Quick/Comparisons
The GeForce RTX 5070 Ti takes the lead in gaming performance, boasting a 12-point advantage over the Radeon RX 7900 GRE.
The GeForce RTX 5070 Ti edges out the Radeon RX 7900 GRE in content creation tasks, thanks to its slightly higher workstation score.
The GeForce RTX 5070 Ti outperforms the Radeon RX 7900 GRE in AI/ML tasks, with a 7-point lead in this critical area.
76 | Gaming | 64 |
74 | Workstation | 60 |
66 | AI/ML | 59 |
49 | Energy Efficiency | 44 |
74 | Quick Comparison Final Score | 62 |
| GB203-200-A1 | Graphics Processor | Navi 31 |
| 8960 | Cores | 5120 |
| 280 / 96 | TMUs / ROPs | 320 / 160 |
| 7584.67 | Blender GPU | 2808.96 |
| 166 | Forza Horizon 5 | 143 |
| 213 | The Witcher 3 | 201 |
| 219 | Counter-Strike 2 | 217 |
| 159 | Far Cry 6 | 155 |
| 135 | Hogwarts Legacy | 109 |
| 205 | Call of Duty | 190 |
| 121 | Ghost of Tsushima | 116 |
| 174 | Cyberpunk 2077 | 138 |
| 260 | Tomb Raider | 221 |
| 184 | Average FPS | 166 |
| 217 | 1080p High | 198 |
| 184 | 1080p Ultra | 166 |
| 148 | 1440p Ultra | 128 |
| 86 | 4K Ultra | 74 |
| Low | Margin of Error | Low |
| 240508 | GB6 Compute Score | 172224 |
| 297.9 img/sec | Background Blur | 352.4 img/sec |
| 218.6 img/sec | Face Detection | 229 img/sec |
| 10.1 Gpixels/sec | Horizon Detection | 6.42 Gpixels/sec |
| 13.9 Gpixels/sec | Edge Detection | 8.86 Gpixels/sec |
| 14.8 Gpixels/sec | Gaussian Blur | 7.89 Gpixels/sec |
| 2.03 Gpixels/sec | Feature Matching | 1.5 Gpixels/sec |
| 1290 Gpixels/sec | Stereo Matching | 662.8 Gpixels/sec |
| 35438.3 FPS | Particle Physics | 24012 FPS |
| OpenCL | API | OpenCL |
| 32425 | G3D Mark Score | 27367 |
| 1329 | G2D Mark | 1207 |
| 304 FPS | DirectX 11 | 300 FPS |
| 126 FPS | DirectX 12 | 110 FPS |
| 18089 Ops/s | GPU Compute | 15171 Ops/s |
| 36504 | GB6 ML Single Precision | 34533 |
| 64459 | GB6 ML Half Precision | 42224 |
| 27312 | GB6 ML Quantized | 26568 |
| 14913 | Image Classification (SP) | 15095 |
| 45199 | Image Segmentation (HP) | 21206 |
| 39360 | Image Super Resolution (Q) | 33962 |
| 84188 | Face Detection (HP) | 57614 |
| 161400 | Pose Estimation (Q) | 214748 |
| 4010 | Text Classification (SP) | 4325 |
| 7973 | Machine Translation (HP) | 6598 |
| 18934 | Object Detection (SP) | 16608 |
| 67761 | Depth Estimation (Q) | 57731 |
| 335879 | Style Transfer (SP) | 394987 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 235 GPixel/s | Pixel Fill Rate | 359 GPixel/s |
| 687 GTexel/s | Texture Fill Rate | 718 GTexel/s |
| 43.9 TFLOPS | FLOPS (FP32) | 46 TFLOPS |
| GDDR7 | Memory Type | GDDR6 |
| 16 GB | Memory Size | 16 GB |
| 1750 MHz | Memory Clock | 2250 MHz |
| 28000 Mbps | Effective Memory Speed | 18000 Mbps |
| 256-bit | Bus | 256-bit |
| No | ECC | No |
| 896 GB/s | Memory Bandwidth | 576 GB/s |
| PCIe 5.0 x16 | Interface | PCIe 4.0 x16 |
| 300 W | TGP | 260 W |
| TSMC | Manufacturing | TSMC |
| 4 nm | Fabrication Process | 5 nm |
| 378 mm² | Die Size | 529 mm² |
| 45.6 billion | Transistor Count | 57 billion |
| 120.63 MTr/mm² | Transistor Density | 107.75 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.2 |
| 12 | CUDA | — |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | 2.1 |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| January 7, 2025 | Released | — |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Blackwell 2.0 | Architecture | RDNA 3.0 |
| GB203-200-A1 | GPU Codename | Navi 31 |
| -Intel Core Ultra 5 245Kor above | Recommended CPU | — |
| 29989 | Steel Nomad Lite Score | 21359 |
| 27815 | Time Spy | 22537 |
| 136964 | Solar Bay | 90757 |
| 19613 | Port Royal | 12461 |
| 67382 | Fire Strike | 56212 |
| 57734 | Wild Life Extreme | 41740 |
| 189734 | Night Raid | 169038 |
| 2295 MHz | Base Clock | 1287 MHz |
| 2452 MHz | Boost Clock | 2245 MHz |
| 8960 | Shading Units | 5120 |
| 280 | Texture Mapping Units (TMUs) | 320 |
| 96 | Render Output Units (ROPs) | 160 |
| 70 | Compute Units (Pipelines) | — |
| 280 | Tensor Cores | — |
| 70 | Ray-tracing Cores | 80 |
| 128KB per cluster | L1 Cache | 256KB per cluster |
| 48MB shared | L2 Cache | 6MB shared |
| 2 IPC | Instructions Per Cycle | 4 IPC |
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