Quick/Comparisons
76 | Gaming | 17 |
74 | Workstation | 29 |
66 | AI/ML |
Compare with something else?
Compare GeForce RTX 5070 with another →18 |
49 | Energy Efficiency | 59 |
74 | Quick Comparison Final Score | 27 |
| GB203-200-A1 | Graphics Processor | GA106 |
| 8960 | Cores | 2560 |
| 280 / 96 | TMUs / ROPs | 80 / 48 |
| 7584.67 | Blender GPU | 1262.73 |
| 166 | Forza Horizon 5 | 44 |
| 213 | The Witcher 3 | 47 |
| 219 | Counter-Strike 2 | 74 |
| 159 | Far Cry 6 | 50 |
| 135 | Hogwarts Legacy | 26 |
| 205 | Call of Duty | 36 |
| 121 | Ghost of Tsushima | 23 |
| 174 | Cyberpunk 2077 | 33 |
| 260 | Tomb Raider | 56 |
| 184 | Average FPS | 43 |
| 217 | 1080p High | 55 |
| 184 | 1080p Ultra | 43 |
| 148 | 1440p Ultra | 30 |
| 86 | 4K Ultra | 14 |
| Low | Margin of Error | Low |
| 240508 | GB6 Compute Score | 57201 |
| 297.9 img/sec | Background Blur | 92.8 img/sec |
| 218.6 img/sec | Face Detection | 54.2 img/sec |
| 10.1 Gpixels/sec | Horizon Detection | 2.47 Gpixels/sec |
| 13.9 Gpixels/sec | Edge Detection | 3.32 Gpixels/sec |
| 14.8 Gpixels/sec | Gaussian Blur | 2.63 Gpixels/sec |
| 2.03 Gpixels/sec | Feature Matching | 0.7 Gpixels/sec |
| 1290 Gpixels/sec | Stereo Matching | 236.9 Gpixels/sec |
| 35438.3 FPS | Particle Physics | 7148.8 FPS |
| OpenCL | API | OpenCL |
| 32425 | G3D Mark Score | 9487 |
| 1329 | G2D Mark | 505 |
| 304 FPS | DirectX 11 | 65 FPS |
| 126 FPS | DirectX 12 | 47 FPS |
| 18089 Ops/s | GPU Compute | 4252 Ops/s |
| 36504 | GB6 ML Single Precision | 9891 |
| 64459 | GB6 ML Half Precision | 18270 |
| 27312 | GB6 ML Quantized | 6987 |
| 14913 | Image Classification (SP) | 4240 |
| 45199 | Image Segmentation (HP) | 9190 |
| 39360 | Image Super Resolution (Q) | 9374 |
| 84188 | Face Detection (HP) | 18335 |
| 161400 | Pose Estimation (Q) | 36989 |
| 4010 | Text Classification (SP) | 2035 |
| 7973 | Machine Translation (HP) | 2687 |
| 18934 | Object Detection (SP) | 5174 |
| 67761 | Depth Estimation (Q) | 16537 |
| 335879 | Style Transfer (SP) | 77854 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 235 GPixel/s | Pixel Fill Rate | 50-81 GPixel/s |
| 687 GTexel/s | Texture Fill Rate | 83-136 GTexel/s |
| 43.9 TFLOPS | FLOPS (FP32) | 5.3-8.7 TFLOPS |
| GDDR7 | Memory Type | GDDR6 |
| 16 GB | Memory Size | 4 GB |
| 1750 MHz | Memory Clock | 1500 MHz |
| 28000 Mbps | Effective Memory Speed | 12000 Mbps |
| 256-bit | Bus | 128-bit |
| No | ECC | No |
| 896 GB/s | Memory Bandwidth | 192 GB/s |
| PCIe 5.0 x16 | Interface | PCIe 4.0 x16 |
| 300 W | TGP | 60-95 W (configurable) |
| TSMC | Manufacturing | Samsung |
| 4 nm | Fabrication Process | 8 nm |
| 378 mm² | Die Size | 276 mm² |
| 45.6 billion | Transistor Count | 12 billion |
| 120.63 MTr/mm² | Transistor Density | 43.48 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 12 | CUDA | 8.6 |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | DLSS 2 |
| 2.1b | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 7, 2025 | Released | April 12, 2021 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Professional |
| Mid-range | Segment | Mid-range |
| Blackwell 2.0 | Architecture | Ampere |
| GB203-200-A1 | GPU Codename | GA106 |
| -Intel Core Ultra 5 245Kor above | Recommended CPU | -Intel Core i7 12800Hor above |
| 29989 | Steel Nomad Lite Score | 4397 |
| 27815 | Time Spy | 4723 |
| 136964 | Solar Bay | 19912 |
| 19613 | Port Royal | 2895 |
| 67382 | Fire Strike | 11357 |
| 57734 | Wild Life Extreme | 8429 |
| 189734 | Night Raid | 49889 |
| 2295 MHz | Base Clock | 735-1463 MHz (configurable) |
| 2452 MHz | Boost Clock | 1035-1695 MHz (configurable) |
| 8960 | Shading Units | 2560 |
| 280 | Texture Mapping Units (TMUs) | 80 |
| 96 | Render Output Units (ROPs) | 48 |
| 70 | Compute Units (Pipelines) | 20 |
| 280 | Tensor Cores | 80 |
| 70 | Ray-tracing Cores | 20 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 48MB shared | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |