Quick/Comparisons
39 | Gaming | 66 |
45 | Workstation | 56 |
35 | AI/ML |
Compare with something else?
Compare GeForce RTX 3080 with another →63 |
39 | Energy Efficiency | 49 |
40 | Quick Comparison Final Score | 62 |
| GA104 (GN20-E7) | Graphics Processor | Navi 48 |
| 6144 | Cores | 3584 |
| 192 / 96 | TMUs / ROPs | 224 / 128 |
| 3258.81 | Blender GPU | 2749.68 |
| 84 | Forza Horizon 5 | 156 |
| 127 | The Witcher 3 | 217 |
| 165 | Counter-Strike 2 | 218 |
| 104 | Far Cry 6 | 164 |
| 70 | Hogwarts Legacy | 123 |
| 98 | Call of Duty | 206 |
| 66 | Ghost of Tsushima | 123 |
| 84 | Cyberpunk 2077 | 149 |
| 129 | Tomb Raider | 240 |
| 103 | Average FPS | 177 |
| 125 | 1080p High | 213 |
| 103 | 1080p Ultra | 177 |
| 76 | 1440p Ultra | 139 |
| 44 | 4K Ultra | 82 |
| Low | Margin of Error | Low |
| 128827 | GB6 Compute Score | 149949 |
| 211 img/sec | Background Blur | 377.5 img/sec |
| 123.6 img/sec | Face Detection | 221.3 img/sec |
| 5.78 Gpixels/sec | Horizon Detection | 6.4 Gpixels/sec |
| 8.03 Gpixels/sec | Edge Detection | 8.99 Gpixels/sec |
| 6.25 Gpixels/sec | Gaussian Blur | 8.52 Gpixels/sec |
| 1.17 Gpixels/sec | Feature Matching | 1.36 Gpixels/sec |
| 543.2 Gpixels/sec | Stereo Matching | 606 Gpixels/sec |
| 17774.9 FPS | Particle Physics | 8521.2 FPS |
| OpenCL | API | OpenCL |
| 16147 | G3D Mark Score | 25389 |
| 630 | G2D Mark | 1265 |
| 145 FPS | DirectX 11 | 280 FPS |
| 71 FPS | DirectX 12 | 74 FPS |
| 7126 Ops/s | GPU Compute | 14791 Ops/s |
| 18354 | GB6 ML Single Precision | 37056 |
| 29767 | GB6 ML Half Precision | 54866 |
| 11487 | GB6 ML Quantized | 29946 |
| 6773 | Image Classification (SP) | 15375 |
| 19587 | Image Segmentation (HP) | 37834 |
| 15553 | Image Super Resolution (Q) | 43910 |
| 35885 | Face Detection (HP) | 67858 |
| 82446 | Pose Estimation (Q) | 172939 |
| 2830 | Text Classification (SP) | 4469 |
| 4019 | Machine Translation (HP) | 8499 |
| 8380 | Object Detection (SP) | 15393 |
| 28597 | Depth Estimation (Q) | 66890 |
| 184715 | Style Transfer (SP) | 365633 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 120-164 GPixel/s | Pixel Fill Rate | 323 GPixel/s |
| 239-328 GTexel/s | Texture Fill Rate | 564 GTexel/s |
| 15.3-21 TFLOPS | FLOPS (FP32) | 36.1 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 8-16 GB | Memory Size | 16 GB |
| 1500-1750 MHz | Memory Clock | 2518 MHz |
| 12000-14000 Mbps | Effective Memory Speed | 20100 Mbps |
| 256-bit | Bus | 256-bit |
| No | ECC | No |
| 448 GB/s | Memory Bandwidth | 640 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 5.0 x16 |
| 80-165 W (configurable) | TGP | 220 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 4 nm |
| 392 mm² | Die Size | 356.5 mm² |
| 17.4 billion | Transistor Count | 53.9 billion |
| 44.39 MTr/mm² | Transistor Density | 151.19 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 2 | OpenCL | 2.2 |
| 8.6 | CUDA | No |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | 2.1a |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| January 12, 2021 | Released | January 7, 2025 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | High-end |
| Ampere | Architecture | RDNA 4.0 |
| GA104 (GN20-E7) | GPU Codename | Navi 48 |
| -Intel Core i9 12900Hor above | Recommended CPU | -Intel Core Ultra 5 245Kor above |
| 11592 | Steel Nomad Lite Score | 22783 |
| 11991 | Time Spy | 26826 |
| 50371 | Solar Bay | 105512 |
| 7201 | Port Royal | 16089 |
| 29067 | Fire Strike | 60226 |
| 24760 | Wild Life Extreme | 48184 |
| 81949 | Night Raid | 176216 |
| 780-1350 MHz (configurable) | Base Clock | 1330 MHz |
| 1245-1710 MHz (configurable) | Boost Clock | 2520 MHz |
| 6144 | Shading Units | 3584 |
| 192 | Texture Mapping Units (TMUs) | 224 |
| 96 | Render Output Units (ROPs) | 128 |
| 48 | Compute Units (Pipelines) | 56 |
| 192 | Tensor Cores | 112 |
| 48 | Ray-tracing Cores | 56 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 4MB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 4 IPC |