Quick/Comparisons
38 | Gaming | 7 |
48 | Workstation | 16 |
46 | AI/ML |
Compare with something else?
Compare Apple M4 Max with another →8 |
87 | Energy Efficiency | 54 |
50 | Quick Comparison Final Score | 11 |
| Custom | Graphics Processor | Polaris 21 |
| 5120 | Cores | 1024 |
| 320 / 160 | TMUs / ROPs | 64 / 16 |
| 5183.27 | Blender GPU | 137.81 |
| — | Forza Horizon 5 | 15 |
| — | The Witcher 3 | 15 |
| — | Counter-Strike 2 | 22 |
| — | Far Cry 6 | 19 |
| — | Hogwarts Legacy | 10 |
| — | Call of Duty | 20 |
| — | Ghost of Tsushima | 11 |
| — | Cyberpunk 2077 | 10 |
| — | Tomb Raider | 18 |
| — | Average FPS | 16 |
| — | 1080p High | 22 |
| — | 1080p Ultra | 16 |
| — | 1440p Ultra | 12 |
| — | 4K Ultra | - |
| — | Margin of Error | Low |
| 116754 | GB6 Compute Score | 19139 |
| 195 img/sec | Background Blur | 34 img/sec |
| 125.9 img/sec | Face Detection | 17.6 img/sec |
| 4.82 Gpixels/sec | Horizon Detection | 0.69 Gpixels/sec |
| 7.47 Gpixels/sec | Edge Detection | 1.43 Gpixels/sec |
| 5.8 Gpixels/sec | Gaussian Blur | 1.15 Gpixels/sec |
| 1.06 Gpixels/sec | Feature Matching | 0.2 Gpixels/sec |
| 417.4 Gpixels/sec | Stereo Matching | 65.5 Gpixels/sec |
| 17079.9 FPS | Particle Physics | 2232.5 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 3682 |
| — | G2D Mark | 486 |
| — | DirectX 11 | 25 FPS |
| — | DirectX 12 | 21 FPS |
| — | GPU Compute | 1417 Ops/s |
| 23632 | GB6 ML Single Precision | 4551 |
| 26019 | GB6 ML Half Precision | 5280 |
| 24606 | GB6 ML Quantized | 3415 |
| 10302 | Image Classification (SP) | 1731 |
| 23763 | Image Segmentation (HP) | 2205 |
| 29314 | Image Super Resolution (Q) | 4705 |
| 42016 | Face Detection (HP) | 6423 |
| 105972 | Pose Estimation (Q) | 19379 |
| 2963 | Text Classification (SP) | 1172 |
| 6594 | Machine Translation (HP) | 1724 |
| 8935 | Object Detection (SP) | 1937 |
| 43143 | Depth Estimation (Q) | 8173 |
| 221563 | Style Transfer (SP) | 36502 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 252 GPixel/s | Pixel Fill Rate | 20 GPixel/s |
| 505 GTexel/s | Texture Fill Rate | 82 GTexel/s |
| 16.2 TFLOPS | FLOPS (FP32) | 2.6 TFLOPS |
| System Shared | Memory Type | GDDR5 |
| — | Memory Size | 4 GB |
| 8533 MHz | Memory Clock | 1750 MHz |
| — | Effective Memory Speed | 7000 Mbps |
| 512-bit | Bus | 128-bit |
| No | ECC | No |
| 546 GB/s | Memory Bandwidth | 112 GB/s |
| Custom | Interface | PCIe 3.0 x8 |
| 50 W | TGP | 75 W |
| TSMC | Manufacturing | GlobalFoundries |
| 3 nm | Fabrication Process | 14 nm |
| — | Die Size | 123 mm² |
| — | Transistor Count | 3 billion |
| — | Transistor Density | 24.39 MTr/mm² |
| — | DirectX | 12 |
| — | Vulkan | 1.3 |
| — | OpenGL | 4.6 |
| — | OpenCL | 2.1 |
| — | CUDA | — |
| Yes | Ray Tracing | No |
| No | DLSS | No |
| — | DisplayPort | 1.4a |
| Apple | Vendor | Amd |
| Integrated | Build | Discrete |
| October 30, 2024 | Released | April 18, 2017 |
| Laptop | Case | Desktop |
| Professional | Purpose | Gaming |
| Mid-range | Segment | Mid-range |
| Apple M GPU | Architecture | GCN 4.0 |
| Custom | GPU Codename | Polaris 21 |
| -Apple M4 Max (16-Core)or above | Recommended CPU | -Intel Core i5 8400or above |
| 14528 | Steel Nomad Lite Score | 1768 |
| — | Time Spy | 1854 |
| 61324 | Solar Bay | — |
| — | Port Royal | — |
| — | Fire Strike | 6492 |
| 36631 | Wild Life Extreme | 3605 |
| — | Night Raid | 25413 |
| 500 MHz | Base Clock | 1175 MHz |
| 1578 MHz | Boost Clock | 1275 MHz |
| 5120 | Shading Units | 1024 |
| 320 | Texture Mapping Units (TMUs) | 64 |
| 160 | Render Output Units (ROPs) | 16 |
| 640 | Compute Units (Pipelines) | — |
| — | Tensor Cores | No |
| — | Ray-tracing Cores | No |
| — | L1 Cache | 16KB per cluster |
| — | L2 Cache | 1024KB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |