Quick/Comparisons
43 | Gaming | 4 |
44 | Workstation | 13 |
36 | AI/ML |
Compare with something else?
Compare GeForce RTX 5060 with another →3 |
58 | Energy Efficiency | 79 |
43 | Quick Comparison Final Score | 19 |
| GB206-250 | Graphics Processor | Tiger Lake GT2 |
| 3840 | Cores | 384 |
| 120 / 48 | TMUs / ROPs | 24 / 12 |
| 3690.35 | Blender GPU | — |
| 94 | Forza Horizon 5 | — |
| 137 | The Witcher 3 | — |
| 188 | Counter-Strike 2 | — |
| 116 | Far Cry 6 | — |
| 79 | Hogwarts Legacy | — |
| 108 | Call of Duty | — |
| 71 | Ghost of Tsushima | — |
| 89 | Cyberpunk 2077 | — |
| 141 | Tomb Raider | — |
| 114 | Average FPS | — |
| 136 | 1080p High | — |
| 114 | 1080p Ultra | — |
| 85 | 1440p Ultra | — |
| 48 | 4K Ultra | — |
| Low | Margin of Error | — |
| 127848 | GB6 Compute Score | 8198 |
| 209.1 img/sec | Background Blur | 18.4 img/sec |
| 134.3 img/sec | Face Detection | 10.7 img/sec |
| 4.67 Gpixels/sec | Horizon Detection | 0.3 Gpixels/sec |
| 6.13 Gpixels/sec | Edge Detection | 0.47 Gpixels/sec |
| 6.39 Gpixels/sec | Gaussian Blur | 0.3 Gpixels/sec |
| 1.36 Gpixels/sec | Feature Matching | 0.1 Gpixels/sec |
| 607.8 Gpixels/sec | Stereo Matching | 21.5 Gpixels/sec |
| 18827.5 FPS | Particle Physics | 1269.5 FPS |
| OpenCL | API | OpenCL |
| 20818 | G3D Mark Score | — |
| 1160 | G2D Mark | — |
| 201 FPS | DirectX 11 | — |
| 77 FPS | DirectX 12 | — |
| 10494 Ops/s | GPU Compute | — |
| 20375 | GB6 ML Single Precision | 1963 |
| 37358 | GB6 ML Half Precision | 2033 |
| 15190 | GB6 ML Quantized | 1297 |
| 8362 | Image Classification (SP) | 893 |
| 22831 | Image Segmentation (HP) | 1369 |
| 22375 | Image Super Resolution (Q) | 1052 |
| 41955 | Face Detection (HP) | 2087 |
| 84685 | Pose Estimation (Q) | 3981 |
| 3296 | Text Classification (SP) | 807 |
| 5083 | Machine Translation (HP) | 895 |
| 11023 | Object Detection (SP) | 944 |
| 38817 | Depth Estimation (Q) | 2678 |
| 155103 | Style Transfer (SP) | 13752 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 120 GPixel/s | Pixel Fill Rate | 10-17 GPixel/s |
| 300 GTexel/s | Texture Fill Rate | 19-34 GTexel/s |
| 19.2 TFLOPS | FLOPS (FP32) | 0.6-1.1 TFLOPS |
| GDDR7 | Memory Type | System Shared |
| 8 GB | Memory Size | System RAM Dependent |
| 1750 MHz | Memory Clock | System RAM Dependent |
| 28000 Mbps | Effective Memory Speed | System RAM Dependent |
| 128-bit | Bus | — |
| No | ECC | No |
| 448 GB/s | Memory Bandwidth | — |
| PCIe 5.0 x8 | Interface | Ring Bus |
| 145 W | TGP | 15 W |
| TSMC | Manufacturing | Intel |
| 5 nm | Fabrication Process | 10 nm |
| 181 mm² | Die Size | 146 mm² |
| 21.9 billion | Transistor Count | — |
| 120.99 MTr/mm² | Transistor Density | — |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 12 | CUDA | — |
| Yes | Ray Tracing | No |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | — |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| April 15, 2025 | Released | August 15, 2020 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Entry-level |
| Blackwell 2.0 | Architecture | Generation 12.1 |
| GB206-250 | GPU Codename | Tiger Lake GT2 |
| -Intel Core Ultra 5 245Kor above | Recommended CPU | — |
| 13971 | Steel Nomad Lite Score | 559 |
| 13727 | Time Spy | 742 |
| 64441 | Solar Bay | — |
| 8642 | Port Royal | — |
| 37620 | Fire Strike | 2351 |
| 26155 | Wild Life Extreme | 1606 |
| 133305 | Night Raid | 10140 |
| 2280 MHz | Base Clock | 400 MHz |
| 2500 MHz | Boost Clock | 800-1400 MHz (configurable) |
| 3840 | Shading Units | 384 |
| 120 | Texture Mapping Units (TMUs) | 24 |
| 48 | Render Output Units (ROPs) | 12 |
| 30 | Compute Units (Pipelines) | 48 |
| 120 | Tensor Cores | No |
| 30 | Ray-tracing Cores | No |
| 128KB per cluster | L1 Cache | — |
| 32MB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |