Quick/Comparisons
38 | Gaming | 50 |
48 | Workstation | 47 |
46 | AI/ML |
Compare with something else?
Compare Apple M4 Max with another →42 |
87 | Energy Efficiency | 48 |
50 | Quick Comparison Final Score | 48 |
| Custom | Graphics Processor | GB206-300 |
| 5120 | Cores | 4608 |
| 320 / 160 | TMUs / ROPs | 144 / 48 |
| 5183.27 | Blender GPU | 4313.42 |
| — | Forza Horizon 5 | 104 |
| — | The Witcher 3 | 147 |
| — | Counter-Strike 2 | 205 |
| — | Far Cry 6 | 125 |
| — | Hogwarts Legacy | 90 |
| — | Call of Duty | 131 |
| — | Ghost of Tsushima | 81 |
| — | Cyberpunk 2077 | 106 |
| — | Tomb Raider | 171 |
| — | Average FPS | 129 |
| — | 1080p High | 155 |
| — | 1080p Ultra | 129 |
| — | 1440p Ultra | 99 |
| — | 4K Ultra | 57 |
| — | Margin of Error | Low |
| 116754 | GB6 Compute Score | 141028 |
| 195 img/sec | Background Blur | 197.7 img/sec |
| 125.9 img/sec | Face Detection | 131.5 img/sec |
| 4.82 Gpixels/sec | Horizon Detection | 5.28 Gpixels/sec |
| 7.47 Gpixels/sec | Edge Detection | 6.79 Gpixels/sec |
| 5.8 Gpixels/sec | Gaussian Blur | 7.74 Gpixels/sec |
| 1.06 Gpixels/sec | Feature Matching | 1.53 Gpixels/sec |
| 417.4 Gpixels/sec | Stereo Matching | 726.7 Gpixels/sec |
| 17079.9 FPS | Particle Physics | 21833.6 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 22659 |
| — | G2D Mark | 1212 |
| — | DirectX 11 | 219 FPS |
| — | DirectX 12 | 89 FPS |
| — | GPU Compute | 11327 Ops/s |
| 23632 | GB6 ML Single Precision | 23734 |
| 26019 | GB6 ML Half Precision | 43218 |
| 24606 | GB6 ML Quantized | 18191 |
| 10302 | Image Classification (SP) | 9511 |
| 23763 | Image Segmentation (HP) | 29012 |
| 29314 | Image Super Resolution (Q) | 25621 |
| 42016 | Face Detection (HP) | 52204 |
| 105972 | Pose Estimation (Q) | 122234 |
| 2963 | Text Classification (SP) | 3209 |
| 6594 | Machine Translation (HP) | 6074 |
| 8935 | Object Detection (SP) | 12095 |
| 43143 | Depth Estimation (Q) | 45666 |
| 221563 | Style Transfer (SP) | 182591 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 252 GPixel/s | Pixel Fill Rate | 123 GPixel/s |
| 505 GTexel/s | Texture Fill Rate | 370 GTexel/s |
| 16.2 TFLOPS | FLOPS (FP32) | 23.7 TFLOPS |
| System Shared | Memory Type | GDDR7 |
| — | Memory Size | 8 GB |
| 8533 MHz | Memory Clock | 1750 MHz |
| — | Effective Memory Speed | 28000 Mbps |
| 512-bit | Bus | 128-bit |
| No | ECC | No |
| 546 GB/s | Memory Bandwidth | 448 GB/s |
| Custom | Interface | PCIe 5.0 x8 |
| 50 W | TGP | 180 W |
| TSMC | Manufacturing | TSMC |
| 3 nm | Fabrication Process | 5 nm |
| — | Die Size | 181 mm² |
| — | Transistor Count | 21.9 billion |
| — | Transistor Density | 120.99 MTr/mm² |
| — | DirectX | 12.2 |
| — | Vulkan | 1.4 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| — | DisplayPort | 2.1b |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| October 30, 2024 | Released | April 15, 2025 |
| Laptop | Case | Desktop |
| Professional | Purpose | Gaming |
| Mid-range | Segment | Mid-range |
| Apple M GPU | Architecture | Blackwell 2.0 |
| Custom | GPU Codename | GB206-300 |
| -Apple M4 Max (16-Core)or above | Recommended CPU | -Intel Core Ultra 5 245Kor above |
| 14528 | Steel Nomad Lite Score | 16172 |
| — | Time Spy | 15835 |
| 61324 | Solar Bay | 75721 |
| — | Port Royal | 10077 |
| — | Fire Strike | 41970 |
| 36631 | Wild Life Extreme | 30331 |
| — | Night Raid | 140626 |
| 500 MHz | Base Clock | 2407 MHz |
| 1578 MHz | Boost Clock | 2572 MHz |
| 5120 | Shading Units | 4608 |
| 320 | Texture Mapping Units (TMUs) | 144 |
| 160 | Render Output Units (ROPs) | 48 |
| 640 | Compute Units (Pipelines) | 36 |
| — | Tensor Cores | 144 |
| — | Ray-tracing Cores | 36 |
| — | L1 Cache | 128KB per cluster |
| — | L2 Cache | 32MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |