Quick/Comparisons
76 | Gaming | 18 |
74 | Workstation | 17 |
66 | AI/ML |
Compare with something else?
Compare GeForce RTX 5070 with another →| — |
49 | Energy Efficiency | 92 |
74 | Quick Comparison Final Score | 31 |
| GB203-200-A1 | Graphics Processor | Lunar Lake iGPU |
| 8960 | Cores | 1024 |
| 280 / 96 | TMUs / ROPs | — |
| 7584.67 | Blender GPU | 561.11 |
| 166 | Forza Horizon 5 | — |
| 213 | The Witcher 3 | — |
| 219 | Counter-Strike 2 | — |
| 159 | Far Cry 6 | — |
| 135 | Hogwarts Legacy | — |
| 205 | Call of Duty | — |
| 121 | Ghost of Tsushima | — |
| 174 | Cyberpunk 2077 | — |
| 260 | Tomb Raider | — |
| 184 | Average FPS | — |
| 217 | 1080p High | — |
| 184 | 1080p Ultra | — |
| 148 | 1440p Ultra | — |
| 86 | 4K Ultra | — |
| Low | Margin of Error | — |
| 240508 | GB6 Compute Score | 30059 |
| 297.9 img/sec | Background Blur | 73.6 img/sec |
| 218.6 img/sec | Face Detection | 39 img/sec |
| 10.1 Gpixels/sec | Horizon Detection | 0.79 Gpixels/sec |
| 13.9 Gpixels/sec | Edge Detection | 1.11 Gpixels/sec |
| 14.8 Gpixels/sec | Gaussian Blur | 1.6 Gpixels/sec |
| 2.03 Gpixels/sec | Feature Matching | 0.38 Gpixels/sec |
| 1290 Gpixels/sec | Stereo Matching | 107.1 Gpixels/sec |
| 35438.3 FPS | Particle Physics | 4521.5 FPS |
| OpenCL | API | OpenCL |
| 32425 | G3D Mark Score | 5133 |
| 1329 | G2D Mark | 658 |
| 304 FPS | DirectX 11 | 38 FPS |
| 126 FPS | DirectX 12 | 28 FPS |
| 18089 Ops/s | GPU Compute | 2871 Ops/s |
| 36504 | GB6 ML Single Precision | — |
| 64459 | GB6 ML Half Precision | — |
| 27312 | GB6 ML Quantized | — |
| 14913 | Image Classification (SP) | — |
| 45199 | Image Segmentation (HP) | — |
| 39360 | Image Super Resolution (Q) | — |
| 84188 | Face Detection (HP) | — |
| 161400 | Pose Estimation (Q) | — |
| 4010 | Text Classification (SP) | — |
| 7973 | Machine Translation (HP) | — |
| 18934 | Object Detection (SP) | — |
| 67761 | Depth Estimation (Q) | — |
| 335879 | Style Transfer (SP) | — |
| ONNX | Framework | — |
| DirectML | Backend | — |
| 235 GPixel/s | Pixel Fill Rate | — |
| 687 GTexel/s | Texture Fill Rate | — |
| 43.9 TFLOPS | FLOPS (FP32) | 4-4.2 TFLOPS |
| GDDR7 | Memory Type | System Shared |
| 16 GB | Memory Size | — |
| 1750 MHz | Memory Clock | — |
| 28000 Mbps | Effective Memory Speed | — |
| 256-bit | Bus | — |
| No | ECC | No |
| 896 GB/s | Memory Bandwidth | — |
| PCIe 5.0 x16 | Interface | Ring Bus |
| 300 W | TGP | 30 W |
| TSMC | Manufacturing | Intel |
| 4 nm | Fabrication Process | 3 nm |
| 378 mm² | Die Size | — |
| 45.6 billion | Transistor Count | — |
| 120.63 MTr/mm² | Transistor Density | — |
| 12.2 | DirectX | 12.2 |
| 1.4 | Vulkan | — |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 12 | CUDA | No |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | 2.1 |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| January 7, 2025 | Released | September 4, 2024 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Mid-range |
| Blackwell 2.0 | Architecture | Xe2 |
| GB203-200-A1 | GPU Codename | Lunar Lake iGPU |
| -Intel Core Ultra 5 245Kor above | Recommended CPU | -Intel Core Ultra 7 256Vor above |
| 29989 | Steel Nomad Lite Score | — |
| 27815 | Time Spy | 3715 |
| 136964 | Solar Bay | — |
| 19613 | Port Royal | — |
| 67382 | Fire Strike | — |
| 57734 | Wild Life Extreme | — |
| 189734 | Night Raid | — |
| 2295 MHz | Base Clock | 600 MHz |
| 2452 MHz | Boost Clock | 1950-2050 MHz (configurable) |
| 8960 | Shading Units | 1024 |
| 280 | Texture Mapping Units (TMUs) | — |
| 96 | Render Output Units (ROPs) | — |
| 70 | Compute Units (Pipelines) | — |
| 280 | Tensor Cores | No |
| 70 | Ray-tracing Cores | 8 |
| 128KB per cluster | L1 Cache | — |
| 48MB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |