Quick/Comparisons
38 | Gaming | 4 |
48 | Workstation | 13 |
46 | AI/ML |
Compare with something else?
Compare Apple M4 Max with another →3 |
87 | Energy Efficiency | 79 |
50 | Quick Comparison Final Score | 19 |
| Custom | Graphics Processor | Tiger Lake GT2 |
| 5120 | Cores | 384 |
| 320 / 160 | TMUs / ROPs | 24 / 12 |
| 5183.27 | Blender GPU | — |
| — | Forza Horizon 5 | — |
| — | The Witcher 3 | — |
| — | Counter-Strike 2 | — |
| — | Far Cry 6 | — |
| — | Hogwarts Legacy | — |
| — | Call of Duty | — |
| — | Ghost of Tsushima | — |
| — | Cyberpunk 2077 | — |
| — | Tomb Raider | — |
| — | Average FPS | — |
| — | 1080p High | — |
| — | 1080p Ultra | — |
| — | 1440p Ultra | — |
| — | 4K Ultra | — |
| — | Margin of Error | — |
| 116754 | GB6 Compute Score | 8198 |
| 195 img/sec | Background Blur | 18.4 img/sec |
| 125.9 img/sec | Face Detection | 10.7 img/sec |
| 4.82 Gpixels/sec | Horizon Detection | 0.3 Gpixels/sec |
| 7.47 Gpixels/sec | Edge Detection | 0.47 Gpixels/sec |
| 5.8 Gpixels/sec | Gaussian Blur | 0.3 Gpixels/sec |
| 1.06 Gpixels/sec | Feature Matching | 0.1 Gpixels/sec |
| 417.4 Gpixels/sec | Stereo Matching | 21.5 Gpixels/sec |
| 17079.9 FPS | Particle Physics | 1269.5 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | — |
| — | G2D Mark | — |
| — | DirectX 11 | — |
| — | DirectX 12 | — |
| — | GPU Compute | — |
| 23632 | GB6 ML Single Precision | 1963 |
| 26019 | GB6 ML Half Precision | 2033 |
| 24606 | GB6 ML Quantized | 1297 |
| 10302 | Image Classification (SP) | 893 |
| 23763 | Image Segmentation (HP) | 1369 |
| 29314 | Image Super Resolution (Q) | 1052 |
| 42016 | Face Detection (HP) | 2087 |
| 105972 | Pose Estimation (Q) | 3981 |
| 2963 | Text Classification (SP) | 807 |
| 6594 | Machine Translation (HP) | 895 |
| 8935 | Object Detection (SP) | 944 |
| 43143 | Depth Estimation (Q) | 2678 |
| 221563 | Style Transfer (SP) | 13752 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 252 GPixel/s | Pixel Fill Rate | 10-17 GPixel/s |
| 505 GTexel/s | Texture Fill Rate | 19-34 GTexel/s |
| 16.2 TFLOPS | FLOPS (FP32) | 0.6-1.1 TFLOPS |
| System Shared | Memory Type | System Shared |
| — | Memory Size | System RAM Dependent |
| 8533 MHz | Memory Clock | System RAM Dependent |
| — | Effective Memory Speed | System RAM Dependent |
| 512-bit | Bus | — |
| No | ECC | No |
| 546 GB/s | Memory Bandwidth | — |
| Custom | Interface | Ring Bus |
| 50 W | TGP | 15 W |
| TSMC | Manufacturing | Intel |
| 3 nm | Fabrication Process | 10 nm |
| — | Die Size | 146 mm² |
| — | Transistor Count | — |
| — | Transistor Density | — |
| — | DirectX | 12 |
| — | Vulkan | 1.2 |
| — | OpenGL | 4.6 |
| — | OpenCL | 2.1 |
| — | CUDA | — |
| Yes | Ray Tracing | No |
| No | DLSS | No |
| — | DisplayPort | — |
| Apple | Vendor | Intel |
| Integrated | Build | Integrated |
| October 30, 2024 | Released | August 15, 2020 |
| Laptop | Case | Laptop |
| Professional | Purpose | Generic |
| Mid-range | Segment | Entry-level |
| Apple M GPU | Architecture | Generation 12.1 |
| Custom | GPU Codename | Tiger Lake GT2 |
| -Apple M4 Max (16-Core)or above | Recommended CPU | — |
| 14528 | Steel Nomad Lite Score | 559 |
| — | Time Spy | 742 |
| 61324 | Solar Bay | — |
| — | Port Royal | — |
| — | Fire Strike | 2351 |
| 36631 | Wild Life Extreme | 1606 |
| — | Night Raid | 10140 |
| 500 MHz | Base Clock | 400 MHz |
| 1578 MHz | Boost Clock | 800-1400 MHz (configurable) |
| 5120 | Shading Units | 384 |
| 320 | Texture Mapping Units (TMUs) | 24 |
| 160 | Render Output Units (ROPs) | 12 |
| 640 | Compute Units (Pipelines) | 48 |
| — | Tensor Cores | No |
| — | Ray-tracing Cores | No |
| — | L1 Cache | — |
| — | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |