Quick/Comparisons
61 | Gaming | 29 |
69 | Workstation | 35 |
53 | AI/ML |
Compare with something else?
Compare GeForce RTX 3090 with another →35 |
35 | Energy Efficiency | 56 |
62 | Quick Comparison Final Score | 32 |
| GA102 | Graphics Processor | BMG-G21 |
| 10496 | Cores | 2304 |
| 328 / 112 | TMUs / ROPs | 144 / 72 |
| 5800.59 | Blender GPU | 1677.35 |
| 125 | Forza Horizon 5 | 66 |
| 175 | The Witcher 3 | 110 |
| 212 | Counter-Strike 2 | 108 |
| 142 | Far Cry 6 | 88 |
| 106 | Hogwarts Legacy | 50 |
| 159 | Call of Duty | 67 |
| 97 | Ghost of Tsushima | 53 |
| 132 | Cyberpunk 2077 | 68 |
| 226 | Tomb Raider | 94 |
| 153 | Average FPS | 78 |
| 179 | 1080p High | 96 |
| 153 | 1080p Ultra | 78 |
| 119 | 1440p Ultra | 58 |
| 70 | 4K Ultra | 31 |
| Low | Margin of Error | Low |
| 211669 | GB6 Compute Score | 85640 |
| 320.8 img/sec | Background Blur | 223.7 img/sec |
| 207.2 img/sec | Face Detection | 115.2 img/sec |
| 10.1 Gpixels/sec | Horizon Detection | 2.14 Gpixels/sec |
| 14.4 Gpixels/sec | Edge Detection | 3.95 Gpixels/sec |
| 11.5 Gpixels/sec | Gaussian Blur | 4.81 Gpixels/sec |
| 1.48 Gpixels/sec | Feature Matching | 0.93 Gpixels/sec |
| 984.2 Gpixels/sec | Stereo Matching | 294.6 Gpixels/sec |
| 27764.9 FPS | Particle Physics | 11270.6 FPS |
| OpenCL | API | OpenCL |
| 26551 | G3D Mark Score | 14062 |
| 1069 | G2D Mark | 627 |
| 218 FPS | DirectX 11 | 112 FPS |
| 110 FPS | DirectX 12 | 70 FPS |
| 15117 Ops/s | GPU Compute | 7306 Ops/s |
| 27237 | GB6 ML Single Precision | 20296 |
| 41500 | GB6 ML Half Precision | 33136 |
| 15927 | GB6 ML Quantized | 12966 |
| 10665 | Image Classification (SP) | 9924 |
| 28963 | Image Segmentation (HP) | 20640 |
| 22697 | Image Super Resolution (Q) | 14215 |
| 55232 | Face Detection (HP) | 39045 |
| 128155 | Pose Estimation (Q) | 56787 |
| 3152 | Text Classification (SP) | 3028 |
| 5088 | Machine Translation (HP) | 3740 |
| 13891 | Object Detection (SP) | 13018 |
| 37984 | Depth Estimation (Q) | 31035 |
| 272000 | Style Transfer (SP) | 176206 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 190 GPixel/s | Pixel Fill Rate | 180 GPixel/s |
| 556 GTexel/s | Texture Fill Rate | 360 GTexel/s |
| 35.6 TFLOPS | FLOPS (FP32) | 11.5 TFLOPS |
| GDDR6X | Memory Type | GDDR6 |
| 24 GB | Memory Size | 10 GB |
| 1219 MHz | Memory Clock | 2375 MHz |
| 19500 Mbps | Effective Memory Speed | 19000 Mbps |
| 384-bit | Bus | 160-bit |
| No | ECC | No |
| 936.2 GB/s | Memory Bandwidth | 380 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x8 |
| 350 W | TGP | 150 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 5 nm |
| 628 mm² | Die Size | 272 mm² |
| 28 billion | Transistor Count | 19.6 billion |
| 44.59 MTr/mm² | Transistor Density | 72.06 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | No |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | 2.1 |
| Nvidia | Vendor | Intel |
| Discrete | Build | Discrete |
| September 24, 2020 | Released | December 3, 2024 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | Mid-range |
| Ampere | Architecture | Generation 12.7 |
| GA102 | GPU Codename | BMG-G21 |
| -Intel Core i9 12900Kor above | Recommended CPU | -Intel Core Ultra 5 245Kor above |
| 21851 | Steel Nomad Lite Score | 9733 |
| 19896 | Time Spy | 12517 |
| 97375 | Solar Bay | 48642 |
| 13631 | Port Royal | 6728 |
| 47515 | Fire Strike | 31226 |
| 43673 | Wild Life Extreme | 24464 |
| 139755 | Night Raid | 112674 |
| 1395 MHz | Base Clock | 1700 MHz |
| 1695 MHz | Boost Clock | 2500 MHz |
| 10496 | Shading Units | 2304 |
| 328 | Texture Mapping Units (TMUs) | 144 |
| 112 | Render Output Units (ROPs) | 72 |
| 82 | Compute Units (Pipelines) | 18 |
| 328 | Tensor Cores | 144 |
| 82 | Ray-tracing Cores | 18 |
| 128KB per cluster | L1 Cache | 256KB per cluster |
| 6MB shared | L2 Cache | 10MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |