Quick/Comparisons
A mid-range Nvidia GeForce RTX 3080 graphics card with modest workstation performance (56/100), higher power consumption. Suited for 1080p gaming and everyday tasks.
| Gaming | 55 /100 |
| Workstation | 56 /100 |
| AI/ML | 43 /100 |
| Energy Efficiency | 35 |
Looking for more comparisons?
Compare GeForce RTX →| Quick Comparison Final Score | 54 /100 |
| Graphics Processor | GA102 |
| Cores | 8704 |
| TMUs / ROPs | 272 / 96 |
| Blender GPU | 4812.92 |
| Forza Horizon 5 | 114 |
| The Witcher 3 | 163 |
| Counter-Strike 2 | 205 |
| Far Cry 6 | 137 |
| Hogwarts Legacy | 97 |
| Call of Duty | 146 |
| Ghost of Tsushima | 90 |
| Cyberpunk 2077 | 121 |
| Tomb Raider | 193 |
| Average FPS | 141 |
| 1080p High | 167 |
| 1080p Ultra | 141 |
| 1440p Ultra | 109 |
| 4K Ultra | 63 |
| Margin of Error | Low |
| GB6 Compute Score | 161903 |
| Background Blur | 217.3 img/sec |
| Face Detection | 141.9 img/sec |
| Horizon Detection | 8.19 Gpixels/sec |
| Edge Detection | 11 Gpixels/sec |
| Gaussian Blur | 8.43 Gpixels/sec |
| Feature Matching | 1.29 Gpixels/sec |
| Stereo Matching | 780.7 Gpixels/sec |
| Particle Physics | 22538.5 FPS |
| API | OpenCL |
| G3D Mark Score | 25030 |
| G2D Mark | 1062 |
| DirectX 11 | 207 FPS |
| DirectX 12 | 100 FPS |
| GPU Compute | 14154 Ops/s |
| Image Segmentation (HP) | 25471 |
| Image Super Resolution (Q) | 19892 |
| Face Detection (HP) | 46956 |
| Pose Estimation (Q) | 104704 |
| Text Classification (SP) | 2712 |
| Machine Translation (HP) | 4828 |
| Object Detection (SP) | 12153 |
| Depth Estimation (Q) | 36822 |
| Style Transfer (SP) | 246005 |
| Framework | ONNX |
| Backend | DirectML |
| GB6 ML Single Precision | 24003 |
| GB6 ML Half Precision | 36895 |
| GB6 ML Quantized | 14629 |
| Image Classification (SP) | 9439 |
| Pixel Fill Rate | 164 GPixel/s |
| Texture Fill Rate | 465 GTexel/s |
| FLOPS (FP32) | 29.8 TFLOPS |
| Memory Type | GDDR6X |
| Memory Size | 10 GB |
| Memory Clock | 1188 MHz |
| Effective Memory Speed | 19000 Mbps |
| Bus | 320-bit |
| ECC | No |
| Memory Bandwidth | 760.3 GB/s |
| Interface | PCIe 4.0 x16 |
| TGP | 320 W |
| Manufacturing | Samsung |
| Fabrication Process | 8 nm |
| Die Size | 628 mm² |
| Transistor Count | 28 billion |
| Transistor Density | 44.59 MTr/mm² |
| DirectX | 12 |
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3 |
| CUDA | 8.6 |
| Ray Tracing | Yes |
| DLSS | DLSS 2 |
| DisplayPort | 1.4a |
| Vendor | Nvidia |
| Build | Discrete |
| Released | September 1, 2020 |
| Case | Desktop |
| Purpose | Gaming |
| Segment | High-end |
| Architecture | Ampere |
| GPU Codename | GA102 |
| Recommended CPU | -Intel Core i7 12700Kor above |
| Steel Nomad Lite Score | 19046 |
| Time Spy | 17664 |
| Solar Bay | 85890 |
| Port Royal | 11597 |
| Fire Strike | 42468 |
| Wild Life Extreme | 37899 |
| Night Raid | 132892 |
| Base Clock | 1440 MHz |
| Boost Clock | 1710 MHz |
| Shading Units | 8704 |
| Texture Mapping Units (TMUs) | 272 |
| Render Output Units (ROPs) | 96 |
| Compute Units (Pipelines) | 68 |
| Tensor Cores | 272 |
| Ray-tracing Cores | 68 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 5MB shared |
| Instructions Per Cycle | 2 IPC |
84/100