Quick/Comparisons
38 | Gaming | 29 |
48 | Workstation | 35 |
46 | AI/ML |
Compare with something else?
Compare Apple M4 Max with another →35 |
87 | Energy Efficiency | 56 |
50 | Quick Comparison Final Score | 32 |
| Custom | Graphics Processor | BMG-G21 |
| 5120 | Cores | 2304 |
| 320 / 160 | TMUs / ROPs | 144 / 72 |
| 5183.27 | Blender GPU | 1677.35 |
| — | Forza Horizon 5 | 66 |
| — | The Witcher 3 | 110 |
| — | Counter-Strike 2 | 108 |
| — | Far Cry 6 | 88 |
| — | Hogwarts Legacy | 50 |
| — | Call of Duty | 67 |
| — | Ghost of Tsushima | 53 |
| — | Cyberpunk 2077 | 68 |
| — | Tomb Raider | 94 |
| — | Average FPS | 78 |
| — | 1080p High | 96 |
| — | 1080p Ultra | 78 |
| — | 1440p Ultra | 58 |
| — | 4K Ultra | 31 |
| — | Margin of Error | Low |
| 116754 | GB6 Compute Score | 85640 |
| 195 img/sec | Background Blur | 223.7 img/sec |
| 125.9 img/sec | Face Detection | 115.2 img/sec |
| 4.82 Gpixels/sec | Horizon Detection | 2.14 Gpixels/sec |
| 7.47 Gpixels/sec | Edge Detection | 3.95 Gpixels/sec |
| 5.8 Gpixels/sec | Gaussian Blur | 4.81 Gpixels/sec |
| 1.06 Gpixels/sec | Feature Matching | 0.93 Gpixels/sec |
| 417.4 Gpixels/sec | Stereo Matching | 294.6 Gpixels/sec |
| 17079.9 FPS | Particle Physics | 11270.6 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 14062 |
| — | G2D Mark | 627 |
| — | DirectX 11 | 112 FPS |
| — | DirectX 12 | 70 FPS |
| — | GPU Compute | 7306 Ops/s |
| 23632 | GB6 ML Single Precision | 20296 |
| 26019 | GB6 ML Half Precision | 33136 |
| 24606 | GB6 ML Quantized | 12966 |
| 10302 | Image Classification (SP) | 9924 |
| 23763 | Image Segmentation (HP) | 20640 |
| 29314 | Image Super Resolution (Q) | 14215 |
| 42016 | Face Detection (HP) | 39045 |
| 105972 | Pose Estimation (Q) | 56787 |
| 2963 | Text Classification (SP) | 3028 |
| 6594 | Machine Translation (HP) | 3740 |
| 8935 | Object Detection (SP) | 13018 |
| 43143 | Depth Estimation (Q) | 31035 |
| 221563 | Style Transfer (SP) | 176206 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 252 GPixel/s | Pixel Fill Rate | 180 GPixel/s |
| 505 GTexel/s | Texture Fill Rate | 360 GTexel/s |
| 16.2 TFLOPS | FLOPS (FP32) | 11.5 TFLOPS |
| System Shared | Memory Type | GDDR6 |
| — | Memory Size | 10 GB |
| 8533 MHz | Memory Clock | 2375 MHz |
| — | Effective Memory Speed | 19000 Mbps |
| 512-bit | Bus | 160-bit |
| No | ECC | No |
| 546 GB/s | Memory Bandwidth | 380 GB/s |
| Custom | Interface | PCIe 4.0 x8 |
| 50 W | TGP | 150 W |
| TSMC | Manufacturing | TSMC |
| 3 nm | Fabrication Process | 5 nm |
| — | Die Size | 272 mm² |
| — | Transistor Count | 19.6 billion |
| — | Transistor Density | 72.06 MTr/mm² |
| — | DirectX | 12 |
| — | Vulkan | 1.3 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | No |
| Yes | Ray Tracing | Yes |
| No | DLSS | No |
| — | DisplayPort | 2.1 |
| Apple | Vendor | Intel |
| Integrated | Build | Discrete |
| October 30, 2024 | Released | December 3, 2024 |
| Laptop | Case | Desktop |
| Professional | Purpose | Gaming |
| Mid-range | Segment | Mid-range |
| Apple M GPU | Architecture | Generation 12.7 |
| Custom | GPU Codename | BMG-G21 |
| -Apple M4 Max (16-Core)or above | Recommended CPU | -Intel Core Ultra 5 245Kor above |
| 14528 | Steel Nomad Lite Score | 9733 |
| — | Time Spy | 12517 |
| 61324 | Solar Bay | 48642 |
| — | Port Royal | 6728 |
| — | Fire Strike | 31226 |
| 36631 | Wild Life Extreme | 24464 |
| — | Night Raid | 112674 |
| 500 MHz | Base Clock | 1700 MHz |
| 1578 MHz | Boost Clock | 2500 MHz |
| 5120 | Shading Units | 2304 |
| 320 | Texture Mapping Units (TMUs) | 144 |
| 160 | Render Output Units (ROPs) | 72 |
| 640 | Compute Units (Pipelines) | 18 |
| — | Tensor Cores | 144 |
| — | Ray-tracing Cores | 18 |
| — | L1 Cache | 256KB per cluster |
| — | L2 Cache | 10MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |