Quick/Comparisons
50 | Gaming | 4 |
47 | Workstation | 13 |
42 | AI/ML |
Compare with something else?
Compare GeForce RTX 5060 with another →3 |
48 | Energy Efficiency | 79 |
48 | Quick Comparison Final Score | 19 |
| GB206-300 | Graphics Processor | Tiger Lake GT2 |
| 4608 | Cores | 384 |
| 144 / 48 | TMUs / ROPs | 24 / 12 |
| 4313.42 | Blender GPU | — |
| 104 | Forza Horizon 5 | — |
| 147 | The Witcher 3 | — |
| 205 | Counter-Strike 2 | — |
| 125 | Far Cry 6 | — |
| 90 | Hogwarts Legacy | — |
| 131 | Call of Duty | — |
| 81 | Ghost of Tsushima | — |
| 106 | Cyberpunk 2077 | — |
| 171 | Tomb Raider | — |
| 129 | Average FPS | — |
| 155 | 1080p High | — |
| 129 | 1080p Ultra | — |
| 99 | 1440p Ultra | — |
| 57 | 4K Ultra | — |
| Low | Margin of Error | — |
| 141028 | GB6 Compute Score | 8198 |
| 197.7 img/sec | Background Blur | 18.4 img/sec |
| 131.5 img/sec | Face Detection | 10.7 img/sec |
| 5.28 Gpixels/sec | Horizon Detection | 0.3 Gpixels/sec |
| 6.79 Gpixels/sec | Edge Detection | 0.47 Gpixels/sec |
| 7.74 Gpixels/sec | Gaussian Blur | 0.3 Gpixels/sec |
| 1.53 Gpixels/sec | Feature Matching | 0.1 Gpixels/sec |
| 726.7 Gpixels/sec | Stereo Matching | 21.5 Gpixels/sec |
| 21833.6 FPS | Particle Physics | 1269.5 FPS |
| OpenCL | API | OpenCL |
| 22659 | G3D Mark Score | — |
| 1212 | G2D Mark | — |
| 219 FPS | DirectX 11 | — |
| 89 FPS | DirectX 12 | — |
| 11327 Ops/s | GPU Compute | — |
| 23734 | GB6 ML Single Precision | 1963 |
| 43218 | GB6 ML Half Precision | 2033 |
| 18191 | GB6 ML Quantized | 1297 |
| 9511 | Image Classification (SP) | 893 |
| 29012 | Image Segmentation (HP) | 1369 |
| 25621 | Image Super Resolution (Q) | 1052 |
| 52204 | Face Detection (HP) | 2087 |
| 122234 | Pose Estimation (Q) | 3981 |
| 3209 | Text Classification (SP) | 807 |
| 6074 | Machine Translation (HP) | 895 |
| 12095 | Object Detection (SP) | 944 |
| 45666 | Depth Estimation (Q) | 2678 |
| 182591 | Style Transfer (SP) | 13752 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 123 GPixel/s | Pixel Fill Rate | 10-17 GPixel/s |
| 370 GTexel/s | Texture Fill Rate | 19-34 GTexel/s |
| 23.7 TFLOPS | FLOPS (FP32) | 0.6-1.1 TFLOPS |
| GDDR7 | Memory Type | System Shared |
| 8 GB | Memory Size | System RAM Dependent |
| 1750 MHz | Memory Clock | System RAM Dependent |
| 28000 Mbps | Effective Memory Speed | System RAM Dependent |
| 128-bit | Bus | — |
| No | ECC | No |
| 448 GB/s | Memory Bandwidth | — |
| PCIe 5.0 x8 | Interface | Ring Bus |
| 180 W | TGP | 15 W |
| TSMC | Manufacturing | Intel |
| 5 nm | Fabrication Process | 10 nm |
| 181 mm² | Die Size | 146 mm² |
| 21.9 billion | Transistor Count | — |
| 120.99 MTr/mm² | Transistor Density | — |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 12 | CUDA | — |
| Yes | Ray Tracing | No |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | — |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| April 15, 2025 | Released | August 15, 2020 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Entry-level |
| Blackwell 2.0 | Architecture | Generation 12.1 |
| GB206-300 | GPU Codename | Tiger Lake GT2 |
| -Intel Core Ultra 5 245Kor above | Recommended CPU | — |
| 16172 | Steel Nomad Lite Score | 559 |
| 15835 | Time Spy | 742 |
| 75721 | Solar Bay | — |
| 10077 | Port Royal | — |
| 41970 | Fire Strike | 2351 |
| 30331 | Wild Life Extreme | 1606 |
| 140626 | Night Raid | 10140 |
| 2407 MHz | Base Clock | 400 MHz |
| 2572 MHz | Boost Clock | 800-1400 MHz (configurable) |
| 4608 | Shading Units | 384 |
| 144 | Texture Mapping Units (TMUs) | 24 |
| 48 | Render Output Units (ROPs) | 12 |
| 36 | Compute Units (Pipelines) | 48 |
| 144 | Tensor Cores | No |
| 36 | Ray-tracing Cores | No |
| 128KB per cluster | L1 Cache | — |
| 32MB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |