Quick/Comparisons
39 | Gaming | 4 |
45 | Workstation | 10 |
35 | AI/ML |
Compare with something else?
Compare GeForce RTX 3080 with another →2 |
39 | Energy Efficiency | 71 |
40 | Quick Comparison Final Score | 17 |
| GA104 (GN20-E7) | Graphics Processor | Picasso |
| 6144 | Cores | 192 |
| 192 / 96 | TMUs / ROPs | 12 / 4 |
| 3258.81 | Blender GPU | — |
| 84 | Forza Horizon 5 | — |
| 127 | The Witcher 3 | — |
| 165 | Counter-Strike 2 | — |
| 104 | Far Cry 6 | — |
| 70 | Hogwarts Legacy | — |
| 98 | Call of Duty | — |
| 66 | Ghost of Tsushima | — |
| 84 | Cyberpunk 2077 | — |
| 129 | Tomb Raider | — |
| 103 | Average FPS | — |
| 125 | 1080p High | — |
| 103 | 1080p Ultra | — |
| 76 | 1440p Ultra | — |
| 44 | 4K Ultra | — |
| Low | Margin of Error | — |
| 128827 | GB6 Compute Score | 4457 |
| 211 img/sec | Background Blur | 10.1 img/sec |
| 123.6 img/sec | Face Detection | 4.97 img/sec |
| 5.78 Gpixels/sec | Horizon Detection | 0.16 Gpixels/sec |
| 8.03 Gpixels/sec | Edge Detection | 0.33 Gpixels/sec |
| 6.25 Gpixels/sec | Gaussian Blur | 0.22 Gpixels/sec |
| 1.17 Gpixels/sec | Feature Matching | 0.04 Gpixels/sec |
| 543.2 Gpixels/sec | Stereo Matching | 14.1 Gpixels/sec |
| 17774.9 FPS | Particle Physics | 500.2 FPS |
| OpenCL | API | OpenCL |
| 16147 | G3D Mark Score | 892 |
| 630 | G2D Mark | 302 |
| 145 FPS | DirectX 11 | 7 FPS |
| 71 FPS | DirectX 12 | 4 FPS |
| 7126 Ops/s | GPU Compute | 442 Ops/s |
| 18354 | GB6 ML Single Precision | 1122 |
| 29767 | GB6 ML Half Precision | 1342 |
| 11487 | GB6 ML Quantized | 815 |
| 6773 | Image Classification (SP) | 476 |
| 19587 | Image Segmentation (HP) | 498 |
| 15553 | Image Super Resolution (Q) | 982 |
| 35885 | Face Detection (HP) | 1535 |
| 82446 | Pose Estimation (Q) | 2770 |
| 2830 | Text Classification (SP) | 430 |
| 4019 | Machine Translation (HP) | 706 |
| 8380 | Object Detection (SP) | 532 |
| 28597 | Depth Estimation (Q) | 1792 |
| 184715 | Style Transfer (SP) | 5517 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 120-164 GPixel/s | Pixel Fill Rate | 4-5 GPixel/s |
| 239-328 GTexel/s | Texture Fill Rate | 12-14 GTexel/s |
| 15.3-21 TFLOPS | FLOPS (FP32) | 0.4-0.5 TFLOPS |
| GDDR6 | Memory Type | System Shared |
| 8-16 GB | Memory Size | System RAM Dependent |
| 1500-1750 MHz | Memory Clock | System RAM Dependent |
| 12000-14000 Mbps | Effective Memory Speed | System RAM Dependent |
| 256-bit | Bus | — |
| No | ECC | No |
| 448 GB/s | Memory Bandwidth | — |
| PCIe 4.0 x16 | Interface | IGP |
| 80-165 W (configurable) | TGP | 15 W |
| Samsung | Manufacturing | GlobalFoundries |
| 8 nm | Fabrication Process | 14 nm |
| 392 mm² | Die Size | 210 mm² |
| 17.4 billion | Transistor Count | 4.94 billion |
| 44.39 MTr/mm² | Transistor Density | 23.52 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.2.131 |
| 4.6 | OpenGL | 4.6 |
| 2 | OpenCL | 2 |
| 8.6 | CUDA | — |
| Yes | Ray Tracing | No |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | — |
| Nvidia | Vendor | Amd |
| Discrete | Build | Integrated |
| January 12, 2021 | Released | January 1, 2019 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Generic |
| High-end | Segment | Entry-level |
| Ampere | Architecture | GCN 5.0 |
| GA104 (GN20-E7) | GPU Codename | Picasso |
| -Intel Core i9 12900Hor above | Recommended CPU | -AMD Ryzen 3 3200Uor above |
| 11592 | Steel Nomad Lite Score | 390 |
| 11991 | Time Spy | 412 |
| 50371 | Solar Bay | — |
| 7201 | Port Royal | — |
| 29067 | Fire Strike | 1448 |
| 24760 | Wild Life Extreme | 867 |
| 81949 | Night Raid | 6135 |
| 780-1350 MHz (configurable) | Base Clock | 300 MHz |
| 1245-1710 MHz (configurable) | Boost Clock | 1000-1200 MHz (configurable) |
| 6144 | Shading Units | 192 |
| 192 | Texture Mapping Units (TMUs) | 12 |
| 96 | Render Output Units (ROPs) | 4 |
| 48 | Compute Units (Pipelines) | 3 |
| 192 | Tensor Cores | No |
| 48 | Ray-tracing Cores | No |
| 128KB per cluster | L1 Cache | — |
| 4MB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |