Quick/Comparisons
55 | Gaming | 14 |
56 | Workstation | 17 |
43 | AI/ML |
Compare with something else?
Compare GeForce RTX 3080 with another →6 |
35 | Energy Efficiency | 64 |
54 | Quick Comparison Final Score | 22 |
| GA102 | Graphics Processor | Navi 14 |
| 8704 | Cores | 1280 |
| 272 / 96 | TMUs / ROPs | 80 / 32 |
| 4812.92 | Blender GPU | 238.18 |
| 114 | Forza Horizon 5 | — |
| 163 | The Witcher 3 | — |
| 205 | Counter-Strike 2 | — |
| 137 | Far Cry 6 | — |
| 97 | Hogwarts Legacy | — |
| 146 | Call of Duty | — |
| 90 | Ghost of Tsushima | — |
| 121 | Cyberpunk 2077 | — |
| 193 | Tomb Raider | — |
| 141 | Average FPS | — |
| 167 | 1080p High | — |
| 141 | 1080p Ultra | — |
| 109 | 1440p Ultra | — |
| 63 | 4K Ultra | — |
| Low | Margin of Error | — |
| 161903 | GB6 Compute Score | 27065 |
| 217.3 img/sec | Background Blur | 59.6 img/sec |
| 141.9 img/sec | Face Detection | 34.3 img/sec |
| 8.19 Gpixels/sec | Horizon Detection | 1.19 Gpixels/sec |
| 11 Gpixels/sec | Edge Detection | 1.56 Gpixels/sec |
| 8.43 Gpixels/sec | Gaussian Blur | 1.31 Gpixels/sec |
| 1.29 Gpixels/sec | Feature Matching | 0.28 Gpixels/sec |
| 780.7 Gpixels/sec | Stereo Matching | 95.4 Gpixels/sec |
| 22538.5 FPS | Particle Physics | 2473.3 FPS |
| OpenCL | API | OpenCL |
| 25030 | G3D Mark Score | 5812 |
| 1062 | G2D Mark | 559 |
| 207 FPS | DirectX 11 | 36 FPS |
| 100 FPS | DirectX 12 | 25 FPS |
| 14154 Ops/s | GPU Compute | 2580 Ops/s |
| 25471 | Image Segmentation (HP) | 394 |
| 19892 | Image Super Resolution (Q) | 6055 |
| 46956 | Face Detection (HP) | 9021 |
| 104704 | Pose Estimation (Q) | 2239 |
| 2712 | Text Classification (SP) | 344 |
| 4828 | Machine Translation (HP) | 458 |
| 12153 | Object Detection (SP) | 2523 |
| 36822 | Depth Estimation (Q) | 10775 |
| 246005 | Style Transfer (SP) | 30282 |
| ONNX | Framework | Core ML |
| DirectML | Backend | GPU |
| 24003 | GB6 ML Single Precision | 3321 |
| 36895 | GB6 ML Half Precision | 3307 |
| 14629 | GB6 ML Quantized | 1043 |
| 9439 | Image Classification (SP) | 2457 |
| 164 GPixel/s | Pixel Fill Rate | 40 GPixel/s |
| 465 GTexel/s | Texture Fill Rate | 100 GTexel/s |
| 29.8 TFLOPS | FLOPS (FP32) | 3.2 TFLOPS |
| GDDR6X | Memory Type | GDDR6 |
| 10 GB | Memory Size | 4 GB |
| 1188 MHz | Memory Clock | 1500 MHz |
| 19000 Mbps | Effective Memory Speed | 12000 Mbps |
| 320-bit | Bus | 128-bit |
| No | ECC | — |
| 760.3 GB/s | Memory Bandwidth | 192 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x8 |
| 320 W | TGP | 85 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 7 nm |
| 628 mm² | Die Size | 158 mm² |
| 28 billion | Transistor Count | 6.4 billion |
| 44.59 MTr/mm² | Transistor Density | 40.51 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 8.6 | CUDA | — |
| Yes | Ray Tracing | No |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | 1.4 |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| September 1, 2020 | Released | November 13, 2019 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Gaming |
| High-end | Segment | Mid-range |
| Ampere | Architecture | RDNA 1.0 |
| GA102 | GPU Codename | Navi 14 |
| -Intel Core i7 12700Kor above | Recommended CPU | — |
| 19046 | Steel Nomad Lite Score | — |
| 17664 | Time Spy | 3404 |
| 85890 | Solar Bay | — |
| 11597 | Port Royal | — |
| 42468 | Fire Strike | — |
| 37899 | Wild Life Extreme | — |
| 132892 | Night Raid | — |
| 1440 MHz | Base Clock | 1000 MHz |
| 1710 MHz | Boost Clock | 1250 MHz |
| 8704 | Shading Units | 1280 |
| 272 | Texture Mapping Units (TMUs) | 80 |
| 96 | Render Output Units (ROPs) | 32 |
| 68 | Compute Units (Pipelines) | 20 |
| 272 | Tensor Cores | No |
| 68 | Ray-tracing Cores | No |
| 128KB per cluster | L1 Cache | — |
| 5MB shared | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |