Quick/Comparisons
39 | Gaming | 39 |
45 | Workstation | 41 |
35 | AI/ML |
Compare with something else?
Compare GeForce RTX 3080 with another →34 |
39 | Energy Efficiency | 68 |
40 | Quick Comparison Final Score | 44 |
| GA104 (GN20-E7) | Graphics Processor | GB206 |
| 6144 | Cores | 3328 |
| 192 / 96 | TMUs / ROPs | 104 / 48 |
| 3258.81 | Blender GPU | 3486.18 |
| 84 | Forza Horizon 5 | 88 |
| 127 | The Witcher 3 | 124 |
| 165 | Counter-Strike 2 | 169 |
| 104 | Far Cry 6 | 104 |
| 70 | Hogwarts Legacy | 73 |
| 98 | Call of Duty | 102 |
| 66 | Ghost of Tsushima | 66 |
| 84 | Cyberpunk 2077 | 83 |
| 129 | Tomb Raider | 131 |
| 103 | Average FPS | 104 |
| 125 | 1080p High | 127 |
| 103 | 1080p Ultra | 104 |
| 76 | 1440p Ultra | 77 |
| 44 | 4K Ultra | 44 |
| Low | Margin of Error | Low |
| 128827 | GB6 Compute Score | 116707 |
| 211 img/sec | Background Blur | 190.8 img/sec |
| 123.6 img/sec | Face Detection | 115.9 img/sec |
| 5.78 Gpixels/sec | Horizon Detection | 4.17 Gpixels/sec |
| 8.03 Gpixels/sec | Edge Detection | 5.28 Gpixels/sec |
| 6.25 Gpixels/sec | Gaussian Blur | 7.1 Gpixels/sec |
| 1.17 Gpixels/sec | Feature Matching | 1.32 Gpixels/sec |
| 543.2 Gpixels/sec | Stereo Matching | 523.3 Gpixels/sec |
| 17774.9 FPS | Particle Physics | 16169.3 FPS |
| OpenCL | API | OpenCL |
| 16147 | G3D Mark Score | 16865 |
| 630 | G2D Mark | 854 |
| 145 FPS | DirectX 11 | 163 FPS |
| 71 FPS | DirectX 12 | 79 FPS |
| 7126 Ops/s | GPU Compute | 6246 Ops/s |
| 18354 | GB6 ML Single Precision | 18679 |
| 29767 | GB6 ML Half Precision | 35323 |
| 11487 | GB6 ML Quantized | 14707 |
| 6773 | Image Classification (SP) | 7525 |
| 19587 | Image Segmentation (HP) | 23623 |
| 15553 | Image Super Resolution (Q) | 19973 |
| 35885 | Face Detection (HP) | 41164 |
| 82446 | Pose Estimation (Q) | 77589 |
| 2830 | Text Classification (SP) | 2880 |
| 4019 | Machine Translation (HP) | 5811 |
| 8380 | Object Detection (SP) | 9966 |
| 28597 | Depth Estimation (Q) | 37206 |
| 184715 | Style Transfer (SP) | 136961 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 120-164 GPixel/s | Pixel Fill Rate | 70-120 GPixel/s |
| 239-328 GTexel/s | Texture Fill Rate | 151-260 GTexel/s |
| 15.3-21 TFLOPS | FLOPS (FP32) | 9.7-16.6 TFLOPS |
| GDDR6 | Memory Type | GDDR7 |
| 8-16 GB | Memory Size | 8 GB |
| 1500-1750 MHz | Memory Clock | 1750 MHz |
| 12000-14000 Mbps | Effective Memory Speed | 24000 Mbps |
| 256-bit | Bus | 128-bit |
| No | ECC | No |
| 448 GB/s | Memory Bandwidth | 384 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 5.0 x16 |
| 80-165 W (configurable) | TGP | 45-115 W (configurable) |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 4 nm |
| 392 mm² | Die Size | 181 mm² |
| 17.4 billion | Transistor Count | 21.9 billion |
| 44.39 MTr/mm² | Transistor Density | 120.99 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.2 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 2 | OpenCL | 3 |
| 8.6 | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | DLSS 4 |
| 1.4a | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 12, 2021 | Released | April 14, 2025 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Gaming |
| High-end | Segment | Mid-range |
| Ampere | Architecture | Blackwell 2.0 |
| GA104 (GN20-E7) | GPU Codename | GB206 |
| -Intel Core i9 12900Hor above | Recommended CPU | -Intel Core Ultra 5 245HXor above |
| 11592 | Steel Nomad Lite Score | 11858 |
| 11991 | Time Spy | 12013 |
| 50371 | Solar Bay | 52525 |
| 7201 | Port Royal | 7419 |
| 29067 | Fire Strike | 31691 |
| 24760 | Wild Life Extreme | 21567 |
| 81949 | Night Raid | 116013 |
| 780-1350 MHz (configurable) | Base Clock | 952-1455 MHz (configurable) |
| 1245-1710 MHz (configurable) | Boost Clock | 1455-2497 MHz (configurable) |
| 6144 | Shading Units | 3328 |
| 192 | Texture Mapping Units (TMUs) | 104 |
| 96 | Render Output Units (ROPs) | 48 |
| 48 | Compute Units (Pipelines) | 26 |
| 192 | Tensor Cores | 104 |
| 48 | Ray-tracing Cores | 26 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 4MB shared | L2 Cache | 32MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |