Quick/Comparisons
76 | Gaming | 73 |
74 | Workstation | 82 |
66 | AI/ML |
Compare with something else?
Compare GeForce RTX 5070 with another →54 |
49 | Energy Efficiency | 45 |
74 | Quick Comparison Final Score | 73 |
| GB203-200-A1 | Graphics Processor | AD102 |
| 8960 | Cores | 12800 |
| 280 / 96 | TMUs / ROPs | 400 / 176 |
| 7584.67 | Blender GPU | 7348.98 |
| 166 | Forza Horizon 5 | 146 |
| 213 | The Witcher 3 | 186 |
| 219 | Counter-Strike 2 | 213 |
| 159 | Far Cry 6 | 151 |
| 135 | Hogwarts Legacy | 117 |
| 205 | Call of Duty | 179 |
| 121 | Ghost of Tsushima | 108 |
| 174 | Cyberpunk 2077 | 148 |
| 260 | Tomb Raider | 242 |
| 184 | Average FPS | 166 |
| 217 | 1080p High | 196 |
| 184 | 1080p Ultra | 166 |
| 148 | 1440p Ultra | 132 |
| 86 | 4K Ultra | 78 |
| Low | Margin of Error | High |
| 240508 | GB6 Compute Score | 260099 |
| 297.9 img/sec | Background Blur | 286.6 img/sec |
| 218.6 img/sec | Face Detection | 220.4 img/sec |
| 10.1 Gpixels/sec | Horizon Detection | 9.93 Gpixels/sec |
| 13.9 Gpixels/sec | Edge Detection | 13.7 Gpixels/sec |
| 14.8 Gpixels/sec | Gaussian Blur | 18.9 Gpixels/sec |
| 2.03 Gpixels/sec | Feature Matching | 2.2 Gpixels/sec |
| 1290 Gpixels/sec | Stereo Matching | 1580 Gpixels/sec |
| 35438.3 FPS | Particle Physics | 41235.6 FPS |
| OpenCL | API | OpenCL |
| 32425 | G3D Mark Score | 30196 |
| 1329 | G2D Mark | 998 |
| 304 FPS | DirectX 11 | 273 FPS |
| 126 FPS | DirectX 12 | 106 FPS |
| 18089 Ops/s | GPU Compute | 20736 Ops/s |
| 36504 | GB6 ML Single Precision | 24715 |
| 64459 | GB6 ML Half Precision | 36753 |
| 27312 | GB6 ML Quantized | 19649 |
| 14913 | Image Classification (SP) | 9943 |
| 45199 | Image Segmentation (HP) | 19696 |
| 39360 | Image Super Resolution (Q) | 32252 |
| 84188 | Face Detection (HP) | 43098 |
| 161400 | Pose Estimation (Q) | 138689 |
| 4010 | Text Classification (SP) | 2893 |
| 7973 | Machine Translation (HP) | 4064 |
| 18934 | Object Detection (SP) | 12467 |
| 67761 | Depth Estimation (Q) | 50352 |
| 335879 | Style Transfer (SP) | 265482 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 235 GPixel/s | Pixel Fill Rate | 449 GPixel/s |
| 687 GTexel/s | Texture Fill Rate | 1020 GTexel/s |
| 43.9 TFLOPS | FLOPS (FP32) | 65.3 TFLOPS |
| GDDR7 | Memory Type | GDDR6 |
| 16 GB | Memory Size | 32 GB |
| 1750 MHz | Memory Clock | 2250 MHz |
| 28000 Mbps | Effective Memory Speed | 18000 Mbps |
| 256-bit | Bus | 256-bit |
| No | ECC | No |
| 896 GB/s | Memory Bandwidth | 576 GB/s |
| PCIe 5.0 x16 | Interface | PCIe 4.0 x16 |
| 300 W | TGP | 250 W |
| TSMC | Manufacturing | TSMC |
| 4 nm | Fabrication Process | 5 nm |
| 378 mm² | Die Size | 609 mm² |
| 45.6 billion | Transistor Count | 76 billion |
| 120.63 MTr/mm² | Transistor Density | 124.79 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 12 | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | DLSS 3 |
| 2.1b | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 7, 2025 | Released | August 9, 2023 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Professional |
| Mid-range | Segment | High-end |
| Blackwell 2.0 | Architecture | Ada Lovelace |
| GB203-200-A1 | GPU Codename | AD102 |
| -Intel Core Ultra 5 245Kor above | Recommended CPU | -Intel Core i9 14900Kor above |
| 29989 | Steel Nomad Lite Score | 29190 |
| 27815 | Time Spy | 18675 |
| 136964 | Solar Bay | 128428 |
| 19613 | Port Royal | 17754 |
| 67382 | Fire Strike | 62027 |
| 57734 | Wild Life Extreme | 52866 |
| 189734 | Night Raid | 210443 |
| 2295 MHz | Base Clock | 1155 MHz |
| 2452 MHz | Boost Clock | 2550 MHz |
| 8960 | Shading Units | 12800 |
| 280 | Texture Mapping Units (TMUs) | 400 |
| 96 | Render Output Units (ROPs) | 176 |
| 70 | Compute Units (Pipelines) | 100 |
| 280 | Tensor Cores | 400 |
| 70 | Ray-tracing Cores | 100 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 48MB shared | L2 Cache | 72MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |