Quick/Comparisons
A budget Nvidia GeForce GTX 1650 SUPER graphics card with limited performance overall. Suited for casual gaming and basic graphics tasks.
| Gaming | 16 /100 |
| Workstation | 25 /100 |
| AI/ML | 14 /100 |
| Energy Efficiency | 50 |
Looking for more comparisons?
Compare GeForce GTX →| Quick Comparison Final Score | 19 /100 |
| Graphics Processor | TU116 |
| Cores | 1280 |
| TMUs / ROPs | 80 / 32 |
| Blender GPU | 555.23 |
| Forza Horizon 5 | 42 |
| The Witcher 3 | 48 |
| Counter-Strike 2 | 72 |
| Far Cry 6 | 52 |
| Hogwarts Legacy | 27 |
| Call of Duty | 34 |
| Ghost of Tsushima | 24 |
| Cyberpunk 2077 | 29 |
| Tomb Raider | 56 |
| Average FPS | 43 |
| 1080p High | 55 |
| 1080p Ultra | 43 |
| 1440p Ultra | 31 |
| 4K Ultra | 15 |
| Margin of Error | Low |
| GB6 Compute Score | 57455 |
| Background Blur | 106.6 img/sec |
| Face Detection | 58.3 img/sec |
| Horizon Detection | 1.98 Gpixels/sec |
| Edge Detection | 2.67 Gpixels/sec |
| Gaussian Blur | 2.79 Gpixels/sec |
| Feature Matching | 0.75 Gpixels/sec |
| Stereo Matching | 248.2 Gpixels/sec |
| Particle Physics | 7783.2 FPS |
| API | OpenCL |
| G3D Mark Score | 10186 |
| G2D Mark | 749 |
| DirectX 11 | 73 FPS |
| DirectX 12 | 45 FPS |
| GPU Compute | 4460 Ops/s |
| GB6 ML Single Precision | 8531 |
| GB6 ML Half Precision | 7319 |
| GB6 ML Quantized | 6132 |
| Image Classification (SP) | 3533 |
| Image Segmentation (HP) | 5144 |
| Image Super Resolution (Q) | 7927 |
| Face Detection (HP) | 8860 |
| Pose Estimation (Q) | 30433 |
| Text Classification (SP) | 1622 |
| Machine Translation (HP) | 2754 |
| Object Detection (SP) | 4278 |
| Depth Estimation (Q) | 15240 |
| Style Transfer (SP) | 66527 |
| Framework | ONNX |
| Backend | DirectML |
| Pixel Fill Rate | 55 GPixel/s |
| Texture Fill Rate | 138 GTexel/s |
| FLOPS (FP32) | 4.4 TFLOPS |
| Memory Type | GDDR6 |
| Memory Size | 4 GB |
| Memory Clock | 2000 MHz |
| Effective Memory Speed | 12000 Mbps |
| Bus | 128-bit |
| ECC | No |
| Memory Bandwidth | 192 GB/s |
| Interface | PCIe 3.0 x16 |
| TGP | 100 W |
| Manufacturing | TSMC |
| Fabrication Process | 12 nm |
| Die Size | 284 mm² |
| Transistor Count | 6 billion |
| Transistor Density | 21.13 MTr/mm² |
| DirectX | 12 |
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3 |
| CUDA | 7.5 |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.4a |
| Vendor | Nvidia |
| Build | Discrete |
| Released | April 23, 2019 |
| Case | Desktop |
| Purpose | Gaming |
| Segment | Entry-level |
| Architecture | Turing |
| GPU Codename | TU116 |
| Recommended CPU | -Intel Core i5 9400or above |
| Steel Nomad Lite Score | 4388 |
| Time Spy | 4691 |
| Solar Bay | — |
| Port Royal | — |
| Fire Strike | 12265 |
| Wild Life Extreme | 9633 |
| Night Raid | 60029 |
| Base Clock | 1530 MHz |
| Boost Clock | 1725 MHz |
| Shading Units | 1280 |
| Texture Mapping Units (TMUs) | 80 |
| Render Output Units (ROPs) | 32 |
| Compute Units (Pipelines) | 20 |
| Tensor Cores | No |
| Ray-tracing Cores | No |
| L1 Cache | 64KB per cluster |
| L2 Cache | 1024KB shared |
| Instructions Per Cycle | 2 IPC |
84/100