Quick/Comparisons
16 | Gaming | 39 |
25 | Workstation | 45 |
14 | AI/ML |
Compare with something else?
Compare GeForce GTX 1650 with another →35 |
50 | Energy Efficiency | 39 |
19 | Quick Comparison Final Score | 40 |
| TU116 | Graphics Processor | GA104 (GN20-E7) |
| 1280 | Cores | 6144 |
| 80 / 32 | TMUs / ROPs | 192 / 96 |
| 555.23 | Blender GPU | 3258.81 |
| 42 | Forza Horizon 5 | 84 |
| 48 | The Witcher 3 | 127 |
| 72 | Counter-Strike 2 | 165 |
| 52 | Far Cry 6 | 104 |
| 27 | Hogwarts Legacy | 70 |
| 34 | Call of Duty | 98 |
| 24 | Ghost of Tsushima | 66 |
| 29 | Cyberpunk 2077 | 84 |
| 56 | Tomb Raider | 129 |
| 43 | Average FPS | 103 |
| 55 | 1080p High | 125 |
| 43 | 1080p Ultra | 103 |
| 31 | 1440p Ultra | 76 |
| 15 | 4K Ultra | 44 |
| Low | Margin of Error | Low |
| 57455 | GB6 Compute Score | 128827 |
| 106.6 img/sec | Background Blur | 211 img/sec |
| 58.3 img/sec | Face Detection | 123.6 img/sec |
| 1.98 Gpixels/sec | Horizon Detection | 5.78 Gpixels/sec |
| 2.67 Gpixels/sec | Edge Detection | 8.03 Gpixels/sec |
| 2.79 Gpixels/sec | Gaussian Blur | 6.25 Gpixels/sec |
| 0.75 Gpixels/sec | Feature Matching | 1.17 Gpixels/sec |
| 248.2 Gpixels/sec | Stereo Matching | 543.2 Gpixels/sec |
| 7783.2 FPS | Particle Physics | 17774.9 FPS |
| OpenCL | API | OpenCL |
| 10186 | G3D Mark Score | 16147 |
| 749 | G2D Mark | 630 |
| 73 FPS | DirectX 11 | 145 FPS |
| 45 FPS | DirectX 12 | 71 FPS |
| 4460 Ops/s | GPU Compute | 7126 Ops/s |
| 8531 | GB6 ML Single Precision | 18354 |
| 7319 | GB6 ML Half Precision | 29767 |
| 6132 | GB6 ML Quantized | 11487 |
| 3533 | Image Classification (SP) | 6773 |
| 5144 | Image Segmentation (HP) | 19587 |
| 7927 | Image Super Resolution (Q) | 15553 |
| 8860 | Face Detection (HP) | 35885 |
| 30433 | Pose Estimation (Q) | 82446 |
| 1622 | Text Classification (SP) | 2830 |
| 2754 | Machine Translation (HP) | 4019 |
| 4278 | Object Detection (SP) | 8380 |
| 15240 | Depth Estimation (Q) | 28597 |
| 66527 | Style Transfer (SP) | 184715 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 55 GPixel/s | Pixel Fill Rate | 120-164 GPixel/s |
| 138 GTexel/s | Texture Fill Rate | 239-328 GTexel/s |
| 4.4 TFLOPS | FLOPS (FP32) | 15.3-21 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 4 GB | Memory Size | 8-16 GB |
| 2000 MHz | Memory Clock | 1500-1750 MHz |
| 12000 Mbps | Effective Memory Speed | 12000-14000 Mbps |
| 128-bit | Bus | 256-bit |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | 448 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 100 W | TGP | 80-165 W (configurable) |
| TSMC | Manufacturing | Samsung |
| 12 nm | Fabrication Process | 8 nm |
| 284 mm² | Die Size | 392 mm² |
| 6 billion | Transistor Count | 17.4 billion |
| 21.13 MTr/mm² | Transistor Density | 44.39 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2 |
| 7.5 | CUDA | 8.6 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 2 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| April 23, 2019 | Released | January 12, 2021 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | High-end |
| Turing | Architecture | Ampere |
| TU116 | GPU Codename | GA104 (GN20-E7) |
| -Intel Core i5 9400or above | Recommended CPU | -Intel Core i9 12900Hor above |
| 4388 | Steel Nomad Lite Score | 11592 |
| 4691 | Time Spy | 11991 |
| — | Solar Bay | 50371 |
| — | Port Royal | 7201 |
| 12265 | Fire Strike | 29067 |
| 9633 | Wild Life Extreme | 24760 |
| 60029 | Night Raid | 81949 |
| 1530 MHz | Base Clock | 780-1350 MHz (configurable) |
| 1725 MHz | Boost Clock | 1245-1710 MHz (configurable) |
| 1280 | Shading Units | 6144 |
| 80 | Texture Mapping Units (TMUs) | 192 |
| 32 | Render Output Units (ROPs) | 96 |
| 20 | Compute Units (Pipelines) | 48 |
| No | Tensor Cores | 192 |
| No | Ray-tracing Cores | 48 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 1024KB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |