Quick/Comparisons
63 | Gaming | 4 |
64 | Workstation | 13 |
49 | AI/ML |
Compare with something else?
Compare GeForce RTX 5080 with another →3 |
50 | Energy Efficiency | 79 |
60 | Quick Comparison Final Score | 19 |
| GB203-400 | Graphics Processor | Tiger Lake GT2 |
| 7680 | Cores | 384 |
| 240 / 96 | TMUs / ROPs | 24 / 12 |
| 6681.58 | Blender GPU | — |
| 133 | Forza Horizon 5 | — |
| 179 | The Witcher 3 | — |
| 213 | Counter-Strike 2 | — |
| 143 | Far Cry 6 | — |
| 113 | Hogwarts Legacy | — |
| 173 | Call of Duty | — |
| 106 | Ghost of Tsushima | — |
| 139 | Cyberpunk 2077 | — |
| 234 | Tomb Raider | — |
| 159 | Average FPS | — |
| 188 | 1080p High | — |
| 159 | 1080p Ultra | — |
| 124 | 1440p Ultra | — |
| 73 | 4K Ultra | — |
| Low | Margin of Error | — |
| 190326 | GB6 Compute Score | 8198 |
| 194.4 img/sec | Background Blur | 18.4 img/sec |
| 165.6 img/sec | Face Detection | 10.7 img/sec |
| 8.61 Gpixels/sec | Horizon Detection | 0.3 Gpixels/sec |
| 12.2 Gpixels/sec | Edge Detection | 0.47 Gpixels/sec |
| 11.5 Gpixels/sec | Gaussian Blur | 0.3 Gpixels/sec |
| 1.7 Gpixels/sec | Feature Matching | 0.1 Gpixels/sec |
| 1060 Gpixels/sec | Stereo Matching | 21.5 Gpixels/sec |
| 27590.4 FPS | Particle Physics | 1269.5 FPS |
| OpenCL | API | OpenCL |
| 26432 | G3D Mark Score | — |
| 1093 | G2D Mark | — |
| 255 FPS | DirectX 11 | — |
| 114 FPS | DirectX 12 | — |
| 10546 Ops/s | GPU Compute | — |
| 25636 | GB6 ML Single Precision | 1963 |
| 42495 | GB6 ML Half Precision | 2033 |
| 19809 | GB6 ML Quantized | 1297 |
| 10192 | Image Classification (SP) | 893 |
| 23343 | Image Segmentation (HP) | 1369 |
| 31132 | Image Super Resolution (Q) | 1052 |
| 46322 | Face Detection (HP) | 2087 |
| 134037 | Pose Estimation (Q) | 3981 |
| 3319 | Text Classification (SP) | 807 |
| 4696 | Machine Translation (HP) | 895 |
| 13038 | Object Detection (SP) | 944 |
| 52089 | Depth Estimation (Q) | 2678 |
| 248270 | Style Transfer (SP) | 13752 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 144-231 GPixel/s | Pixel Fill Rate | 10-17 GPixel/s |
| 360-578 GTexel/s | Texture Fill Rate | 19-34 GTexel/s |
| 23-37 TFLOPS | FLOPS (FP32) | 0.6-1.1 TFLOPS |
| GDDR7 | Memory Type | System Shared |
| 16 GB | Memory Size | System RAM Dependent |
| 1750 MHz | Memory Clock | System RAM Dependent |
| 28000 Mbps | Effective Memory Speed | System RAM Dependent |
| 256-bit | Bus | — |
| No | ECC | No |
| 896 GB/s | Memory Bandwidth | — |
| PCIe 5.0 x16 | Interface | Ring Bus |
| 80-175 W (configurable) | TGP | 15 W |
| TSMC | Manufacturing | Intel |
| 4 nm | Fabrication Process | 10 nm |
| 378 mm² | Die Size | 146 mm² |
| 45.6 billion | Transistor Count | — |
| 120.63 MTr/mm² | Transistor Density | — |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 10.1 | CUDA | — |
| Yes | Ray Tracing | No |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | — |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| January 7, 2025 | Released | August 15, 2020 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Generic |
| High-end | Segment | Entry-level |
| Blackwell 2.0 | Architecture | Generation 12.1 |
| GB203-400 | GPU Codename | Tiger Lake GT2 |
| -Intel Core Ultra 9 275HXor above | Recommended CPU | — |
| 22624 | Steel Nomad Lite Score | 559 |
| 22022 | Time Spy | 742 |
| 99378 | Solar Bay | — |
| 14180 | Port Royal | — |
| 47109 | Fire Strike | 2351 |
| 41227 | Wild Life Extreme | 1606 |
| 170132 | Night Raid | 10140 |
| 975 MHz | Base Clock | 400 MHz |
| 1500-2410 MHz (configurable) | Boost Clock | 800-1400 MHz (configurable) |
| 7680 | Shading Units | 384 |
| 240 | Texture Mapping Units (TMUs) | 24 |
| 96 | Render Output Units (ROPs) | 12 |
| 60 | Compute Units (Pipelines) | 48 |
| 240 | Tensor Cores | No |
| 60 | Ray-tracing Cores | No |
| 128KB per cluster | L1 Cache | — |
| 64MB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |