Quick/Comparisons
50 | Gaming | 22 |
47 | Workstation | 17 |
42 | AI/ML |
Compare with something else?
Compare GeForce RTX 5060 with another →| — |
48 | Energy Efficiency | 66 |
48 | Quick Comparison Final Score | 28 |
| GB206-300 | Graphics Processor | Strix Halo |
| 4608 | Cores | 1024 |
| 144 / 48 | TMUs / ROPs | 64 / 32 |
| 4313.42 | Blender GPU | 376.14 |
| 104 | Forza Horizon 5 | — |
| 147 | The Witcher 3 | — |
| 205 | Counter-Strike 2 | — |
| 125 | Far Cry 6 | — |
| 90 | Hogwarts Legacy | — |
| 131 | Call of Duty | — |
| 81 | Ghost of Tsushima | — |
| 106 | Cyberpunk 2077 | — |
| 171 | Tomb Raider | — |
| 129 | Average FPS | — |
| 155 | 1080p High | — |
| 129 | 1080p Ultra | — |
| 99 | 1440p Ultra | — |
| 57 | 4K Ultra | — |
| Low | Margin of Error | — |
| 141028 | GB6 Compute Score | 35976 |
| 197.7 img/sec | Background Blur | 106.8 img/sec |
| 131.5 img/sec | Face Detection | 43.8 img/sec |
| 5.28 Gpixels/sec | Horizon Detection | 1.12 Gpixels/sec |
| 6.79 Gpixels/sec | Edge Detection | 1.17 Gpixels/sec |
| 7.74 Gpixels/sec | Gaussian Blur | 1.07 Gpixels/sec |
| 1.53 Gpixels/sec | Feature Matching | 0.5 Gpixels/sec |
| 726.7 Gpixels/sec | Stereo Matching | 163 Gpixels/sec |
| 21833.6 FPS | Particle Physics | 5820.4 FPS |
| OpenCL | API | OpenCL |
| 22659 | G3D Mark Score | 10431 |
| 1212 | G2D Mark | 1094 |
| 219 FPS | DirectX 11 | 79 FPS |
| 89 FPS | DirectX 12 | 46 FPS |
| 11327 Ops/s | GPU Compute | 5066 Ops/s |
| 23734 | GB6 ML Single Precision | — |
| 43218 | GB6 ML Half Precision | — |
| 18191 | GB6 ML Quantized | — |
| 9511 | Image Classification (SP) | — |
| 29012 | Image Segmentation (HP) | — |
| 25621 | Image Super Resolution (Q) | — |
| 52204 | Face Detection (HP) | — |
| 122234 | Pose Estimation (Q) | — |
| 3209 | Text Classification (SP) | — |
| 6074 | Machine Translation (HP) | — |
| 12095 | Object Detection (SP) | — |
| 45666 | Depth Estimation (Q) | — |
| 182591 | Style Transfer (SP) | — |
| ONNX | Framework | — |
| DirectML | Backend | — |
| 123 GPixel/s | Pixel Fill Rate | 90 GPixel/s |
| 370 GTexel/s | Texture Fill Rate | 179 GTexel/s |
| 23.7 TFLOPS | FLOPS (FP32) | 5.7 TFLOPS |
| GDDR7 | Memory Type | System Shared |
| 8 GB | Memory Size | — |
| 1750 MHz | Memory Clock | — |
| 28000 Mbps | Effective Memory Speed | — |
| 128-bit | Bus | — |
| No | ECC | — |
| 448 GB/s | Memory Bandwidth | — |
| PCIe 5.0 x8 | Interface | PCIe 5.0 x16 |
| 180 W | TGP | 45-120 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 4 nm |
| 181 mm² | Die Size | 308 mm² |
| 21.9 billion | Transistor Count | — |
| 120.99 MTr/mm² | Transistor Density | — |
| 12.2 | DirectX | 12.2 |
| 1.4 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 12 | CUDA | No |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | 2.1a |
| Nvidia | Vendor | Amd |
| Discrete | Build | Integrated |
| April 15, 2025 | Released | January 7, 2025 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Mid-range |
| Blackwell 2.0 | Architecture | RDNA 3.5 |
| GB206-300 | GPU Codename | Strix Halo |
| -Intel Core Ultra 5 245Kor above | Recommended CPU | -AMD Ryzen AI Max Pro 380or above |
| 16172 | Steel Nomad Lite Score | — |
| 15835 | Time Spy | — |
| 75721 | Solar Bay | — |
| 10077 | Port Royal | — |
| 41970 | Fire Strike | — |
| 30331 | Wild Life Extreme | — |
| 140626 | Night Raid | — |
| 2407 MHz | Base Clock | 1295 MHz |
| 2572 MHz | Boost Clock | 2800 MHz |
| 4608 | Shading Units | 1024 |
| 144 | Texture Mapping Units (TMUs) | 64 |
| 48 | Render Output Units (ROPs) | 32 |
| 36 | Compute Units (Pipelines) | 16 |
| 144 | Tensor Cores | No |
| 36 | Ray-tracing Cores | 16 |
| 128KB per cluster | L1 Cache | 512KB per cluster |
| 32MB shared | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |