Quick/Comparisons
The GeForce RTX 5080 outperforms the Apple M3 Ultra GPU (80-core) in gaming due to its higher score of 87 compared to 50. Its Blackwell 2.0 architecture and 16GB GDDR7 memory contribute to its superior gaming performance.
The GeForce RTX 5080 takes the lead in content creation with a score of 85, outpacing the Apple M3 Ultra GPU (80-core) by 26 points. Its strong workstation performance and 16GB GDDR7 memory make it a better choice for content creators.
The GeForce RTX 5080 excels in AI/ML compute with a score of 70, leaving the Apple M3 Ultra GPU (80-core) behind by 29 points. Its capable AI/ML performance and Blackwell 2.0 architecture make it a better fit for AI and machine learning tasks.
50 | Gaming | 87 |
59 | Workstation | 85 |
41 | AI/ML | 70 |
61 | Energy Efficiency | 49 |
52 | Quick Comparison Final Score | 84 |
| Custom | Graphics Processor | GB203-400 |
| 10240 | Cores | 10752 |
| 640 / 320 | TMUs / ROPs | 336 / 112 |
| 7360.18 | Blender GPU | 9138.54 |
| — | Forza Horizon 5 | 185 |
| — | The Witcher 3 | 237 |
| — | Counter-Strike 2 | 237 |
| — | Far Cry 6 | 176 |
| — | Hogwarts Legacy | 154 |
| — | Call of Duty | 241 |
| — | Ghost of Tsushima | 137 |
| — | Cyberpunk 2077 | 190 |
| — | Tomb Raider | 270 |
| — | Average FPS | 203 |
| — | 1080p High | 239 |
| — | 1080p Ultra | 203 |
| — | 1440p Ultra | 164 |
| — | 4K Ultra | 97 |
| — | Margin of Error | Low |
| 147719 | GB6 Compute Score | 297747 |
| 204.5 img/sec | Background Blur | 319.6 img/sec |
| 126 img/sec | Face Detection | 225 img/sec |
| 6.53 Gpixels/sec | Horizon Detection | 13.6 Gpixels/sec |
| 10.7 Gpixels/sec | Edge Detection | 19.5 Gpixels/sec |
| 9.5 Gpixels/sec | Gaussian Blur | 20.4 Gpixels/sec |
| 1.05 Gpixels/sec | Feature Matching | 2.33 Gpixels/sec |
| 560.3 Gpixels/sec | Stereo Matching | 1750 Gpixels/sec |
| 25267.8 FPS | Particle Physics | 43676.6 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 35695 |
| — | G2D Mark | 1407 |
| — | DirectX 11 | 327 FPS |
| — | DirectX 12 | 144 FPS |
| — | GPU Compute | 19397 Ops/s |
| 21356 | GB6 ML Single Precision | 38994 |
| 23530 | GB6 ML Half Precision | 66609 |
| 21706 | GB6 ML Quantized | 29206 |
| 8094 | Image Classification (SP) | 15441 |
| 24595 | Image Segmentation (HP) | 47173 |
| 25190 | Image Super Resolution (Q) | 43223 |
| 38337 | Face Detection (HP) | 92863 |
| 111021 | Pose Estimation (Q) | 202202 |
| 2786 | Text Classification (SP) | 3701 |
| 4339 | Machine Translation (HP) | 7905 |
| 7668 | Object Detection (SP) | 20955 |
| 37488 | Depth Estimation (Q) | 69068 |
| 244483 | Style Transfer (SP) | 349205 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 442 GPixel/s | Pixel Fill Rate | 293 GPixel/s |
| 883 GTexel/s | Texture Fill Rate | 879 GTexel/s |
| 28.3 TFLOPS | FLOPS (FP32) | 56.3 TFLOPS |
| System Shared | Memory Type | GDDR7 |
| — | Memory Size | 16 GB |
| 6400 MHz | Memory Clock | 1875 MHz |
| — | Effective Memory Speed | 30000 Mbps |
| 1024-bit | Bus | 256-bit |
| No | ECC | No |
| 819.3 GB/s | Memory Bandwidth | 960 GB/s |
| Custom | Interface | PCIe 5.0 x16 |
| 140 W | TGP | 360 W |
| TSMC | Manufacturing | TSMC |
| 3 nm | Fabrication Process | 4 nm |
| — | Die Size | 378 mm² |
| 184 billion | Transistor Count | 45.6 billion |
| — | Transistor Density | 120.63 MTr/mm² |
| — | DirectX | 12.2 |
| — | Vulkan | 1.4 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| — | DisplayPort | 2.1b |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| March 5, 2025 | Released | January 7, 2025 |
| Desktop | Case | Desktop |
| Professional | Purpose | Gaming |
| High-end | Segment | High-end |
| Apple M GPU | Architecture | Blackwell 2.0 |
| Custom | GPU Codename | GB203-400 |
| -Apple M3 Ultraor above | Recommended CPU | -Intel Core Ultra 7 265Kor above |
| 19491 | Steel Nomad Lite Score | 36200 |
| — | Time Spy | 32989 |
| 73690 | Solar Bay | 160901 |
| — | Port Royal | 23257 |
| — | Fire Strike | 75518 |
| 44759 | Wild Life Extreme | 69544 |
| — | Night Raid | 200077 |
| — | Base Clock | 2295 MHz |
| 1380 MHz | Boost Clock | 2617 MHz |
| 10240 | Shading Units | 10752 |
| 640 | Texture Mapping Units (TMUs) | 336 |
| 320 | Render Output Units (ROPs) | 112 |
| 1280 | Compute Units (Pipelines) | 84 |
| — | Tensor Cores | 336 |
| — | Ray-tracing Cores | 84 |
| — | L1 Cache | 128KB per cluster |
| — | L2 Cache | 64MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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