Quick/Comparisons
28 | Gaming | 31 |
30 | Workstation | 43 |
27 | AI/ML |
Compare with something else?
Compare GeForce RTX 4050 with another →31 |
56 | Energy Efficiency | 66 |
33 | Quick Comparison Final Score | 40 |
| AD107 (GN21-X2) | Graphics Processor | GB206-300-A1 |
| 2560 | Cores | 3328 |
| 80 / 32 | TMUs / ROPs | 104 / 32 |
| 2575.82 | Blender GPU | 3616.28 |
| 66 | Forza Horizon 5 | 69 |
| 92 | The Witcher 3 | 97 |
| 125 | Counter-Strike 2 | 130 |
| 79 | Far Cry 6 | 83 |
| 51 | Hogwarts Legacy | 56 |
| 64 | Call of Duty | 71 |
| 43 | Ghost of Tsushima | 49 |
| 56 | Cyberpunk 2077 | 61 |
| 93 | Tomb Raider | 98 |
| 74 | Average FPS | 79 |
| 93 | 1080p High | 98 |
| 74 | 1080p Ultra | 79 |
| 54 | 1440p Ultra | 57 |
| 30 | 4K Ultra | 32 |
| Low | Margin of Error | High |
| 81436 | GB6 Compute Score | 112758 |
| 141.4 img/sec | Background Blur | 186.3 img/sec |
| 84.1 img/sec | Face Detection | 104.5 img/sec |
| 3.07 Gpixels/sec | Horizon Detection | 4.16 Gpixels/sec |
| 3.91 Gpixels/sec | Edge Detection | 5.27 Gpixels/sec |
| 3.85 Gpixels/sec | Gaussian Blur | 6.65 Gpixels/sec |
| 1.1 Gpixels/sec | Feature Matching | 1.29 Gpixels/sec |
| 325.9 Gpixels/sec | Stereo Matching | 515.1 Gpixels/sec |
| 11008.8 FPS | Particle Physics | 15588.9 FPS |
| OpenCL | API | OpenCL |
| 14319 | G3D Mark Score | 16571 |
| 630 | G2D Mark | 768 |
| 129 FPS | DirectX 11 | 139 FPS |
| 61 FPS | DirectX 12 | 79 FPS |
| 5914 Ops/s | GPU Compute | 6323 Ops/s |
| 15570 | GB6 ML Single Precision | 16848 |
| 27160 | GB6 ML Half Precision | 32774 |
| 12230 | GB6 ML Quantized | 13334 |
| 6233 | Image Classification (SP) | 6726 |
| 16395 | Image Segmentation (HP) | 21836 |
| 18240 | Image Super Resolution (Q) | 18317 |
| 30758 | Face Detection (HP) | 39579 |
| 61300 | Pose Estimation (Q) | 68707 |
| 3124 | Text Classification (SP) | 2539 |
| 4357 | Machine Translation (HP) | 5168 |
| 7812 | Object Detection (SP) | 8919 |
| 29192 | Depth Estimation (Q) | 33328 |
| 117759 | Style Transfer (SP) | 119318 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 51-76 GPixel/s | Pixel Fill Rate | 53-78 GPixel/s |
| 128-190 GTexel/s | Texture Fill Rate | 172-253 GTexel/s |
| 8.2-12.1 TFLOPS | FLOPS (FP32) | 11-16.2 TFLOPS |
| GDDR6 | Memory Type | GDDR7 |
| 6 GB | Memory Size | 8 GB |
| 2000 MHz | Memory Clock | 1500 MHz |
| 16000 Mbps | Effective Memory Speed | 24000 Mbps |
| 96-bit | Bus | 128-bit |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | 384 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 5.0 x16 |
| 35-140 W (configurable) | TGP | 45-115 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 5 nm |
| 156 mm² | Die Size | 181 mm² |
| 18.9 billion | Transistor Count | 21.9 billion |
| 121.15 MTr/mm² | Transistor Density | 120.99 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.9 | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| DLSS 3 | DLSS | DLSS 4 |
| 1.4a | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| February 22, 2023 | Released | March 18, 2025 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Professional |
| Entry-level | Segment | Mid-range |
| Ada Lovelace | Architecture | Blackwell 2.0 |
| AD107 (GN21-X2) | GPU Codename | GB206-300-A1 |
| -Intel Core Ultra 7 155Hor above | Recommended CPU | -Intel Core Ultra 7 255HXor above |
| 7949 | Steel Nomad Lite Score | 8571 |
| 8225 | Time Spy | 8744 |
| 35461 | Solar Bay | 46594 |
| 4631 | Port Royal | 5904 |
| 21904 | Fire Strike | 26026 |
| 15531 | Wild Life Extreme | 20405 |
| 85428 | Night Raid | 148588 |
| 1140-2070 MHz (configurable) | Base Clock | 952-1657 MHz (configurable) |
| 1605-2370 MHz (configurable) | Boost Clock | 1657-2437 MHz (configurable) |
| 2560 | Shading Units | 3328 |
| 80 | Texture Mapping Units (TMUs) | 104 |
| 32 | Render Output Units (ROPs) | 32 |
| 20 | Compute Units (Pipelines) | 26 |
| 80 | Tensor Cores | 104 |
| 20 | Ray-tracing Cores | 26 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 12MB shared | L2 Cache | 32MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |