Quick/Comparisons
55 | Gaming | 64 |
56 | Workstation | 60 |
43 | AI/ML |
Compare with something else?
Compare GeForce RTX 3080 with another →59 |
35 | Energy Efficiency | 44 |
54 | Quick Comparison Final Score | 62 |
| GA102 | Graphics Processor | Navi 31 |
| 8704 | Cores | 5120 |
| 272 / 96 | TMUs / ROPs | 320 / 160 |
| 4812.92 | Blender GPU | 2808.96 |
| 114 | Forza Horizon 5 | 143 |
| 163 | The Witcher 3 | 201 |
| 205 | Counter-Strike 2 | 217 |
| 137 | Far Cry 6 | 155 |
| 97 | Hogwarts Legacy | 109 |
| 146 | Call of Duty | 190 |
| 90 | Ghost of Tsushima | 116 |
| 121 | Cyberpunk 2077 | 138 |
| 193 | Tomb Raider | 221 |
| 141 | Average FPS | 166 |
| 167 | 1080p High | 198 |
| 141 | 1080p Ultra | 166 |
| 109 | 1440p Ultra | 128 |
| 63 | 4K Ultra | 74 |
| Low | Margin of Error | Low |
| 161903 | GB6 Compute Score | 172224 |
| 217.3 img/sec | Background Blur | 352.4 img/sec |
| 141.9 img/sec | Face Detection | 229 img/sec |
| 8.19 Gpixels/sec | Horizon Detection | 6.42 Gpixels/sec |
| 11 Gpixels/sec | Edge Detection | 8.86 Gpixels/sec |
| 8.43 Gpixels/sec | Gaussian Blur | 7.89 Gpixels/sec |
| 1.29 Gpixels/sec | Feature Matching | 1.5 Gpixels/sec |
| 780.7 Gpixels/sec | Stereo Matching | 662.8 Gpixels/sec |
| 22538.5 FPS | Particle Physics | 24012 FPS |
| OpenCL | API | OpenCL |
| 25030 | G3D Mark Score | 27367 |
| 1062 | G2D Mark | 1207 |
| 207 FPS | DirectX 11 | 300 FPS |
| 100 FPS | DirectX 12 | 110 FPS |
| 14154 Ops/s | GPU Compute | 15171 Ops/s |
| 25471 | Image Segmentation (HP) | 21206 |
| 19892 | Image Super Resolution (Q) | 33962 |
| 46956 | Face Detection (HP) | 57614 |
| 104704 | Pose Estimation (Q) | 214748 |
| 2712 | Text Classification (SP) | 4325 |
| 4828 | Machine Translation (HP) | 6598 |
| 12153 | Object Detection (SP) | 16608 |
| 36822 | Depth Estimation (Q) | 57731 |
| 246005 | Style Transfer (SP) | 394987 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 24003 | GB6 ML Single Precision | 34533 |
| 36895 | GB6 ML Half Precision | 42224 |
| 14629 | GB6 ML Quantized | 26568 |
| 9439 | Image Classification (SP) | 15095 |
| 164 GPixel/s | Pixel Fill Rate | 359 GPixel/s |
| 465 GTexel/s | Texture Fill Rate | 718 GTexel/s |
| 29.8 TFLOPS | FLOPS (FP32) | 46 TFLOPS |
| GDDR6X | Memory Type | GDDR6 |
| 10 GB | Memory Size | 16 GB |
| 1188 MHz | Memory Clock | 2250 MHz |
| 19000 Mbps | Effective Memory Speed | 18000 Mbps |
| 320-bit | Bus | 256-bit |
| No | ECC | No |
| 760.3 GB/s | Memory Bandwidth | 576 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x16 |
| 320 W | TGP | 260 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 5 nm |
| 628 mm² | Die Size | 529 mm² |
| 28 billion | Transistor Count | 57 billion |
| 44.59 MTr/mm² | Transistor Density | 107.75 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.2 |
| 8.6 | CUDA | — |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | 2.1 |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| September 1, 2020 | Released | — |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | High-end |
| Ampere | Architecture | RDNA 3.0 |
| GA102 | GPU Codename | Navi 31 |
| -Intel Core i7 12700Kor above | Recommended CPU | — |
| 19046 | Steel Nomad Lite Score | 21359 |
| 17664 | Time Spy | 22537 |
| 85890 | Solar Bay | 90757 |
| 11597 | Port Royal | 12461 |
| 42468 | Fire Strike | 56212 |
| 37899 | Wild Life Extreme | 41740 |
| 132892 | Night Raid | 169038 |
| 1440 MHz | Base Clock | 1287 MHz |
| 1710 MHz | Boost Clock | 2245 MHz |
| 8704 | Shading Units | 5120 |
| 272 | Texture Mapping Units (TMUs) | 320 |
| 96 | Render Output Units (ROPs) | 160 |
| 68 | Compute Units (Pipelines) | — |
| 272 | Tensor Cores | — |
| 68 | Ray-tracing Cores | 80 |
| 128KB per cluster | L1 Cache | 256KB per cluster |
| 5MB shared | L2 Cache | 6MB shared |
| 2 IPC | Instructions Per Cycle | 4 IPC |