Quick/Comparisons
34 | Gaming | 47 |
36 | Workstation | 52 |
31 | AI/ML |
Compare with something else?
Compare GeForce RTX 5050 with another →44 |
62 | Energy Efficiency | 59 |
35 | Quick Comparison Final Score | 48 |
| GB207-300 | Graphics Processor | AD104 |
| 2560 | Cores | 6144 |
| 80 / 32 | TMUs / ROPs | 192 / 80 |
| 2871.08 | Blender GPU | 4481.44 |
| 75 | Forza Horizon 5 | 98 |
| 112 | The Witcher 3 | 143 |
| 150 | Counter-Strike 2 | 201 |
| 91 | Far Cry 6 | 123 |
| 61 | Hogwarts Legacy | 82 |
| 83 | Call of Duty | 119 |
| 56 | Ghost of Tsushima | 79 |
| 72 | Cyberpunk 2077 | 96 |
| 114 | Tomb Raider | 157 |
| 90 | Average FPS | 122 |
| 112 | 1080p High | 147 |
| 90 | 1080p Ultra | 122 |
| 67 | 1440p Ultra | 92 |
| 37 | 4K Ultra | 53 |
| Low | Margin of Error | High |
| 92181 | GB6 Compute Score | 151680 |
| 129.6 img/sec | Background Blur | 235.3 img/sec |
| 94.6 img/sec | Face Detection | 157.9 img/sec |
| 3.45 Gpixels/sec | Horizon Detection | 5.53 Gpixels/sec |
| 4.41 Gpixels/sec | Edge Detection | 7.44 Gpixels/sec |
| 4.43 Gpixels/sec | Gaussian Blur | 7.87 Gpixels/sec |
| 1.16 Gpixels/sec | Feature Matching | 1.58 Gpixels/sec |
| 434.1 Gpixels/sec | Stereo Matching | 737.7 Gpixels/sec |
| 13990.8 FPS | Particle Physics | 22409.2 FPS |
| OpenCL | API | OpenCL |
| 17292 | G3D Mark Score | 23716 |
| 1084 | G2D Mark | 1118 |
| 152 FPS | DirectX 11 | 204 FPS |
| 68 FPS | DirectX 12 | 93 FPS |
| 8547 Ops/s | GPU Compute | 11936 Ops/s |
| 16926 | GB6 ML Single Precision | 22372 |
| 34904 | GB6 ML Half Precision | 35651 |
| 13248 | GB6 ML Quantized | 17081 |
| 7103 | Image Classification (SP) | 9717 |
| 22390 | Image Segmentation (HP) | 19365 |
| 17642 | Image Super Resolution (Q) | 29227 |
| 40054 | Face Detection (HP) | 40416 |
| 66253 | Pose Estimation (Q) | 105639 |
| 3436 | Text Classification (SP) | 3577 |
| 5705 | Machine Translation (HP) | 4193 |
| 8910 | Object Detection (SP) | 10820 |
| 31732 | Depth Estimation (Q) | 36574 |
| 107993 | Style Transfer (SP) | 200936 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 82 GPixel/s | Pixel Fill Rate | 174 GPixel/s |
| 206 GTexel/s | Texture Fill Rate | 418 GTexel/s |
| 13.2 TFLOPS | FLOPS (FP32) | 26.7 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 8 GB | Memory Size | 20 GB |
| 1750 MHz | Memory Clock | 2250 MHz |
| 20000 Mbps | Effective Memory Speed | 18000 Mbps |
| 128-bit | Bus | 160-bit |
| No | ECC | No |
| 320 GB/s | Memory Bandwidth | 360 GB/s |
| PCIe 5.0 x8 | Interface | PCIe 4.0 x16 |
| 130 W | TGP | 130 W |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 5 nm |
| 149 mm² | Die Size | 294 mm² |
| 16.9 billion | Transistor Count | 35 billion |
| 113.42 MTr/mm² | Transistor Density | 119.05 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 12 | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | DLSS 3 |
| 2.1b | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| June 24, 2025 | Released | August 9, 2023 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Blackwell 2.0 | Architecture | Ada Lovelace |
| GB207-300 | GPU Codename | AD104 |
| -Intel Core Ultra 5 245Kor above | Recommended CPU | -Intel Core i7 14700Kor above |
| 10067 | Steel Nomad Lite Score | 14674 |
| 10206 | Time Spy | 14438 |
| 47184 | Solar Bay | 65875 |
| 6164 | Port Royal | 8955 |
| 28682 | Fire Strike | 37363 |
| 18890 | Wild Life Extreme | — |
| 111889 | Night Raid | 158480 |
| 2317 MHz | Base Clock | 1500 MHz |
| 2572 MHz | Boost Clock | 2175 MHz |
| 2560 | Shading Units | 6144 |
| 80 | Texture Mapping Units (TMUs) | 192 |
| 32 | Render Output Units (ROPs) | 80 |
| 20 | Compute Units (Pipelines) | 48 |
| 80 | Tensor Cores | 192 |
| 20 | Ray-tracing Cores | 48 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 32MB shared | L2 Cache | 48MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |