Quick/Comparisons
60 | Gaming | 29 |
64 | Workstation | 35 |
46 | AI/ML |
Compare with something else?
Compare GeForce RTX 3080 with another →35 |
35 | Energy Efficiency | 56 |
59 | Quick Comparison Final Score | 32 |
| GA102 | Graphics Processor | BMG-G21 |
| 10240 | Cores | 2304 |
| 320 / 112 | TMUs / ROPs | 144 / 72 |
| 5565.9 | Blender GPU | 1677.35 |
| 128 | Forza Horizon 5 | 66 |
| 174 | The Witcher 3 | 110 |
| 205 | Counter-Strike 2 | 108 |
| 139 | Far Cry 6 | 88 |
| 108 | Hogwarts Legacy | 50 |
| 161 | Call of Duty | 67 |
| 96 | Ghost of Tsushima | 53 |
| 128 | Cyberpunk 2077 | 68 |
| 219 | Tomb Raider | 94 |
| 151 | Average FPS | 78 |
| 180 | 1080p High | 96 |
| 151 | 1080p Ultra | 78 |
| 117 | 1440p Ultra | 58 |
| 69 | 4K Ultra | 31 |
| Low | Margin of Error | Low |
| 196756 | GB6 Compute Score | 85640 |
| 239.8 img/sec | Background Blur | 223.7 img/sec |
| 156.8 img/sec | Face Detection | 115.2 img/sec |
| 10.8 Gpixels/sec | Horizon Detection | 2.14 Gpixels/sec |
| 14.8 Gpixels/sec | Edge Detection | 3.95 Gpixels/sec |
| 11.9 Gpixels/sec | Gaussian Blur | 4.81 Gpixels/sec |
| 1.53 Gpixels/sec | Feature Matching | 0.93 Gpixels/sec |
| 889.6 Gpixels/sec | Stereo Matching | 294.6 Gpixels/sec |
| 26054.6 FPS | Particle Physics | 11270.6 FPS |
| OpenCL | API | OpenCL |
| 26777 | G3D Mark Score | 14062 |
| 1095 | G2D Mark | 627 |
| 222 FPS | DirectX 11 | 112 FPS |
| 109 FPS | DirectX 12 | 70 FPS |
| 15025 Ops/s | GPU Compute | 7306 Ops/s |
| 25945 | GB6 ML Single Precision | 20296 |
| 38430 | GB6 ML Half Precision | 33136 |
| 15331 | GB6 ML Quantized | 12966 |
| 9747 | Image Classification (SP) | 9924 |
| 26654 | Image Segmentation (HP) | 20640 |
| 21475 | Image Super Resolution (Q) | 14215 |
| 49813 | Face Detection (HP) | 39045 |
| 135370 | Pose Estimation (Q) | 56787 |
| 2796 | Text Classification (SP) | 3028 |
| 4757 | Machine Translation (HP) | 3740 |
| 12924 | Object Detection (SP) | 13018 |
| 36756 | Depth Estimation (Q) | 31035 |
| 274032 | Style Transfer (SP) | 176206 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 186 GPixel/s | Pixel Fill Rate | 180 GPixel/s |
| 533 GTexel/s | Texture Fill Rate | 360 GTexel/s |
| 34.1 TFLOPS | FLOPS (FP32) | 11.5 TFLOPS |
| GDDR6X | Memory Type | GDDR6 |
| 12 GB | Memory Size | 10 GB |
| 1188 MHz | Memory Clock | 2375 MHz |
| 19000 Mbps | Effective Memory Speed | 19000 Mbps |
| 384-bit | Bus | 160-bit |
| No | ECC | No |
| 912 GB/s | Memory Bandwidth | 380 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x8 |
| 350 W | TGP | 150 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 5 nm |
| 628 mm² | Die Size | 272 mm² |
| 28 billion | Transistor Count | 19.6 billion |
| 44.59 MTr/mm² | Transistor Density | 72.06 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | No |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | 2.1 |
| Nvidia | Vendor | Intel |
| Discrete | Build | Discrete |
| January 3, 2021 | Released | December 3, 2024 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | Mid-range |
| Ampere | Architecture | Generation 12.7 |
| GA102 | GPU Codename | BMG-G21 |
| -Intel Core i9 12900Kor above | Recommended CPU | -Intel Core Ultra 5 245Kor above |
| 21408 | Steel Nomad Lite Score | 9733 |
| 19632 | Time Spy | 12517 |
| 96597 | Solar Bay | 48642 |
| 13265 | Port Royal | 6728 |
| 47867 | Fire Strike | 31226 |
| 42716 | Wild Life Extreme | 24464 |
| 144955 | Night Raid | 112674 |
| 1365 MHz | Base Clock | 1700 MHz |
| 1665 MHz | Boost Clock | 2500 MHz |
| 10240 | Shading Units | 2304 |
| 320 | Texture Mapping Units (TMUs) | 144 |
| 112 | Render Output Units (ROPs) | 72 |
| 80 | Compute Units (Pipelines) | 18 |
| 320 | Tensor Cores | 144 |
| 80 | Ray-tracing Cores | 18 |
| 128KB per cluster | L1 Cache | 256KB per cluster |
| 6MB shared | L2 Cache | 10MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |