Quick/Comparisons
60 | Gaming | 31 |
64 | Workstation | 35 |
46 | AI/ML |
Compare with something else?
Compare GeForce RTX 3080 with another →29 |
35 | Energy Efficiency | 67 |
59 | Quick Comparison Final Score | 38 |
| GA102 | Graphics Processor | GB207 |
| 10240 | Cores | 2560 |
| 320 / 112 | TMUs / ROPs | 80 / 32 |
| 5565.9 | Blender GPU | 2952.19 |
| 128 | Forza Horizon 5 | 68 |
| 174 | The Witcher 3 | 98 |
| 205 | Counter-Strike 2 | 133 |
| 139 | Far Cry 6 | 81 |
| 108 | Hogwarts Legacy | 56 |
| 161 | Call of Duty | 71 |
| 96 | Ghost of Tsushima | 49 |
| 128 | Cyberpunk 2077 | 63 |
| 219 | Tomb Raider | 95 |
| 151 | Average FPS | 79 |
| 180 | 1080p High | 99 |
| 151 | 1080p Ultra | 79 |
| 117 | 1440p Ultra | 57 |
| 69 | 4K Ultra | 31 |
| Low | Margin of Error | Low |
| 196756 | GB6 Compute Score | 91033 |
| 239.8 img/sec | Background Blur | 154.5 img/sec |
| 156.8 img/sec | Face Detection | 94.6 img/sec |
| 10.8 Gpixels/sec | Horizon Detection | 3.36 Gpixels/sec |
| 14.8 Gpixels/sec | Edge Detection | 4.21 Gpixels/sec |
| 11.9 Gpixels/sec | Gaussian Blur | 4.26 Gpixels/sec |
| 1.53 Gpixels/sec | Feature Matching | 1.07 Gpixels/sec |
| 889.6 Gpixels/sec | Stereo Matching | 414.3 Gpixels/sec |
| 26054.6 FPS | Particle Physics | 13519.1 FPS |
| OpenCL | API | OpenCL |
| 26777 | G3D Mark Score | 14357 |
| 1095 | G2D Mark | 760 |
| 222 FPS | DirectX 11 | 128 FPS |
| 109 FPS | DirectX 12 | 67 FPS |
| 15025 Ops/s | GPU Compute | 5169 Ops/s |
| 25945 | GB6 ML Single Precision | 16186 |
| 38430 | GB6 ML Half Precision | 31589 |
| 15331 | GB6 ML Quantized | 13082 |
| 9747 | Image Classification (SP) | 6724 |
| 26654 | Image Segmentation (HP) | 20455 |
| 21475 | Image Super Resolution (Q) | 17332 |
| 49813 | Face Detection (HP) | 37078 |
| 135370 | Pose Estimation (Q) | 68680 |
| 2796 | Text Classification (SP) | 2764 |
| 4757 | Machine Translation (HP) | 5076 |
| 12924 | Object Detection (SP) | 8520 |
| 36756 | Depth Estimation (Q) | 32304 |
| 274032 | Style Transfer (SP) | 110367 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 186 GPixel/s | Pixel Fill Rate | 48-85 GPixel/s |
| 533 GTexel/s | Texture Fill Rate | 120-213 GTexel/s |
| 34.1 TFLOPS | FLOPS (FP32) | 7.7-13.6 TFLOPS |
| GDDR6X | Memory Type | GDDR7 |
| 12 GB | Memory Size | 8 GB |
| 1188 MHz | Memory Clock | 1750 MHz |
| 19000 Mbps | Effective Memory Speed | 24000 Mbps |
| 384-bit | Bus | 128-bit |
| No | ECC | No |
| 912 GB/s | Memory Bandwidth | 384 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 5.0 x16 |
| 350 W | TGP | 35-115 W (configurable) |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 5 nm |
| 628 mm² | Die Size | 149 mm² |
| 28 billion | Transistor Count | 16.9 billion |
| 44.59 MTr/mm² | Transistor Density | 113.42 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | DLSS 4 |
| 1.4a | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 3, 2021 | Released | June 24, 2025 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Gaming |
| High-end | Segment | Mid-range |
| Ampere | Architecture | Blackwell 2.0 |
| GA102 | GPU Codename | GB207 |
| -Intel Core i9 12900Kor above | Recommended CPU | -Intel Core Ultra 5 245HXor above |
| 21408 | Steel Nomad Lite Score | 9532 |
| 19632 | Time Spy | 9528 |
| 96597 | Solar Bay | 42379 |
| 13265 | Port Royal | 5774 |
| 47867 | Fire Strike | 25853 |
| 42716 | Wild Life Extreme | 17822 |
| 144955 | Night Raid | 90582 |
| 1365 MHz | Base Clock | 1020-1500 MHz (configurable) |
| 1665 MHz | Boost Clock | 1500-2662 MHz (configurable) |
| 10240 | Shading Units | 2560 |
| 320 | Texture Mapping Units (TMUs) | 80 |
| 112 | Render Output Units (ROPs) | 32 |
| 80 | Compute Units (Pipelines) | 20 |
| 320 | Tensor Cores | 80 |
| 80 | Ray-tracing Cores | 20 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 6MB shared | L2 Cache | 32MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |