Quick/Comparisons
A mid-range Apple M3 Ultra GPU (80-core) integrated graphics with modest workstation performance (59/100). Suited for 1080p gaming and everyday tasks.
| Gaming | 50 /100 |
| Workstation | 59 /100 |
| AI/ML | 41 /100 |
| Energy Efficiency | 61 |
Looking for more comparisons?
Compare Apple M3 →| Quick Comparison Final Score | 52 /100 |
| Graphics Processor | Custom |
| Cores | 10240 |
| TMUs / ROPs | 640 / 320 |
| Blender GPU | 7360.18 |
| Forza Horizon 5 | — |
| The Witcher 3 | — |
| Counter-Strike 2 | — |
| Far Cry 6 | — |
| Hogwarts Legacy | — |
| Call of Duty | — |
| Ghost of Tsushima | — |
| Cyberpunk 2077 | — |
| Tomb Raider | — |
| Average FPS | — |
| 1080p High | — |
| 1080p Ultra | — |
| 1440p Ultra | — |
| 4K Ultra | — |
| Margin of Error | — |
| GB6 Compute Score | 147719 |
| Background Blur | 204.5 img/sec |
| Face Detection | 126 img/sec |
| Horizon Detection | 6.53 Gpixels/sec |
| Edge Detection | 10.7 Gpixels/sec |
| Gaussian Blur | 9.5 Gpixels/sec |
| Feature Matching | 1.05 Gpixels/sec |
| Stereo Matching | 560.3 Gpixels/sec |
| Particle Physics | 25267.8 FPS |
| API | OpenCL |
| G3D Mark Score | — |
| G2D Mark | — |
| DirectX 11 | — |
| DirectX 12 | — |
| GPU Compute | — |
| GB6 ML Single Precision | 21356 |
| GB6 ML Half Precision | 23530 |
| GB6 ML Quantized | 21706 |
| Image Classification (SP) | 8094 |
| Image Segmentation (HP) | 24595 |
| Image Super Resolution (Q) | 25190 |
| Face Detection (HP) | 38337 |
| Pose Estimation (Q) | 111021 |
| Text Classification (SP) | 2786 |
| Machine Translation (HP) | 4339 |
| Object Detection (SP) | 7668 |
| Depth Estimation (Q) | 37488 |
| Style Transfer (SP) | 244483 |
| Framework | Core ML |
| Backend | GPU |
| Pixel Fill Rate | 442 GPixel/s |
| Texture Fill Rate | 883 GTexel/s |
| FLOPS (FP32) | 28.3 TFLOPS |
| Memory Type | System Shared |
| Memory Size | — |
| Memory Clock | 6400 MHz |
| Effective Memory Speed | — |
| Bus | 1024-bit |
| ECC | No |
| Memory Bandwidth | 819.3 GB/s |
| Interface | Custom |
| TGP | 140 W |
| Manufacturing | TSMC |
| Fabrication Process | 3 nm |
| Die Size | — |
| Transistor Count | 184 billion |
| Transistor Density | — |
| DirectX | — |
| Vulkan | — |
| OpenGL | — |
| OpenCL | — |
| CUDA | — |
| Ray Tracing | Yes |
| DLSS | No |
| DisplayPort | — |
| Vendor | Apple |
| Build | Integrated |
| Released | March 5, 2025 |
| Case | Desktop |
| Purpose | Professional |
| Segment | High-end |
| Architecture | Apple M GPU |
| GPU Codename | Custom |
| Recommended CPU | -Apple M3 Ultraor above |
| Steel Nomad Lite Score | 19491 |
| Time Spy | — |
| Solar Bay | 73690 |
| Port Royal | — |
| Fire Strike | — |
| Wild Life Extreme | 44759 |
| Night Raid | — |
| Base Clock | — |
| Boost Clock | 1380 MHz |
| Shading Units | 10240 |
| Texture Mapping Units (TMUs) | 640 |
| Render Output Units (ROPs) | 320 |
| Compute Units (Pipelines) | 1280 |
| Tensor Cores | — |
| Ray-tracing Cores | — |
| L1 Cache | — |
| L2 Cache | — |
| Instructions Per Cycle | 2 IPC |
GeForce RTX 5080
84/100