Quick/Comparisons
7 | Gaming | 76 |
16 | Workstation | 74 |
6 | AI/ML |
Compare with something else?
Compare GeForce GTX 1050 with another →66 |
54 | Energy Efficiency | 49 |
11 | Quick Comparison Final Score | 74 |
| GP107 | Graphics Processor | GB203-200-A1 |
| 640 | Cores | 8960 |
| 40 / 32 | TMUs / ROPs | 280 / 96 |
| 170.66 | Blender GPU | 7584.67 |
| 11 | Forza Horizon 5 | 166 |
| 15 | The Witcher 3 | 213 |
| 21 | Counter-Strike 2 | 219 |
| 24 | Far Cry 6 | 159 |
| 10 | Hogwarts Legacy | 135 |
| 25 | Call of Duty | 205 |
| - | Ghost of Tsushima | 121 |
| - | Cyberpunk 2077 | 174 |
| 17 | Tomb Raider | 260 |
| 15 | Average FPS | 184 |
| 22 | 1080p High | 217 |
| 15 | 1080p Ultra | 184 |
| 11 | 1440p Ultra | 148 |
| - | 4K Ultra | 86 |
| Low | Margin of Error | Low |
| 20580 | GB6 Compute Score | 240508 |
| 52.5 img/sec | Background Blur | 297.9 img/sec |
| 24.9 img/sec | Face Detection | 218.6 img/sec |
| 0.79 Gpixels/sec | Horizon Detection | 10.1 Gpixels/sec |
| 1.16 Gpixels/sec | Edge Detection | 13.9 Gpixels/sec |
| 1.25 Gpixels/sec | Gaussian Blur | 14.8 Gpixels/sec |
| 0.2 Gpixels/sec | Feature Matching | 2.03 Gpixels/sec |
| 65.5 Gpixels/sec | Stereo Matching | 1290 Gpixels/sec |
| 1832.4 FPS | Particle Physics | 35438.3 FPS |
| OpenCL | API | OpenCL |
| 5046 | G3D Mark Score | 32425 |
| 457 | G2D Mark | 1329 |
| 38 FPS | DirectX 11 | 304 FPS |
| 21 FPS | DirectX 12 | 126 FPS |
| 2105 Ops/s | GPU Compute | 18089 Ops/s |
| 3704 | GB6 ML Single Precision | 36504 |
| 3258 | GB6 ML Half Precision | 64459 |
| 2694 | GB6 ML Quantized | 27312 |
| 1249 | Image Classification (SP) | 14913 |
| 1833 | Image Segmentation (HP) | 45199 |
| 3934 | Image Super Resolution (Q) | 39360 |
| 3004 | Face Detection (HP) | 84188 |
| 14474 | Pose Estimation (Q) | 161400 |
| 1249 | Text Classification (SP) | 4010 |
| 1857 | Machine Translation (HP) | 7973 |
| 1624 | Object Detection (SP) | 18934 |
| 5567 | Depth Estimation (Q) | 67761 |
| 24188 | Style Transfer (SP) | 335879 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 47 GPixel/s | Pixel Fill Rate | 235 GPixel/s |
| 58 GTexel/s | Texture Fill Rate | 687 GTexel/s |
| 1.9 TFLOPS | FLOPS (FP32) | 43.9 TFLOPS |
| GDDR5 | Memory Type | GDDR7 |
| 2 GB | Memory Size | 16 GB |
| 1752 MHz | Memory Clock | 1750 MHz |
| 7000 Mbps | Effective Memory Speed | 28000 Mbps |
| 128-bit | Bus | 256-bit |
| No | ECC | No |
| 112.1 GB/s | Memory Bandwidth | 896 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 5.0 x16 |
| 75 W | TGP | 300 W |
| Samsung | Manufacturing | TSMC |
| 14 nm | Fabrication Process | 4 nm |
| 132 mm² | Die Size | 378 mm² |
| 3 billion | Transistor Count | 45.6 billion |
| 22.73 MTr/mm² | Transistor Density | 120.63 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 6.1 | CUDA | 12 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| 1.4a | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| October 25, 2016 | Released | January 7, 2025 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | Mid-range |
| Pascal | Architecture | Blackwell 2.0 |
| GP107 | GPU Codename | GB203-200-A1 |
| -Intel Core i5 7400or above | Recommended CPU | -Intel Core Ultra 5 245Kor above |
| 1830 | Steel Nomad Lite Score | 29989 |
| 1738 | Time Spy | 27815 |
| — | Solar Bay | 136964 |
| — | Port Royal | 19613 |
| 6771 | Fire Strike | 67382 |
| 3874 | Wild Life Extreme | 57734 |
| 27072 | Night Raid | 189734 |
| 1354 MHz | Base Clock | 2295 MHz |
| 1455 MHz | Boost Clock | 2452 MHz |
| 640 | Shading Units | 8960 |
| 40 | Texture Mapping Units (TMUs) | 280 |
| 32 | Render Output Units (ROPs) | 96 |
| 5 | Compute Units (Pipelines) | 70 |
| No | Tensor Cores | 280 |
| No | Ray-tracing Cores | 70 |
| 48KB per cluster | L1 Cache | 128KB per cluster |
| 1024KB shared | L2 Cache | 48MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |