Quick/Comparisons
31 | Gaming | 27 |
35 | Workstation | 40 |
29 | AI/ML |
Compare with something else?
Compare GeForce RTX 5050 with another →22 |
67 | Energy Efficiency | 49 |
38 | Quick Comparison Final Score | 34 |
| GB207 | Graphics Processor | GA104 |
| 2560 | Cores | 4096 |
| 80 / 32 | TMUs / ROPs | 128 / 64 |
| 2952.19 | Blender GPU | 1953.57 |
| 68 | Forza Horizon 5 | 61 |
| 98 | The Witcher 3 | 90 |
| 133 | Counter-Strike 2 | 120 |
| 81 | Far Cry 6 | 76 |
| 56 | Hogwarts Legacy | 48 |
| 71 | Call of Duty | 63 |
| 49 | Ghost of Tsushima | 44 |
| 63 | Cyberpunk 2077 | 55 |
| 95 | Tomb Raider | 91 |
| 79 | Average FPS | 72 |
| 99 | 1080p High | 90 |
| 79 | 1080p Ultra | 72 |
| 57 | 1440p Ultra | 52 |
| 31 | 4K Ultra | 28 |
| Low | Margin of Error | High |
| 91033 | GB6 Compute Score | 89769 |
| 154.5 img/sec | Background Blur | 140.7 img/sec |
| 94.6 img/sec | Face Detection | 73 img/sec |
| 3.36 Gpixels/sec | Horizon Detection | 4.08 Gpixels/sec |
| 4.21 Gpixels/sec | Edge Detection | 5.52 Gpixels/sec |
| 4.26 Gpixels/sec | Gaussian Blur | 4.3 Gpixels/sec |
| 1.07 Gpixels/sec | Feature Matching | 0.9 Gpixels/sec |
| 414.3 Gpixels/sec | Stereo Matching | 414.8 Gpixels/sec |
| 13519.1 FPS | Particle Physics | 12769.8 FPS |
| OpenCL | API | OpenCL |
| 14357 | G3D Mark Score | 12700 |
| 760 | G2D Mark | 559 |
| 128 FPS | DirectX 11 | 103 FPS |
| 67 FPS | DirectX 12 | 57 FPS |
| 5169 Ops/s | GPU Compute | 5500 Ops/s |
| DirectML | Backend | DirectML |
| 16186 | GB6 ML Single Precision | 12265 |
| 31589 | GB6 ML Half Precision | 20980 |
| 13082 | GB6 ML Quantized | 8142 |
| 6724 | Image Classification (SP) | 4552 |
| 20455 | Image Segmentation (HP) | 11804 |
| 17332 | Image Super Resolution (Q) | 11986 |
| 37078 | Face Detection (HP) | 21457 |
| 68680 | Pose Estimation (Q) | 52678 |
| 2764 | Text Classification (SP) | 2248 |
| 5076 | Machine Translation (HP) | 2727 |
| 8520 | Object Detection (SP) | 6308 |
| 32304 | Depth Estimation (Q) | 20307 |
| 110367 | Style Transfer (SP) | 111653 |
| ONNX | Framework | ONNX |
| 48-85 GPixel/s | Pixel Fill Rate | 76-100 GPixel/s |
| 120-213 GTexel/s | Texture Fill Rate | 151-200 GTexel/s |
| 7.7-13.6 TFLOPS | FLOPS (FP32) | 9.7-12.8 TFLOPS |
| GDDR7 | Memory Type | GDDR6 |
| 8 GB | Memory Size | 6 GB |
| 1750 MHz | Memory Clock | 1375 MHz |
| 24000 Mbps | Effective Memory Speed | 11000 Mbps |
| 128-bit | Bus | 192-bit |
| No | ECC | Yes |
| 384 GB/s | Memory Bandwidth | 264 GB/s |
| PCIe 5.0 x16 | Interface | PCIe 4.0 x16 |
| 35-115 W (configurable) | TGP | 60-130 W (configurable) |
| TSMC | Manufacturing | Samsung |
| 5 nm | Fabrication Process | 8 nm |
| 149 mm² | Die Size | 392 mm² |
| 16.9 billion | Transistor Count | 17.4 billion |
| 113.42 MTr/mm² | Transistor Density | 44.39 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 12 | CUDA | 8.6 |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | DLSS 2 |
| 2.1b | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| June 24, 2025 | Released | April 12, 2021 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Professional |
| Mid-range | Segment | Mid-range |
| Blackwell 2.0 | Architecture | Ampere |
| GB207 | GPU Codename | GA104 |
| -Intel Core Ultra 5 245HXor above | Recommended CPU | -Intel Core i7 12800HXor above |
| 9532 | Steel Nomad Lite Score | 8151 |
| 9528 | Time Spy | 7594 |
| 42379 | Solar Bay | 33550 |
| 5774 | Port Royal | 4542 |
| 25853 | Fire Strike | 19850 |
| 17822 | Wild Life Extreme | 3521 |
| 90582 | Night Raid | 75780 |
| 1020-1500 MHz (configurable) | Base Clock | 600-1080 MHz (configurable) |
| 1500-2662 MHz (configurable) | Boost Clock | 1180-1560 MHz (configurable) |
| 2560 | Shading Units | 4096 |
| 80 | Texture Mapping Units (TMUs) | 128 |
| 32 | Render Output Units (ROPs) | 64 |
| 20 | Compute Units (Pipelines) | 32 |
| 80 | Tensor Cores | 128 |
| 20 | Ray-tracing Cores | 32 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 32MB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |