 | — |
| 125 | Far Cry 6 | — |
| 90 | Hogwarts Legacy | — |
| 131 | Call of Duty | — |
| 81 | Ghost of Tsushima | — |
| 106 | Cyberpunk 2077 | — |
| 171 | Tomb Raider | — |
| 129 | Average FPS | — |
| 155 | 1080p High | — |
| 129 | 1080p Ultra | — |
| 99 | 1440p Ultra | — |
| 57 | 4K Ultra | — |
| Low | Margin of Error | — |
| 141028 | GB6 Compute Score | 66956 |
| 197.7 img/sec | Background Blur | 112.8 img/sec |
| 131.5 img/sec | Face Detection | 66.5 img/sec |
| 5.28 Gpixels/sec | Horizon Detection | 2.36 Gpixels/sec |
| 6.79 Gpixels/sec | Edge Detection | 3 Gpixels/sec |
| 7.74 Gpixels/sec | Gaussian Blur | 3.67 Gpixels/sec |
| 1.53 Gpixels/sec | Feature Matching | 0.85 Gpixels/sec |
| 726.7 Gpixels/sec | Stereo Matching | 287.1 Gpixels/sec |
| 21833.6 FPS | Particle Physics | 9494.1 FPS |
| OpenCL | API | OpenCL |
| 22659 | G3D Mark Score | 13205 |
| 1212 | G2D Mark | 702 |
| 219 FPS | DirectX 11 | 99 FPS |
| 89 FPS | DirectX 12 | 69 FPS |
| 11327 Ops/s | GPU Compute | 5058 Ops/s |
| 23734 | GB6 ML Single Precision | 11766 |
| 43218 | GB6 ML Half Precision | 23687 |
| 18191 | GB6 ML Quantized | 9527 |
| 9511 | Image Classification (SP) | 4878 |
| 29012 | Image Segmentation (HP) | 15282 |
| 25621 | Image Super Resolution (Q) | 12309 |
| 52204 | Face Detection (HP) | 27767 |
| 122234 | Pose Estimation (Q) | 44436 |
| 3209 | Text Classification (SP) | 2471 |
| 6074 | Machine Translation (HP) | 3958 |
| 12095 | Object Detection (SP) | 6278 |
| 45666 | Depth Estimation (Q) | 23945 |
| 182591 | Style Transfer (SP) | 70513 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 123 GPixel/s | Pixel Fill Rate | 43-56 GPixel/s |
| 370 GTexel/s | Texture Fill Rate | 100-131 GTexel/s |
| 23.7 TFLOPS | FLOPS (FP32) | 6.4-8.4 TFLOPS |
| GDDR7 | Memory Type | GDDR7 |
| 8 GB | Memory Size | 6 GB |
| 1750 MHz | Memory Clock | 1500 MHz |
| 28000 Mbps | Effective Memory Speed | 24000 Mbps |
| 128-bit | Bus | 96-bit |
| No | ECC | No |
| 448 GB/s | Memory Bandwidth | 288 GB/s |
| PCIe 5.0 x8 | Interface | PCIe 5.0 x16 |
| 180 W | TGP | 35-75 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 5 nm |
| 181 mm² | Die Size | 149 mm² |
| 21.9 billion | Transistor Count | 16.9 billion |
| 120.99 MTr/mm² | Transistor Density | 113.42 MTr/mm² |
| 12.2 | DirectX | 12.2 |
| 1.4 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 12 | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | DLSS 4 |
| 2.1b | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| April 15, 2025 | Released | March 18, 2025 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Professional |
| Mid-range | Segment | Entry-level |
| Blackwell 2.0 | Architecture | Blackwell 2.0 |
| GB206-300 | GPU Codename | GB207-300-A1 |
| -Intel Core Ultra 5 245Kor above | Recommended CPU | -Intel Core Ultra 7 255Hor above |
| 16172 | Steel Nomad Lite Score | — |
| 15835 | Time Spy | — |
| 75721 | Solar Bay | — |
| 10077 | Port Royal | — |
| 41970 | Fire Strike | — |
| 30331 | Wild Life Extreme | — |
| 140626 | Night Raid | — |
| 2407 MHz | Base Clock | 1357-1792 MHz (configurable) |
| 2572 MHz | Boost Clock | 1792-2332 MHz (configurable) |
| 4608 | Shading Units | 1792 |
| 144 | Texture Mapping Units (TMUs) | 56 |
| 48 | Render Output Units (ROPs) | 24 |
| 36 | Compute Units (Pipelines) | 14 |
| 144 | Tensor Cores | 56 |
| 36 | Ray-tracing Cores | 14 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 32MB shared | L2 Cache | 24MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |