Quick/Comparisons
55 | Gaming | 17 |
56 | Workstation | 16 |
43 | AI/ML |
Compare with something else?
Compare GeForce RTX 3080 with another →14 |
35 | Energy Efficiency | 92 |
54 | Quick Comparison Final Score | 29 |
| GA102 | Graphics Processor | Lunar Lake iGPU |
| 8704 | Cores | 896 |
| 272 / 96 | TMUs / ROPs | — |
| 4812.92 | Blender GPU | 582.72 |
| 114 | Forza Horizon 5 | — |
| 163 | The Witcher 3 | — |
| 205 | Counter-Strike 2 | — |
| 137 | Far Cry 6 | — |
| 97 | Hogwarts Legacy | — |
| 146 | Call of Duty | — |
| 90 | Ghost of Tsushima | — |
| 121 | Cyberpunk 2077 | — |
| 193 | Tomb Raider | — |
| 141 | Average FPS | — |
| 167 | 1080p High | — |
| 141 | 1080p Ultra | — |
| 109 | 1440p Ultra | — |
| 63 | 4K Ultra | — |
| Low | Margin of Error | — |
| 161903 | GB6 Compute Score | 25557 |
| 217.3 img/sec | Background Blur | 64.5 img/sec |
| 141.9 img/sec | Face Detection | 34.5 img/sec |
| 8.19 Gpixels/sec | Horizon Detection | 0.74 Gpixels/sec |
| 11 Gpixels/sec | Edge Detection | 1.02 Gpixels/sec |
| 8.43 Gpixels/sec | Gaussian Blur | 1.27 Gpixels/sec |
| 1.29 Gpixels/sec | Feature Matching | 0.34 Gpixels/sec |
| 780.7 Gpixels/sec | Stereo Matching | 83.6 Gpixels/sec |
| 22538.5 FPS | Particle Physics | 3402.8 FPS |
| OpenCL | API | OpenCL |
| 25030 | G3D Mark Score | 4494 |
| 1062 | G2D Mark | 618 |
| 207 FPS | DirectX 11 | 32 FPS |
| 100 FPS | DirectX 12 | 26 FPS |
| 14154 Ops/s | GPU Compute | 2490 Ops/s |
| 25471 | Image Segmentation (HP) | 13719 |
| 19892 | Image Super Resolution (Q) | 5154 |
| 46956 | Face Detection (HP) | 18675 |
| 104704 | Pose Estimation (Q) | 14874 |
| 2712 | Text Classification (SP) | 1399 |
| 4828 | Machine Translation (HP) | 3623 |
| 12153 | Object Detection (SP) | 5223 |
| 36822 | Depth Estimation (Q) | 11851 |
| 246005 | Style Transfer (SP) | 45215 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 24003 | GB6 ML Single Precision | 7794 |
| 36895 | GB6 ML Half Precision | 15672 |
| 14629 | GB6 ML Quantized | 5126 |
| 9439 | Image Classification (SP) | 4265 |
| 164 GPixel/s | Pixel Fill Rate | — |
| 465 GTexel/s | Texture Fill Rate | — |
| 29.8 TFLOPS | FLOPS (FP32) | 3.3 TFLOPS |
| GDDR6X | Memory Type | System Shared |
| 10 GB | Memory Size | — |
| 1188 MHz | Memory Clock | — |
| 19000 Mbps | Effective Memory Speed | — |
| 320-bit | Bus | — |
| No | ECC | No |
| 760.3 GB/s | Memory Bandwidth | — |
| PCIe 4.0 x16 | Interface | Ring Bus |
| 320 W | TGP | 30 W |
| Samsung | Manufacturing | Intel |
| 8 nm | Fabrication Process | 3 nm |
| 628 mm² | Die Size | — |
| 28 billion | Transistor Count | — |
| 44.59 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | — |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | No |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | 2.1 |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| September 1, 2020 | Released | September 4, 2024 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| High-end | Segment | Mid-range |
| Ampere | Architecture | Xe2 |
| GA102 | GPU Codename | Lunar Lake iGPU |
| -Intel Core i7 12700Kor above | Recommended CPU | -Intel Core Ultra 5 226Vor above |
| 19046 | Steel Nomad Lite Score | — |
| 17664 | Time Spy | — |
| 85890 | Solar Bay | — |
| 11597 | Port Royal | — |
| 42468 | Fire Strike | — |
| 37899 | Wild Life Extreme | — |
| 132892 | Night Raid | — |
| 1440 MHz | Base Clock | 600 MHz |
| 1710 MHz | Boost Clock | 1850 MHz |
| 8704 | Shading Units | 896 |
| 272 | Texture Mapping Units (TMUs) | — |
| 96 | Render Output Units (ROPs) | — |
| 68 | Compute Units (Pipelines) | — |
| 272 | Tensor Cores | No |
| 68 | Ray-tracing Cores | 7 |
| 128KB per cluster | L1 Cache | — |
| 5MB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |