Quick/Comparisons
The Nvidia RTX Pro 6000 Blackwell's superior gaming performance is due to its high frame rates and efficient rendering capabilities.
The Nvidia RTX Pro 6000 Blackwell's perfect score in workstation performance makes it the clear winner for content creation tasks.
The Nvidia RTX Pro 6000 Blackwell's strong AI/ML compute capabilities, including its dedicated tensor cores, give it a significant advantage in this use case.
55 | Gaming | 99 |
56 | Workstation | 100 |
43 | AI/ML | 93 |
35 | Energy Efficiency | 49 |
54 | Quick Comparison Final Score | 98 |
| GA102 | Graphics Processor | GB202-300-A1 |
| 8704 | Cores | 24064 |
| 272 / 96 | TMUs / ROPs | 752 / 190 |
| 4812.92 | Blender GPU | 16644.8 |
| 114 | Forza Horizon 5 | 230 |
| 163 | The Witcher 3 | 304 |
| 205 | Counter-Strike 2 | 259 |
| 137 | Far Cry 6 | 198 |
| 97 | Hogwarts Legacy | 192 |
| 146 | Call of Duty | 301 |
| 90 | Ghost of Tsushima | 172 |
| 121 | Cyberpunk 2077 | 221 |
| 193 | Tomb Raider | 303 |
| 141 | Average FPS | 242 |
| 167 | 1080p High | 282 |
| 141 | 1080p Ultra | 242 |
| 109 | 1440p Ultra | 197 |
| 63 | 4K Ultra | 118 |
| Low | Margin of Error | High |
| 161903 | GB6 Compute Score | 419470 |
| 217.3 img/sec | Background Blur | 366.1 img/sec |
| 141.9 img/sec | Face Detection | 248 img/sec |
| 8.19 Gpixels/sec | Horizon Detection | 23.3 Gpixels/sec |
| 11 Gpixels/sec | Edge Detection | 35.2 Gpixels/sec |
| 8.43 Gpixels/sec | Gaussian Blur | 45 Gpixels/sec |
| 1.29 Gpixels/sec | Feature Matching | 2.47 Gpixels/sec |
| 780.7 Gpixels/sec | Stereo Matching | 3040 Gpixels/sec |
| 22538.5 FPS | Particle Physics | 42574.6 FPS |
| OpenCL | API | OpenCL |
| 25030 | G3D Mark Score | 37305 |
| 1062 | G2D Mark | 1375 |
| 207 FPS | DirectX 11 | 338 FPS |
| 100 FPS | DirectX 12 | 153 FPS |
| 14154 Ops/s | GPU Compute | 26895 Ops/s |
| 25471 | Image Segmentation (HP) | 48518 |
| 19892 | Image Super Resolution (Q) | 54618 |
| 46956 | Face Detection (HP) | 103224 |
| 104704 | Pose Estimation (Q) | 338587 |
| 2712 | Text Classification (SP) | 3894 |
| 4828 | Machine Translation (HP) | 7291 |
| 12153 | Object Detection (SP) | 26498 |
| 36822 | Depth Estimation (Q) | 90853 |
| 246005 | Style Transfer (SP) | 635289 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 24003 | GB6 ML Single Precision | 50053 |
| 36895 | GB6 ML Half Precision | 74036 |
| 14629 | GB6 ML Quantized | 37636 |
| 9439 | Image Classification (SP) | 16903 |
| 164 GPixel/s | Pixel Fill Rate | 497 GPixel/s |
| 465 GTexel/s | Texture Fill Rate | 1968 GTexel/s |
| 29.8 TFLOPS | FLOPS (FP32) | 126 TFLOPS |
| GDDR6X | Memory Type | GDDR7 |
| 10 GB | Memory Size | 96 GB |
| 1188 MHz | Memory Clock | 1750 MHz |
| 19000 Mbps | Effective Memory Speed | 28000 Mbps |
| 320-bit | Bus | 512-bit |
| No | ECC | Yes |
| 760.3 GB/s | Memory Bandwidth | 1792 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 5.0 x16 |
| 320 W | TGP | 600 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 5 nm |
| 628 mm² | Die Size | 750 mm² |
| 28 billion | Transistor Count | 92.2 billion |
| 44.59 MTr/mm² | Transistor Density | 122.93 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | DLSS 4 |
| 1.4a | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| September 1, 2020 | Released | March 18, 2026 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Professional |
| High-end | Segment | High-end |
| Ampere | Architecture | Blackwell 2.0 |
| GA102 | GPU Codename | GB202-300-A1 |
| -Intel Core i7 12700Kor above | Recommended CPU | -AMD Ryzen 9 9955HX3Dor above |
| 19046 | Steel Nomad Lite Score | 50516 |
| 17664 | Time Spy | 42437 |
| 85890 | Solar Bay | 258808 |
| 11597 | Port Royal | 39952 |
| 42468 | Fire Strike | 72183 |
| 37899 | Wild Life Extreme | 110070 |
| 132892 | Night Raid | 216213 |
| 1440 MHz | Base Clock | 1590 MHz |
| 1710 MHz | Boost Clock | 2617 MHz |
| 8704 | Shading Units | 24064 |
| 272 | Texture Mapping Units (TMUs) | 752 |
| 96 | Render Output Units (ROPs) | 190 |
| 68 | Compute Units (Pipelines) | 188 |
| 272 | Tensor Cores | 752 |
| 68 | Ray-tracing Cores | 188 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 5MB shared | L2 Cache | 128MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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