Quick/Comparisons
The GeForce RTX 4080's superior gaming performance and 16GB memory pool make it the clear winner in this use case.
The Nvidia RTX Pro 5000 Laptop (Blackwell) takes the lead in content creation thanks to its higher workstation score and 24GB GDDR7 memory.
The GeForce RTX 4080's slightly higher AI/ML score gives it a narrow edge in this use case, despite the Nvidia RTX Pro 5000 Laptop (Blackwell) having a larger memory pool.
80 | Gaming | 66 |
71 | Workstation | 79 |
66 | AI/ML | 62 |
43 | Energy Efficiency | 49 |
75 | Quick Comparison Final Score | 66 |
| AD103 | Graphics Processor | GB202-300-A1 |
| 9728 | Cores | 10496 |
| 304 / 112 | TMUs / ROPs | 328 / 112 |
| 8710.73 | Blender GPU | 7401.59 |
| — | Forza Horizon 5 | 135 |
| — | The Witcher 3 | 180 |
| — | Counter-Strike 2 | 214 |
| — | Far Cry 6 | 148 |
| — | Hogwarts Legacy | 114 |
| — | Call of Duty | 175 |
| — | Ghost of Tsushima | 106 |
| — | Cyberpunk 2077 | 145 |
| — | Tomb Raider | 245 |
| — | Average FPS | 162 |
| — | 1080p High | 191 |
| — | 1080p Ultra | 162 |
| — | 1440p Ultra | 127 |
| — | 4K Ultra | 75 |
| — | Margin of Error | High |
| 217712 | GB6 Compute Score | 246458 |
| 250.4 img/sec | Background Blur | 267.1 img/sec |
| 190 img/sec | Face Detection | 183.2 img/sec |
| 9.56 Gpixels/sec | Horizon Detection | 11.5 Gpixels/sec |
| 12.8 Gpixels/sec | Edge Detection | 15.8 Gpixels/sec |
| 15.3 Gpixels/sec | Gaussian Blur | 18.1 Gpixels/sec |
| 1.97 Gpixels/sec | Feature Matching | 2.01 Gpixels/sec |
| 1130 Gpixels/sec | Stereo Matching | 1330 Gpixels/sec |
| 28795.5 FPS | Particle Physics | 35463.8 FPS |
| OpenCL | API | OpenCL |
| 34430 | G3D Mark Score | 24043 |
| 1250 | G2D Mark | 843 |
| 313 FPS | DirectX 11 | 254 FPS |
| 132 FPS | DirectX 12 | 109 FPS |
| 20406 Ops/s | GPU Compute | 8247 Ops/s |
| 36799 | GB6 ML Single Precision | 31330 |
| 53331 | GB6 ML Half Precision | 53746 |
| 28104 | GB6 ML Quantized | 24267 |
| 13466 | Image Classification (SP) | 12454 |
| 34767 | Image Segmentation (HP) | 33371 |
| 42687 | Image Super Resolution (Q) | 35476 |
| 70927 | Face Detection (HP) | 67998 |
| 239350 | Pose Estimation (Q) | 168369 |
| 3606 | Text Classification (SP) | 3491 |
| 6519 | Machine Translation (HP) | 6115 |
| 18153 | Object Detection (SP) | 16115 |
| 65667 | Depth Estimation (Q) | 59893 |
| 414848 | Style Transfer (SP) | 279891 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 281 GPixel/s | Pixel Fill Rate | 188-202 GPixel/s |
| 762 GTexel/s | Texture Fill Rate | 551-593 GTexel/s |
| 48.7 TFLOPS | FLOPS (FP32) | 35.3-37.9 TFLOPS |
| GDDR6X | Memory Type | GDDR7 |
| 16 GB | Memory Size | 24 GB |
| 1400 MHz | Memory Clock | 1750 MHz |
| 22400 Mbps | Effective Memory Speed | 28000 Mbps |
| 256-bit | Bus | 256-bit |
| No | ECC | — |
| 716.8 GB/s | Memory Bandwidth | 896 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 5.0 x16 |
| 320 W | TGP | 95-175 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 5 nm |
| 379 mm² | Die Size | 378 mm² |
| 45 billion | Transistor Count | 45.6 billion |
| 118.73 MTr/mm² | Transistor Density | 120.63 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.9 | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| DLSS 3 | DLSS | DLSS 4 |
| 1.4a | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| September 20, 2022 | Released | March 18, 2025 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Professional |
| High-end | Segment | High-end |
| Ada Lovelace | Architecture | Blackwell 2.0 |
| AD103 | GPU Codename | GB202-300-A1 |
| -Intel Core i7 14700Kor above | Recommended CPU | -Intel Core Ultra 9 275HXor above |
| 30172 | Steel Nomad Lite Score | 24118 |
| 28161 | Time Spy | 21548 |
| 136931 | Solar Bay | 96355 |
| 17982 | Port Royal | 14090 |
| 64633 | Fire Strike | 47636 |
| 59111 | Wild Life Extreme | — |
| 184963 | Night Raid | — |
| 2205 MHz | Base Clock | 990-1680 MHz (configurable) |
| 2505 MHz | Boost Clock | 1680-1807 MHz (configurable) |
| 9728 | Shading Units | 10496 |
| 304 | Texture Mapping Units (TMUs) | 328 |
| 112 | Render Output Units (ROPs) | 112 |
| 76 | Compute Units (Pipelines) | 82 |
| 304 | Tensor Cores | 328 |
| 76 | Ray-tracing Cores | 82 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 64MB shared | L2 Cache | 64MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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