Quick/Comparisons
The GeForce RTX 4080 SUPER takes the lead in gaming performance with a score of 78, outpacing the Nvidia RTX Pro 5000 Laptop (Blackwell) by 12 points.
The Nvidia RTX Pro 5000 Laptop (Blackwell) edges out the GeForce RTX 4080 SUPER in content creation with a score of 79, a 3-point lead.
Both the GeForce RTX 4080 SUPER and Nvidia RTX Pro 5000 Laptop (Blackwell) scored 64 points, resulting in a tie in AI and machine learning performance.
78 | Gaming | 66 |
76 | Workstation | 79 |
66 | AI/ML | 62 |
46 | Energy Efficiency | 49 |
75 | Quick Comparison Final Score | 66 |
| AD103 | Graphics Processor | GB202-300-A1 |
| 10240 | Cores | 10496 |
| 320 / 112 | TMUs / ROPs | 328 / 112 |
| 8420.48 | Blender GPU | 7401.59 |
| 171 | Forza Horizon 5 | 135 |
| 210 | The Witcher 3 | 180 |
| 223 | Counter-Strike 2 | 214 |
| 166 | Far Cry 6 | 148 |
| 137 | Hogwarts Legacy | 114 |
| 216 | Call of Duty | 175 |
| 122 | Ghost of Tsushima | 106 |
| 177 | Cyberpunk 2077 | 145 |
| 265 | Tomb Raider | 245 |
| 187 | Average FPS | 162 |
| 221 | 1080p High | 191 |
| 187 | 1080p Ultra | 162 |
| 149 | 1440p Ultra | 127 |
| 87 | 4K Ultra | 75 |
| Low | Margin of Error | High |
| 250691 | GB6 Compute Score | 246458 |
| 279.5 img/sec | Background Blur | 267.1 img/sec |
| 220.1 img/sec | Face Detection | 183.2 img/sec |
| 11 Gpixels/sec | Horizon Detection | 11.5 Gpixels/sec |
| 15.2 Gpixels/sec | Edge Detection | 15.8 Gpixels/sec |
| 16.2 Gpixels/sec | Gaussian Blur | 18.1 Gpixels/sec |
| 2.08 Gpixels/sec | Feature Matching | 2.01 Gpixels/sec |
| 1370 Gpixels/sec | Stereo Matching | 1330 Gpixels/sec |
| 37199.7 FPS | Particle Physics | 35463.8 FPS |
| OpenCL | API | OpenCL |
| 34252 | G3D Mark Score | 24043 |
| 1278 | G2D Mark | 843 |
| 300 FPS | DirectX 11 | 254 FPS |
| 134 FPS | DirectX 12 | 109 FPS |
| 19639 Ops/s | GPU Compute | 8247 Ops/s |
| 36883 | GB6 ML Single Precision | 31330 |
| 54286 | GB6 ML Half Precision | 53746 |
| 28474 | GB6 ML Quantized | 24267 |
| 12453 | Image Classification (SP) | 12454 |
| 34467 | Image Segmentation (HP) | 33371 |
| 43534 | Image Super Resolution (Q) | 35476 |
| 70300 | Face Detection (HP) | 67998 |
| 242331 | Pose Estimation (Q) | 168369 |
| 3767 | Text Classification (SP) | 3491 |
| 6614 | Machine Translation (HP) | 6115 |
| 18301 | Object Detection (SP) | 16115 |
| 66477 | Depth Estimation (Q) | 59893 |
| 417906 | Style Transfer (SP) | 279891 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 286 GPixel/s | Pixel Fill Rate | 188-202 GPixel/s |
| 816 GTexel/s | Texture Fill Rate | 551-593 GTexel/s |
| 52.2 TFLOPS | FLOPS (FP32) | 35.3-37.9 TFLOPS |
| GDDR6X | Memory Type | GDDR7 |
| 16 GB | Memory Size | 24 GB |
| 1438 MHz | Memory Clock | 1750 MHz |
| 23000 Mbps | Effective Memory Speed | 28000 Mbps |
| 256-bit | Bus | 256-bit |
| No | ECC | — |
| 736.3 GB/s | Memory Bandwidth | 896 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 5.0 x16 |
| 320 W | TGP | 95-175 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 5 nm |
| 379 mm² | Die Size | 378 mm² |
| 45 billion | Transistor Count | 45.6 billion |
| 118.73 MTr/mm² | Transistor Density | 120.63 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.9 | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| DLSS 3 | DLSS | DLSS 4 |
| 1.4a | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 31, 2024 | Released | March 18, 2025 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Professional |
| High-end | Segment | High-end |
| Ada Lovelace | Architecture | Blackwell 2.0 |
| AD103 | GPU Codename | GB202-300-A1 |
| -Intel Core i7 14700Kor above | Recommended CPU | -Intel Core Ultra 9 275HXor above |
| 30711 | Steel Nomad Lite Score | 24118 |
| 28279 | Time Spy | 21548 |
| 138998 | Solar Bay | 96355 |
| 18348 | Port Royal | 14090 |
| 63714 | Fire Strike | 47636 |
| 60015 | Wild Life Extreme | — |
| 180412 | Night Raid | — |
| 2295 MHz | Base Clock | 990-1680 MHz (configurable) |
| 2550 MHz | Boost Clock | 1680-1807 MHz (configurable) |
| 10240 | Shading Units | 10496 |
| 320 | Texture Mapping Units (TMUs) | 328 |
| 112 | Render Output Units (ROPs) | 112 |
| 80 | Compute Units (Pipelines) | 82 |
| 320 | Tensor Cores | 328 |
| 80 | Ray-tracing Cores | 82 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 64MB shared | L2 Cache | 64MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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