Quick/Comparisons
38 | Gaming | 37 |
48 | Workstation | 42 |
46 | AI/ML |
Compare with something else?
Compare Apple M4 Max with another →32 |
87 | Energy Efficiency | 27 |
50 | Quick Comparison Final Score | 38 |
| Custom | Graphics Processor | TU104 |
| 5120 | Cores | 3072 |
| 320 / 160 | TMUs / ROPs | 192 / 64 |
| 5183.27 | Blender GPU | 2407.76 |
| — | Forza Horizon 5 | 86 |
| — | The Witcher 3 | 121 |
| — | Counter-Strike 2 | 169 |
| — | Far Cry 6 | 105 |
| — | Hogwarts Legacy | 68 |
| — | Call of Duty | 97 |
| — | Ghost of Tsushima | 64 |
| — | Cyberpunk 2077 | 82 |
| — | Tomb Raider | 131 |
| — | Average FPS | 103 |
| — | 1080p High | 124 |
| — | 1080p Ultra | 103 |
| — | 1440p Ultra | 75 |
| — | 4K Ultra | 42 |
| — | Margin of Error | Low |
| 116754 | GB6 Compute Score | 122905 |
| 195 img/sec | Background Blur | 197.1 img/sec |
| 125.9 img/sec | Face Detection | 110.7 img/sec |
| 4.82 Gpixels/sec | Horizon Detection | 5.03 Gpixels/sec |
| 7.47 Gpixels/sec | Edge Detection | 6.5 Gpixels/sec |
| 5.8 Gpixels/sec | Gaussian Blur | 7.05 Gpixels/sec |
| 1.06 Gpixels/sec | Feature Matching | 1.28 Gpixels/sec |
| 417.4 Gpixels/sec | Stereo Matching | 576.8 Gpixels/sec |
| 17079.9 FPS | Particle Physics | 15732.9 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 19452 |
| — | G2D Mark | 919 |
| — | DirectX 11 | 167 FPS |
| — | DirectX 12 | 75 FPS |
| — | GPU Compute | 8204 Ops/s |
| 23632 | GB6 ML Single Precision | 16090 |
| 26019 | GB6 ML Half Precision | 26121 |
| 24606 | GB6 ML Quantized | 10870 |
| 10302 | Image Classification (SP) | 6780 |
| 23763 | Image Segmentation (HP) | 15029 |
| 29314 | Image Super Resolution (Q) | 15410 |
| 42016 | Face Detection (HP) | 30849 |
| 105972 | Pose Estimation (Q) | 71857 |
| 2963 | Text Classification (SP) | 1983 |
| 6594 | Machine Translation (HP) | 3417 |
| 8935 | Object Detection (SP) | 8214 |
| 43143 | Depth Estimation (Q) | 26815 |
| 221563 | Style Transfer (SP) | 148497 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 252 GPixel/s | Pixel Fill Rate | 116 GPixel/s |
| 505 GTexel/s | Texture Fill Rate | 348 GTexel/s |
| 16.2 TFLOPS | FLOPS (FP32) | 11.2 TFLOPS |
| System Shared | Memory Type | GDDR6 |
| — | Memory Size | 8 GB |
| 8533 MHz | Memory Clock | 1937 MHz |
| — | Effective Memory Speed | 15500 Mbps |
| 512-bit | Bus | 256-bit |
| No | ECC | No |
| 546 GB/s | Memory Bandwidth | 495.9 GB/s |
| Custom | Interface | PCIe 3.0 x16 |
| 50 W | TGP | 250 W |
| TSMC | Manufacturing | TSMC |
| 3 nm | Fabrication Process | 12 nm |
| — | Die Size | 545 mm² |
| — | Transistor Count | 13 billion |
| — | Transistor Density | 23.85 MTr/mm² |
| — | DirectX | 12 |
| — | Vulkan | 1.3 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | 7.5 |
| Yes | Ray Tracing | Yes |
| No | DLSS | DLSS 2 |
| — | DisplayPort | 1.4a |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| October 30, 2024 | Released | July 23, 2019 |
| Laptop | Case | Desktop |
| Professional | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Apple M GPU | Architecture | Turing |
| Custom | GPU Codename | TU104 |
| -Apple M4 Max (16-Core)or above | Recommended CPU | -Intel Core i9 9900Kor above |
| 14528 | Steel Nomad Lite Score | 11569 |
| — | Time Spy | 11621 |
| 61324 | Solar Bay | 52083 |
| — | Port Royal | 7001 |
| — | Fire Strike | 28788 |
| 36631 | Wild Life Extreme | 23792 |
| — | Night Raid | 108111 |
| 500 MHz | Base Clock | 1650 MHz |
| 1578 MHz | Boost Clock | 1815 MHz |
| 5120 | Shading Units | 3072 |
| 320 | Texture Mapping Units (TMUs) | 192 |
| 160 | Render Output Units (ROPs) | 64 |
| 640 | Compute Units (Pipelines) | 48 |
| — | Tensor Cores | 384 |
| — | Ray-tracing Cores | 48 |
| — | L1 Cache | 64KB per cluster |
| — | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |