Quick/Comparisons
A budget Nvidia GeForce GTX 1050 graphics card with limited performance overall. Suited for casual gaming and basic graphics tasks.
| Gaming | 7 /100 |
| Workstation | 16 /100 |
| AI/ML | 6 /100 |
| Energy Efficiency | 54 |
Looking for more comparisons?
Compare GeForce GTX →| Quick Comparison Final Score | 11 /100 |
| Graphics Processor | GP107 |
| Cores | 640 |
| TMUs / ROPs | 40 / 32 |
| Blender GPU | 170.66 |
| Forza Horizon 5 | 11 |
| The Witcher 3 | 15 |
| Counter-Strike 2 | 21 |
| Far Cry 6 | 24 |
| Hogwarts Legacy | 10 |
| Call of Duty | 25 |
| Ghost of Tsushima | - |
| Cyberpunk 2077 | - |
| Tomb Raider | 17 |
| Average FPS | 15 |
| 1080p High | 22 |
| 1080p Ultra | 15 |
| 1440p Ultra | 11 |
| 4K Ultra | - |
| Margin of Error | Low |
| GB6 Compute Score | 20580 |
| Background Blur | 52.5 img/sec |
| Face Detection | 24.9 img/sec |
| Horizon Detection | 0.79 Gpixels/sec |
| Edge Detection | 1.16 Gpixels/sec |
| Gaussian Blur | 1.25 Gpixels/sec |
| Feature Matching | 0.2 Gpixels/sec |
| Stereo Matching | 65.5 Gpixels/sec |
| Particle Physics | 1832.4 FPS |
| API | OpenCL |
| G3D Mark Score | 5046 |
| G2D Mark | 457 |
| DirectX 11 | 38 FPS |
| DirectX 12 | 21 FPS |
| GPU Compute | 2105 Ops/s |
| GB6 ML Single Precision | 3704 |
| GB6 ML Half Precision | 3258 |
| GB6 ML Quantized | 2694 |
| Image Classification (SP) | 1249 |
| Image Segmentation (HP) | 1833 |
| Image Super Resolution (Q) | 3934 |
| Face Detection (HP) | 3004 |
| Pose Estimation (Q) | 14474 |
| Text Classification (SP) | 1249 |
| Machine Translation (HP) | 1857 |
| Object Detection (SP) | 1624 |
| Depth Estimation (Q) | 5567 |
| Style Transfer (SP) | 24188 |
| Framework | ONNX |
| Backend | DirectML |
| Pixel Fill Rate | 47 GPixel/s |
| Texture Fill Rate | 58 GTexel/s |
| FLOPS (FP32) | 1.9 TFLOPS |
| Memory Type | GDDR5 |
| Memory Size | 2 GB |
| Memory Clock | 1752 MHz |
| Effective Memory Speed | 7000 Mbps |
| Bus | 128-bit |
| ECC | No |
| Memory Bandwidth | 112.1 GB/s |
| Interface | PCIe 3.0 x16 |
| TGP | 75 W |
| Manufacturing | Samsung |
| Fabrication Process | 14 nm |
| Die Size | 132 mm² |
| Transistor Count | 3 billion |
| Transistor Density | 22.73 MTr/mm² |
| DirectX | 12 |
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3 |
| CUDA | 6.1 |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.4a |
| Vendor | Nvidia |
| Build | Discrete |
| Released | October 25, 2016 |
| Case | Desktop |
| Purpose | Gaming |
| Segment | Entry-level |
| Architecture | Pascal |
| GPU Codename | GP107 |
| Recommended CPU | -Intel Core i5 7400or above |
| Steel Nomad Lite Score | 1830 |
| Time Spy | 1738 |
| Solar Bay | — |
| Port Royal | — |
| Fire Strike | 6771 |
| Wild Life Extreme | 3874 |
| Night Raid | 27072 |
| Base Clock | 1354 MHz |
| Boost Clock | 1455 MHz |
| Shading Units | 640 |
| Texture Mapping Units (TMUs) | 40 |
| Render Output Units (ROPs) | 32 |
| Compute Units (Pipelines) | 5 |
| Tensor Cores | No |
| Ray-tracing Cores | No |
| L1 Cache | 48KB per cluster |
| L2 Cache | 1024KB shared |
| Instructions Per Cycle | 2 IPC |
84/100