Quick/Comparisons
The Radeon RX 6800 takes the lead in gaming performance, thanks to its higher score of 45, outpacing the Nvidia RTX 1000 Laptop (Ada) with 35.
The Radeon RX 6800 excels in content creation with a score of 47, surpassing the Nvidia RTX 1000 Laptop (Ada) with 33, likely due to its larger 16GB memory pool.
The Radeon RX 6800 outperforms the Nvidia RTX 1000 Laptop (Ada) in AI/ML tasks with a score of 44, leaving the Nvidia with 24, thanks to its dedicated AI tensor cores.
35 | Gaming | 45 |
33 | Workstation | 47 |
24 | AI/ML |
Compare with something else?
Compare Nvidia RTX 1000 with another →44 |
57 | Energy Efficiency | 36 |
37 | Quick Comparison Final Score | 45 |
| AD107 | Graphics Processor | Navi 21 |
| 2560 | Cores | 3840 |
| 80 / 48 | TMUs / ROPs | 240 / 96 |
| 2247.61 | Blender GPU | 1894.91 |
| — | Forza Horizon 5 | 116 |
| — | The Witcher 3 | 152 |
| — | Counter-Strike 2 | 186 |
| — | Far Cry 6 | 125 |
| — | Hogwarts Legacy | 88 |
| — | Call of Duty | 134 |
| — | Ghost of Tsushima | 90 |
| — | Cyberpunk 2077 | 98 |
| — | Tomb Raider | 168 |
| — | Average FPS | 129 |
| — | 1080p High | 157 |
| — | 1080p Ultra | 129 |
| — | 1440p Ultra | 95 |
| — | 4K Ultra | 55 |
| — | Margin of Error | Low |
| 73755 | GB6 Compute Score | 135060 |
| 123.8 img/sec | Background Blur | 298.6 img/sec |
| 74.4 img/sec | Face Detection | 186.2 img/sec |
| 2.88 Gpixels/sec | Horizon Detection | 4.75 Gpixels/sec |
| 3.76 Gpixels/sec | Edge Detection | 6.68 Gpixels/sec |
| 3.68 Gpixels/sec | Gaussian Blur | 5.58 Gpixels/sec |
| 0.97 Gpixels/sec | Feature Matching | 1.16 Gpixels/sec |
| 290 Gpixels/sec | Stereo Matching | 579 Gpixels/sec |
| 9455.5 FPS | Particle Physics | 18755.1 FPS |
| OpenCL | API | OpenCL |
| 13614 | G3D Mark Score | 22023 |
| 560 | G2D Mark | 998 |
| 111 FPS | DirectX 11 | 212 FPS |
| 63 FPS | DirectX 12 | 89 FPS |
| 5297 Ops/s | GPU Compute | 10764 Ops/s |
| 13095 | GB6 ML Single Precision | 25097 |
| 22852 | GB6 ML Half Precision | 27988 |
| 10413 | GB6 ML Quantized | 19116 |
| 5554 | Image Classification (SP) | 11245 |
| 11873 | Image Segmentation (HP) | 13617 |
| 15799 | Image Super Resolution (Q) | 27747 |
| 25103 | Face Detection (HP) | 38124 |
| 51054 | Pose Estimation (Q) | 119493 |
| 2761 | Text Classification (SP) | 2425 |
| 3137 | Machine Translation (HP) | 5228 |
| 6750 | Object Detection (SP) | 11986 |
| 24450 | Depth Estimation (Q) | 46083 |
| 101447 | Style Transfer (SP) | 281860 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 60-113 GPixel/s | Pixel Fill Rate | 202 GPixel/s |
| 100-189 GTexel/s | Texture Fill Rate | 505 GTexel/s |
| 6.4-12.1 TFLOPS | FLOPS (FP32) | 16.2 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 6 GB | Memory Size | 16 GB |
| 2000 MHz | Memory Clock | 2000 MHz |
| 16000 Mbps | Effective Memory Speed | 16000 Mbps |
| 96-bit | Bus | 256-bit |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | 512 GB/s |
| PCIe 4.0 x8 | Interface | PCIe 4.0 x16 |
| 35-140 W (configurable) | TGP | 250 W |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 7 nm |
| 159 mm² | Die Size | 520 mm² |
| 18.9 billion | Transistor Count | 26 billion |
| 118.87 MTr/mm² | Transistor Density | 50 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 8.9 | CUDA | — |
| Yes | Ray Tracing | Yes |
| DLSS 3 | DLSS | No |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| February 26, 2024 | Released | October 28, 2020 |
| Laptop | Case | Desktop |
| Professional | Purpose | Gaming |
| Entry-level | Segment | High-end |
| Ada Lovelace | Architecture | RDNA 2.0 |
| AD107 | GPU Codename | Navi 21 |
| -Intel Core Ultra 7 155Hor above | Recommended CPU | -Intel Core i5 12600or above |
| — | Steel Nomad Lite Score | 14548 |
| — | Time Spy | 16220 |
| — | Solar Bay | 64755 |
| — | Port Royal | 8137 |
| — | Fire Strike | 44377 |
| — | Wild Life Extreme | 29764 |
| — | Night Raid | 142721 |
| — | Base Clock | 1700 MHz |
| 1245-2360 MHz (configurable) | Boost Clock | 2105 MHz |
| 2560 | Shading Units | 3840 |
| 80 | Texture Mapping Units (TMUs) | 240 |
| 48 | Render Output Units (ROPs) | 96 |
| 20 | Compute Units (Pipelines) | — |
| 80 | Tensor Cores | No |
| 20 | Ray-tracing Cores | 60 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 12MB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |