Quick/Comparisons
17 | Gaming | 66 |
24 | Workstation | 79 |
20 | AI/ML |
Compare with something else?
Compare Intel Arc B370 with another →62 |
100 | Energy Efficiency | 49 |
33 | Quick Comparison Final Score | 66 |
| Panther Lake | Graphics Processor | GB202-300-A1 |
| — | Cores | 10496 |
| — | TMUs / ROPs | 328 / 112 |
| — | Blender GPU | 7401.59 |
| 38 | Forza Horizon 5 | 135 |
| 54 | The Witcher 3 | 180 |
| 61 | Counter-Strike 2 | 214 |
| 52 | Far Cry 6 | 148 |
| 24 | Hogwarts Legacy | 114 |
| 35 | Call of Duty | 175 |
| 27 | Ghost of Tsushima | 106 |
| 33 | Cyberpunk 2077 | 145 |
| 50 | Tomb Raider | 245 |
| 42 | Average FPS | 162 |
| 54 | 1080p High | 191 |
| 42 | 1080p Ultra | 162 |
| 29 | 1440p Ultra | 127 |
| 15 | 4K Ultra | 75 |
| High | Margin of Error | High |
| 48273 | GB6 Compute Score | 246458 |
| 117.4 img/sec | Background Blur | 267.1 img/sec |
| 60.6 img/sec | Face Detection | 183.2 img/sec |
| 1.39 Gpixels/sec | Horizon Detection | 11.5 Gpixels/sec |
| 1.95 Gpixels/sec | Edge Detection | 15.8 Gpixels/sec |
| 2.45 Gpixels/sec | Gaussian Blur | 18.1 Gpixels/sec |
| 0.66 Gpixels/sec | Feature Matching | 2.01 Gpixels/sec |
| 144.8 Gpixels/sec | Stereo Matching | 1330 Gpixels/sec |
| 7272.6 FPS | Particle Physics | 35463.8 FPS |
| OpenCL | API | OpenCL |
| 8227 | G3D Mark Score | 24043 |
| 800 | G2D Mark | 843 |
| 64 FPS | DirectX 11 | 254 FPS |
| 41 FPS | DirectX 12 | 109 FPS |
| 3327 Ops/s | GPU Compute | 8247 Ops/s |
| 10834 | GB6 ML Single Precision | 31330 |
| 20482 | GB6 ML Half Precision | 53746 |
| 7349 | GB6 ML Quantized | 24267 |
| 5389 | Image Classification (SP) | 12454 |
| 18899 | Image Segmentation (HP) | 33371 |
| 8326 | Image Super Resolution (Q) | 35476 |
| 25377 | Face Detection (HP) | 67998 |
| 16174 | Pose Estimation (Q) | 168369 |
| 1763 | Text Classification (SP) | 3491 |
| 4140 | Machine Translation (HP) | 6115 |
| 7138 | Object Detection (SP) | 16115 |
| 20034 | Depth Estimation (Q) | 59893 |
| 84880 | Style Transfer (SP) | 279891 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| — | Pixel Fill Rate | 188-202 GPixel/s |
| — | Texture Fill Rate | 551-593 GTexel/s |
| — | FLOPS (FP32) | 35.3-37.9 TFLOPS |
| System Shared | Memory Type | GDDR7 |
| — | Memory Size | 24 GB |
| — | Memory Clock | 1750 MHz |
| — | Effective Memory Speed | 28000 Mbps |
| — | Bus | 256-bit |
| No | ECC | — |
| — | Memory Bandwidth | 896 GB/s |
| PCIe 5.0 | Interface | PCIe 5.0 x16 |
| — | TGP | 95-175 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 3 nm | Fabrication Process | 5 nm |
| — | Die Size | 378 mm² |
| — | Transistor Count | 45.6 billion |
| — | Transistor Density | 120.63 MTr/mm² |
| 12.1 | DirectX | 12.2 |
| 1.4 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| — | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| 2.1 | DisplayPort | 2.1b |
| Intel | Vendor | Nvidia |
| Integrated | Build | Discrete |
| January 5, 2026 | Released | March 18, 2025 |
| Laptop | Case | Laptop |
| Generic | Purpose | Professional |
| Mid-range | Segment | High-end |
| Celestial | Architecture | Blackwell 2.0 |
| Panther Lake | GPU Codename | GB202-300-A1 |
| -Intel Core Ultra 7 356Hor above | Recommended CPU | -Intel Core Ultra 9 275HXor above |
| 5045 | Steel Nomad Lite Score | 24118 |
| 6023 | Time Spy | 21548 |
| — | Solar Bay | 96355 |
| 3578 | Port Royal | 14090 |
| 14710 | Fire Strike | 47636 |
| — | Wild Life Extreme | — |
| — | Night Raid | — |
| — | Base Clock | 990-1680 MHz (configurable) |
| 2400 MHz | Boost Clock | 1680-1807 MHz (configurable) |
| — | Shading Units | 10496 |
| — | Texture Mapping Units (TMUs) | 328 |
| — | Render Output Units (ROPs) | 112 |
| 10 | Compute Units (Pipelines) | 82 |
| — | Tensor Cores | 328 |
| — | Ray-tracing Cores | 82 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 16MB shared | L2 Cache | 64MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |