Quick/Comparisons
31 | Gaming | 2 |
35 | Workstation | 7 |
29 | AI/ML |
Compare with something else?
Compare GeForce RTX 5050 with another →2 |
67 | Energy Efficiency | 79 |
38 | Quick Comparison Final Score | 16 |
| GB207 | Graphics Processor | Ice Lake G1 Gen. 11 |
| 2560 | Cores | 256 |
| 80 / 32 | TMUs / ROPs | 16 / 8 |
| 2952.19 | Blender GPU | — |
| 68 | Forza Horizon 5 | — |
| 98 | The Witcher 3 | — |
| 133 | Counter-Strike 2 | — |
| 81 | Far Cry 6 | — |
| 56 | Hogwarts Legacy | — |
| 71 | Call of Duty | — |
| 49 | Ghost of Tsushima | — |
| 63 | Cyberpunk 2077 | — |
| 95 | Tomb Raider | — |
| 79 | Average FPS | — |
| 99 | 1080p High | — |
| 79 | 1080p Ultra | — |
| 57 | 1440p Ultra | — |
| 31 | 4K Ultra | — |
| Low | Margin of Error | — |
| 91033 | GB6 Compute Score | 4800 |
| 154.5 img/sec | Background Blur | 9.94 img/sec |
| 94.6 img/sec | Face Detection | 5.9 img/sec |
| 3.36 Gpixels/sec | Horizon Detection | 0.18 Gpixels/sec |
| 4.21 Gpixels/sec | Edge Detection | 0.24 Gpixels/sec |
| 4.26 Gpixels/sec | Gaussian Blur | 0.19 Gpixels/sec |
| 1.07 Gpixels/sec | Feature Matching | 0.05 Gpixels/sec |
| 414.3 Gpixels/sec | Stereo Matching | 14 Gpixels/sec |
| 13519.1 FPS | Particle Physics | 852 FPS |
| OpenCL | API | OpenCL |
| 14357 | G3D Mark Score | 1384 |
| 760 | G2D Mark | 324 |
| 128 FPS | DirectX 11 | 11 FPS |
| 67 FPS | DirectX 12 | 6 FPS |
| 5169 Ops/s | GPU Compute | 813 Ops/s |
| DirectML | Backend | DirectML |
| 16186 | GB6 ML Single Precision | 842 |
| 31589 | GB6 ML Half Precision | 916 |
| 13082 | GB6 ML Quantized | 637 |
| 6724 | Image Classification (SP) | 325 |
| 20455 | Image Segmentation (HP) | 598 |
| 17332 | Image Super Resolution (Q) | 884 |
| 37078 | Face Detection (HP) | 821 |
| 68680 | Pose Estimation (Q) | 2386 |
| 2764 | Text Classification (SP) | 274 |
| 5076 | Machine Translation (HP) | 333 |
| 8520 | Object Detection (SP) | 369 |
| 32304 | Depth Estimation (Q) | 1290 |
| 110367 | Style Transfer (SP) | 6941 |
| ONNX | Framework | ONNX |
| 48-85 GPixel/s | Pixel Fill Rate | 7-8 GPixel/s |
| 120-213 GTexel/s | Texture Fill Rate | 14-17 GTexel/s |
| 7.7-13.6 TFLOPS | FLOPS (FP32) | 0.5 TFLOPS |
| GDDR7 | Memory Type | System Shared |
| 8 GB | Memory Size | System RAM Dependent |
| 1750 MHz | Memory Clock | System RAM Dependent |
| 24000 Mbps | Effective Memory Speed | System RAM Dependent |
| 128-bit | Bus | — |
| No | ECC | — |
| 384 GB/s | Memory Bandwidth | — |
| PCIe 5.0 x16 | Interface | Ring Bus |
| 35-115 W (configurable) | TGP | 15 W |
| TSMC | Manufacturing | Intel |
| 5 nm | Fabrication Process | 10 nm |
| 149 mm² | Die Size | — |
| 16.9 billion | Transistor Count | — |
| 113.42 MTr/mm² | Transistor Density | — |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.5 |
| 3 | OpenCL | 2.2 |
| 12 | CUDA | — |
| Yes | Ray Tracing | — |
| DLSS 4 | DLSS | — |
| 2.1b | DisplayPort | — |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| June 24, 2025 | Released | May 28, 2019 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Entry-level |
| Blackwell 2.0 | Architecture | Generation 11 |
| GB207 | GPU Codename | Ice Lake G1 Gen. 11 |
| -Intel Core Ultra 5 245HXor above | Recommended CPU | -Intel Core i3 1005G1or above |
| 9532 | Steel Nomad Lite Score | 336 |
| 9528 | Time Spy | 386 |
| 42379 | Solar Bay | — |
| 5774 | Port Royal | — |
| 25853 | Fire Strike | 1175 |
| 17822 | Wild Life Extreme | 819 |
| 90582 | Night Raid | 5442 |
| 1020-1500 MHz (configurable) | Base Clock | 300 MHz |
| 1500-2662 MHz (configurable) | Boost Clock | 900-1050 MHz (configurable) |
| 2560 | Shading Units | 256 |
| 80 | Texture Mapping Units (TMUs) | 16 |
| 32 | Render Output Units (ROPs) | 8 |
| 20 | Compute Units (Pipelines) | 32 |
| 80 | Tensor Cores | — |
| 20 | Ray-tracing Cores | — |
| 128KB per cluster | L1 Cache | — |
| 32MB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |