Quick/Comparisons
The Nvidia RTX 6000 Ada's superior gaming performance, with a score of 80, makes it the clear winner in this category. Its 64x higher score compared to the GeForce GTX 1650 SUPER's 16 leaves little doubt.
The Nvidia RTX 6000 Ada's strong workstation performance, with a score of 94, makes it the clear winner in this category. Its 37.6x higher score compared to the GeForce GTX 1650 SUPER's 25 is a significant advantage.
The Nvidia RTX 6000 Ada's capable AI/ML compute, with a score of 75, makes it the winner in this category. Although the GeForce GTX 1650 SUPER has dedicated AI tensor cores, the Nvidia RTX 6000 Ada's higher score gives it the edge.
16 | Gaming | 80 |
25 | Workstation | 94 |
14 | AI/ML | 75 |
50 | Energy Efficiency | 44 |
19 | Quick Comparison Final Score | 83 |
| TU116 | Graphics Processor | AD102 |
| 1280 | Cores | 18176 |
| 80 / 32 | TMUs / ROPs | 568 / 192 |
| 555.23 | Blender GPU | 11038.91 |
| 42 | Forza Horizon 5 | 165 |
| 48 | The Witcher 3 | 219 |
| 72 | Counter-Strike 2 | 221 |
| 52 | Far Cry 6 | 164 |
| 27 | Hogwarts Legacy | 133 |
| 34 | Call of Duty | 216 |
| 24 | Ghost of Tsushima | 123 |
| 29 | Cyberpunk 2077 | 172 |
| 56 | Tomb Raider | 267 |
| 43 | Average FPS | 187 |
| 55 | 1080p High | 219 |
| 43 | 1080p Ultra | 187 |
| 31 | 1440p Ultra | 148 |
| 15 | 4K Ultra | 89 |
| Low | Margin of Error | High |
| 57455 | GB6 Compute Score | 389848 |
| 106.6 img/sec | Background Blur | 618.3 img/sec |
| 58.3 img/sec | Face Detection | 399.9 img/sec |
| 1.98 Gpixels/sec | Horizon Detection | 15.1 Gpixels/sec |
| 2.67 Gpixels/sec | Edge Detection | 22.1 Gpixels/sec |
| 2.79 Gpixels/sec | Gaussian Blur | 26.3 Gpixels/sec |
| 0.75 Gpixels/sec | Feature Matching | 2.33 Gpixels/sec |
| 248.2 Gpixels/sec | Stereo Matching | 2210 Gpixels/sec |
| 7783.2 FPS | Particle Physics | 53494.5 FPS |
| OpenCL | API | OpenCL |
| 10186 | G3D Mark Score | 28613 |
| 749 | G2D Mark | 1005 |
| 73 FPS | DirectX 11 | 284 FPS |
| 45 FPS | DirectX 12 | 102 FPS |
| 4460 Ops/s | GPU Compute | 22439 Ops/s |
| 8531 | GB6 ML Single Precision | 37270 |
| 7319 | GB6 ML Half Precision | 53469 |
| 6132 | GB6 ML Quantized | 27850 |
| 3533 | Image Classification (SP) | 13367 |
| 5144 | Image Segmentation (HP) | 32477 |
| 7927 | Image Super Resolution (Q) | 42056 |
| 8860 | Face Detection (HP) | 69004 |
| 30433 | Pose Estimation (Q) | 230965 |
| 1622 | Text Classification (SP) | 3491 |
| 2754 | Machine Translation (HP) | 5545 |
| 4278 | Object Detection (SP) | 18668 |
| 15240 | Depth Estimation (Q) | 68370 |
| 66527 | Style Transfer (SP) | 520389 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 55 GPixel/s | Pixel Fill Rate | 481 GPixel/s |
| 138 GTexel/s | Texture Fill Rate | 1423 GTexel/s |
| 4.4 TFLOPS | FLOPS (FP32) | 91.1 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 4 GB | Memory Size | 48 GB |
| 2000 MHz | Memory Clock | 2500 MHz |
| 12000 Mbps | Effective Memory Speed | 20000 Mbps |
| 128-bit | Bus | 384-bit |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | 960 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 100 W | TGP | 300 W |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 5 nm |
| 284 mm² | Die Size | 609 mm² |
| 6 billion | Transistor Count | 76 billion |
| 21.13 MTr/mm² | Transistor Density | 124.79 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 7.5 | CUDA | 8.9 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 3 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| April 23, 2019 | Released | December 3, 2022 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Professional |
| Entry-level | Segment | High-end |
| Turing | Architecture | Ada Lovelace |
| TU116 | GPU Codename | AD102 |
| -Intel Core i5 9400or above | Recommended CPU | -Intel Core i9 14900Kor above |
| 4388 | Steel Nomad Lite Score | 32284 |
| 4691 | Time Spy | 26686 |
| — | Solar Bay | 145429 |
| — | Port Royal | 19557 |
| 12265 | Fire Strike | 62803 |
| 9633 | Wild Life Extreme | 53640 |
| 60029 | Night Raid | 148225 |
| 1530 MHz | Base Clock | 915 MHz |
| 1725 MHz | Boost Clock | 2505 MHz |
| 1280 | Shading Units | 18176 |
| 80 | Texture Mapping Units (TMUs) | 568 |
| 32 | Render Output Units (ROPs) | 192 |
| 20 | Compute Units (Pipelines) | 142 |
| No | Tensor Cores | 568 |
| No | Ray-tracing Cores | 142 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 1024KB shared | L2 Cache | 96MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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