Quick/Comparisons
A entry-level Nvidia GeForce RTX 3080 Laptop graphics card with modest workstation performance (45/100). Suited for casual gaming and basic graphics tasks.
| Gaming | 39 /100 |
| Workstation | 45 /100 |
| AI/ML | 35 /100 |
| Energy Efficiency | 39 |
Looking for more comparisons?
Compare GeForce RTX →| Quick Comparison Final Score | 40 /100 |
| Graphics Processor | GA104 (GN20-E7) |
| Cores | 6144 |
| TMUs / ROPs | 192 / 96 |
| Blender GPU | 3258.81 |
| Forza Horizon 5 | 84 |
| The Witcher 3 | 127 |
| Counter-Strike 2 | 165 |
| Far Cry 6 | 104 |
| Hogwarts Legacy | 70 |
| Call of Duty | 98 |
| Ghost of Tsushima | 66 |
| Cyberpunk 2077 | 84 |
| Tomb Raider | 129 |
| Average FPS | 103 |
| 1080p High | 125 |
| 1080p Ultra | 103 |
| 1440p Ultra | 76 |
| 4K Ultra | 44 |
| Margin of Error | Low |
| GB6 Compute Score | 128827 |
| Background Blur | 211 img/sec |
| Face Detection | 123.6 img/sec |
| Horizon Detection | 5.78 Gpixels/sec |
| Edge Detection | 8.03 Gpixels/sec |
| Gaussian Blur | 6.25 Gpixels/sec |
| Feature Matching | 1.17 Gpixels/sec |
| Stereo Matching | 543.2 Gpixels/sec |
| Particle Physics | 17774.9 FPS |
| API | OpenCL |
| G3D Mark Score | 16147 |
| G2D Mark | 630 |
| DirectX 11 | 145 FPS |
| DirectX 12 | 71 FPS |
| GPU Compute | 7126 Ops/s |
| GB6 ML Single Precision | 18354 |
| GB6 ML Half Precision | 29767 |
| GB6 ML Quantized | 11487 |
| Image Classification (SP) | 6773 |
| Image Segmentation (HP) | 19587 |
| Image Super Resolution (Q) | 15553 |
| Face Detection (HP) | 35885 |
| Pose Estimation (Q) | 82446 |
| Text Classification (SP) | 2830 |
| Machine Translation (HP) | 4019 |
| Object Detection (SP) | 8380 |
| Depth Estimation (Q) | 28597 |
| Style Transfer (SP) | 184715 |
| Framework | ONNX |
| Backend | DirectML |
| Pixel Fill Rate | 120-164 GPixel/s |
| Texture Fill Rate | 239-328 GTexel/s |
| FLOPS (FP32) | 15.3-21 TFLOPS |
| Memory Type | GDDR6 |
| Memory Size | 8-16 GB |
| Memory Clock | 1500-1750 MHz |
| Effective Memory Speed | 12000-14000 Mbps |
| Bus | 256-bit |
| ECC | No |
| Memory Bandwidth | 448 GB/s |
| Interface | PCIe 4.0 x16 |
| TGP | 80-165 W (configurable) |
| Manufacturing | Samsung |
| Fabrication Process | 8 nm |
| Die Size | 392 mm² |
| Transistor Count | 17.4 billion |
| Transistor Density | 44.39 MTr/mm² |
| DirectX | 12 |
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 2 |
| CUDA | 8.6 |
| Ray Tracing | Yes |
| DLSS | DLSS 2 |
| DisplayPort | 1.4a |
| Vendor | Nvidia |
| Build | Discrete |
| Released | January 12, 2021 |
| Case | Laptop |
| Purpose | Gaming |
| Segment | High-end |
| Architecture | Ampere |
| GPU Codename | GA104 (GN20-E7) |
| Recommended CPU | -Intel Core i9 12900Hor above |
| Steel Nomad Lite Score | 11592 |
| Time Spy | 11991 |
| Solar Bay | 50371 |
| Port Royal | 7201 |
| Fire Strike | 29067 |
| Wild Life Extreme | 24760 |
| Night Raid | 81949 |
| Base Clock | 780-1350 MHz (configurable) |
| Boost Clock | 1245-1710 MHz (configurable) |
| Shading Units | 6144 |
| Texture Mapping Units (TMUs) | 192 |
| Render Output Units (ROPs) | 96 |
| Compute Units (Pipelines) | 48 |
| Tensor Cores | 192 |
| Ray-tracing Cores | 48 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 4MB shared |
| Instructions Per Cycle | 2 IPC |
84/100