Quick/Comparisons
34 | Gaming | 4 |
36 | Workstation | 13 |
31 | AI/ML |
Compare with something else?
Compare GeForce RTX 5050 with another →4 |
62 | Energy Efficiency | 79 |
35 | Quick Comparison Final Score | 19 |
| GB207-300 | Graphics Processor | Tiger Lake GT2 |
| 2560 | Cores | 640 |
| 80 / 32 | TMUs / ROPs | 40 / 20 |
| 2871.08 | Blender GPU | — |
| 75 | Forza Horizon 5 | 11 |
| 112 | The Witcher 3 | 10 |
| 150 | Counter-Strike 2 | 12 |
| 91 | Far Cry 6 | 9 |
| 61 | Hogwarts Legacy | - |
| 83 | Call of Duty | 11 |
| 56 | Ghost of Tsushima | - |
| 72 | Cyberpunk 2077 | — |
| 114 | Tomb Raider | 11 |
| 90 | Average FPS | 9 |
| 112 | 1080p High | 12 |
| 90 | 1080p Ultra | 9 |
| 67 | 1440p Ultra | - |
| 37 | 4K Ultra | - |
| Low | Margin of Error | Medium |
| 92181 | GB6 Compute Score | 14240 |
| 129.6 img/sec | Background Blur | 31 img/sec |
| 94.6 img/sec | Face Detection | 23.3 img/sec |
| 3.45 Gpixels/sec | Horizon Detection | 0.61 Gpixels/sec |
| 4.41 Gpixels/sec | Edge Detection | 0.87 Gpixels/sec |
| 4.43 Gpixels/sec | Gaussian Blur | 0.36 Gpixels/sec |
| 1.16 Gpixels/sec | Feature Matching | 0.15 Gpixels/sec |
| 434.1 Gpixels/sec | Stereo Matching | 36.1 Gpixels/sec |
| 13990.8 FPS | Particle Physics | 2493.2 FPS |
| OpenCL | API | OpenCL |
| 17292 | G3D Mark Score | 2608 |
| 1084 | G2D Mark | 391 |
| 152 FPS | DirectX 11 | 16 FPS |
| 68 FPS | DirectX 12 | 12 FPS |
| 8547 Ops/s | GPU Compute | 1184 Ops/s |
| 16926 | GB6 ML Single Precision | 2754 |
| 34904 | GB6 ML Half Precision | 2688 |
| 13248 | GB6 ML Quantized | 1643 |
| 7103 | Image Classification (SP) | 1149 |
| 22390 | Image Segmentation (HP) | 1796 |
| 17642 | Image Super Resolution (Q) | 1394 |
| 40054 | Face Detection (HP) | 2775 |
| 66253 | Pose Estimation (Q) | 5476 |
| 3436 | Text Classification (SP) | 981 |
| 5705 | Machine Translation (HP) | 905 |
| 8910 | Object Detection (SP) | 1277 |
| 31732 | Depth Estimation (Q) | 3737 |
| 107993 | Style Transfer (SP) | 22348 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 82 GPixel/s | Pixel Fill Rate | 17-30 GPixel/s |
| 206 GTexel/s | Texture Fill Rate | 34-60 GTexel/s |
| 13.2 TFLOPS | FLOPS (FP32) | 1.1-1.9 TFLOPS |
| GDDR6 | Memory Type | System Shared |
| 8 GB | Memory Size | System RAM Dependent |
| 1750 MHz | Memory Clock | System RAM Dependent |
| 20000 Mbps | Effective Memory Speed | System RAM Dependent |
| 128-bit | Bus | — |
| No | ECC | No |
| 320 GB/s | Memory Bandwidth | — |
| PCIe 5.0 x8 | Interface | Ring Bus |
| 130 W | TGP | 15 W |
| TSMC | Manufacturing | Intel |
| 5 nm | Fabrication Process | 10 nm |
| 149 mm² | Die Size | 146 mm² |
| 16.9 billion | Transistor Count | — |
| 113.42 MTr/mm² | Transistor Density | — |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 12 | CUDA | — |
| Yes | Ray Tracing | No |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | — |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| June 24, 2025 | Released | August 15, 2020 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Entry-level |
| Blackwell 2.0 | Architecture | Generation 12.1 |
| GB207-300 | GPU Codename | Tiger Lake GT2 |
| -Intel Core Ultra 5 245Kor above | Recommended CPU | -Intel Core i5 1130G7or above |
| 10067 | Steel Nomad Lite Score | 849 |
| 10206 | Time Spy | 1229 |
| 47184 | Solar Bay | — |
| 6164 | Port Royal | — |
| 28682 | Fire Strike | 4195 |
| 18890 | Wild Life Extreme | 2124 |
| 111889 | Night Raid | 15167 |
| 2317 MHz | Base Clock | 300 MHz |
| 2572 MHz | Boost Clock | 850-1500 MHz (configurable) |
| 2560 | Shading Units | 640 |
| 80 | Texture Mapping Units (TMUs) | 40 |
| 32 | Render Output Units (ROPs) | 20 |
| 20 | Compute Units (Pipelines) | 80 |
| 80 | Tensor Cores | No |
| 20 | Ray-tracing Cores | No |
| 128KB per cluster | L1 Cache | — |
| 32MB shared | L2 Cache | 1024KB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |