Quick/Comparisons
34 | Gaming | 54 |
36 | Workstation | 55 |
31 | AI/ML |
Compare with something else?
Compare GeForce RTX 5050 with another →46 |
62 | Energy Efficiency | 61 |
35 | Quick Comparison Final Score | 55 |
| GB207-300 | Graphics Processor | GB205-200 |
| 2560 | Cores | 5888 |
| 80 / 32 | TMUs / ROPs | 184 / 80 |
| 2871.08 | Blender GPU | 4935.31 |
| 75 | Forza Horizon 5 | 114 |
| 112 | The Witcher 3 | 156 |
| 150 | Counter-Strike 2 | 208 |
| 91 | Far Cry 6 | 133 |
| 61 | Hogwarts Legacy | 97 |
| 83 | Call of Duty | 145 |
| 56 | Ghost of Tsushima | 88 |
| 72 | Cyberpunk 2077 | 115 |
| 114 | Tomb Raider | 194 |
| 90 | Average FPS | 139 |
| 112 | 1080p High | 165 |
| 90 | 1080p Ultra | 139 |
| 67 | 1440p Ultra | 106 |
| 37 | 4K Ultra | 62 |
| Low | Margin of Error | Low |
| 92181 | GB6 Compute Score | 166122 |
| 129.6 img/sec | Background Blur | 248 img/sec |
| 94.6 img/sec | Face Detection | 147.7 img/sec |
| 3.45 Gpixels/sec | Horizon Detection | 6.54 Gpixels/sec |
| 4.41 Gpixels/sec | Edge Detection | 8.24 Gpixels/sec |
| 4.43 Gpixels/sec | Gaussian Blur | 9.55 Gpixels/sec |
| 1.16 Gpixels/sec | Feature Matching | 1.64 Gpixels/sec |
| 434.1 Gpixels/sec | Stereo Matching | 876 Gpixels/sec |
| 13990.8 FPS | Particle Physics | 24026.1 FPS |
| OpenCL | API | OpenCL |
| 17292 | G3D Mark Score | 22633 |
| 1084 | G2D Mark | 967 |
| 152 FPS | DirectX 11 | 236 FPS |
| 68 FPS | DirectX 12 | 101 FPS |
| 8547 Ops/s | GPU Compute | 8478 Ops/s |
| 16926 | GB6 ML Single Precision | 25374 |
| 34904 | GB6 ML Half Precision | 46076 |
| 13248 | GB6 ML Quantized | 19458 |
| 7103 | Image Classification (SP) | 10408 |
| 22390 | Image Segmentation (HP) | 29018 |
| 17642 | Image Super Resolution (Q) | 26983 |
| 40054 | Face Detection (HP) | 54398 |
| 66253 | Pose Estimation (Q) | 107270 |
| 3436 | Text Classification (SP) | 3658 |
| 5705 | Machine Translation (HP) | 6237 |
| 8910 | Object Detection (SP) | 13717 |
| 31732 | Depth Estimation (Q) | 49509 |
| 107993 | Style Transfer (SP) | 199816 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 82 GPixel/s | Pixel Fill Rate | 116-182 GPixel/s |
| 206 GTexel/s | Texture Fill Rate | 266-420 GTexel/s |
| 13.2 TFLOPS | FLOPS (FP32) | 17-26.8 TFLOPS |
| GDDR6 | Memory Type | GDDR7 |
| 8 GB | Memory Size | 12 GB |
| 1750 MHz | Memory Clock | 1750 MHz |
| 20000 Mbps | Effective Memory Speed | 28000 Mbps |
| 128-bit | Bus | 192-bit |
| No | ECC | No |
| 320 GB/s | Memory Bandwidth | 672 GB/s |
| PCIe 5.0 x8 | Interface | PCIe 5.0 x16 |
| 130 W | TGP | 60-140 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 4 nm |
| 149 mm² | Die Size | 263 mm² |
| 16.9 billion | Transistor Count | 31.1 billion |
| 113.42 MTr/mm² | Transistor Density | 118.25 MTr/mm² |
| 12.2 | DirectX | 12.2 |
| 1.4 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 12 | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | DLSS 4 |
| 2.1b | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| June 24, 2025 | Released | January 7, 2025 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | Mid-range |
| Blackwell 2.0 | Architecture | Blackwell 2.0 |
| GB207-300 | GPU Codename | GB205-200 |
| -Intel Core Ultra 5 245Kor above | Recommended CPU | -Intel Core Ultra 7 255HXor above |
| 10067 | Steel Nomad Lite Score | 18210 |
| 10206 | Time Spy | 17382 |
| 47184 | Solar Bay | 77747 |
| 6164 | Port Royal | 11320 |
| 28682 | Fire Strike | 41818 |
| 18890 | Wild Life Extreme | 33104 |
| 111889 | Night Raid | 158023 |
| 2317 MHz | Base Clock | 847-1762 MHz (configurable) |
| 2572 MHz | Boost Clock | 1447-2280 MHz (configurable) |
| 2560 | Shading Units | 5888 |
| 80 | Texture Mapping Units (TMUs) | 184 |
| 32 | Render Output Units (ROPs) | 80 |
| 20 | Compute Units (Pipelines) | 46 |
| 80 | Tensor Cores | 184 |
| 20 | Ray-tracing Cores | 46 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 32MB shared | L2 Cache | 48MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |