Quick/Comparisons
The GeForce RTX 4080 SUPER dominates in gaming performance with a score of 78, significantly outpacing the GeForce RTX 3080 Laptop's score of 39.
The GeForce RTX 3080 Laptop and GeForce RTX 4080 SUPER are closely matched in content creation, with scores of 45 and 76 respectively, resulting in a tie.
The GeForce RTX 4080 SUPER excels in AI and machine learning with a score of 66, outperforming the GeForce RTX 3080 Laptop's score of 35.
39 | Gaming | 78 |
45 | Workstation | 76 |
35 | AI/ML | 66 |
39 | Energy Efficiency | 46 |
40 | Quick Comparison Final Score | 75 |
| GA104 (GN20-E7) | Graphics Processor | AD103 |
| 6144 | Cores | 10240 |
| 192 / 96 | TMUs / ROPs | 320 / 112 |
| 3258.81 | Blender GPU | 8420.48 |
| 84 | Forza Horizon 5 | 171 |
| 127 | The Witcher 3 | 210 |
| 165 | Counter-Strike 2 | 223 |
| 104 | Far Cry 6 | 166 |
| 70 | Hogwarts Legacy | 137 |
| 98 | Call of Duty | 216 |
| 66 | Ghost of Tsushima | 122 |
| 84 | Cyberpunk 2077 | 177 |
| 129 | Tomb Raider | 265 |
| 103 | Average FPS | 187 |
| 125 | 1080p High | 221 |
| 103 | 1080p Ultra | 187 |
| 76 | 1440p Ultra | 149 |
| 44 | 4K Ultra | 87 |
| Low | Margin of Error | Low |
| 128827 | GB6 Compute Score | 250691 |
| 211 img/sec | Background Blur | 279.5 img/sec |
| 123.6 img/sec | Face Detection | 220.1 img/sec |
| 5.78 Gpixels/sec | Horizon Detection | 11 Gpixels/sec |
| 8.03 Gpixels/sec | Edge Detection | 15.2 Gpixels/sec |
| 6.25 Gpixels/sec | Gaussian Blur | 16.2 Gpixels/sec |
| 1.17 Gpixels/sec | Feature Matching | 2.08 Gpixels/sec |
| 543.2 Gpixels/sec | Stereo Matching | 1370 Gpixels/sec |
| 17774.9 FPS | Particle Physics | 37199.7 FPS |
| OpenCL | API | OpenCL |
| 16147 | G3D Mark Score | 34252 |
| 630 | G2D Mark | 1278 |
| 145 FPS | DirectX 11 | 300 FPS |
| 71 FPS | DirectX 12 | 134 FPS |
| 7126 Ops/s | GPU Compute | 19639 Ops/s |
| 18354 | GB6 ML Single Precision | 36883 |
| 29767 | GB6 ML Half Precision | 54286 |
| 11487 | GB6 ML Quantized | 28474 |
| 6773 | Image Classification (SP) | 12453 |
| 19587 | Image Segmentation (HP) | 34467 |
| 15553 | Image Super Resolution (Q) | 43534 |
| 35885 | Face Detection (HP) | 70300 |
| 82446 | Pose Estimation (Q) | 242331 |
| 2830 | Text Classification (SP) | 3767 |
| 4019 | Machine Translation (HP) | 6614 |
| 8380 | Object Detection (SP) | 18301 |
| 28597 | Depth Estimation (Q) | 66477 |
| 184715 | Style Transfer (SP) | 417906 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 120-164 GPixel/s | Pixel Fill Rate | 286 GPixel/s |
| 239-328 GTexel/s | Texture Fill Rate | 816 GTexel/s |
| 15.3-21 TFLOPS | FLOPS (FP32) | 52.2 TFLOPS |
| GDDR6 | Memory Type | GDDR6X |
| 8-16 GB | Memory Size | 16 GB |
| 1500-1750 MHz | Memory Clock | 1438 MHz |
| 12000-14000 Mbps | Effective Memory Speed | 23000 Mbps |
| 256-bit | Bus | 256-bit |
| No | ECC | No |
| 448 GB/s | Memory Bandwidth | 736.3 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x16 |
| 80-165 W (configurable) | TGP | 320 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 5 nm |
| 392 mm² | Die Size | 379 mm² |
| 17.4 billion | Transistor Count | 45 billion |
| 44.39 MTr/mm² | Transistor Density | 118.73 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 2 | OpenCL | 3 |
| 8.6 | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | DLSS 3 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 12, 2021 | Released | January 31, 2024 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | High-end |
| Ampere | Architecture | Ada Lovelace |
| GA104 (GN20-E7) | GPU Codename | AD103 |
| -Intel Core i9 12900Hor above | Recommended CPU | -Intel Core i7 14700Kor above |
| 11592 | Steel Nomad Lite Score | 30711 |
| 11991 | Time Spy | 28279 |
| 50371 | Solar Bay | 138998 |
| 7201 | Port Royal | 18348 |
| 29067 | Fire Strike | 63714 |
| 24760 | Wild Life Extreme | 60015 |
| 81949 | Night Raid | 180412 |
| 780-1350 MHz (configurable) | Base Clock | 2295 MHz |
| 1245-1710 MHz (configurable) | Boost Clock | 2550 MHz |
| 6144 | Shading Units | 10240 |
| 192 | Texture Mapping Units (TMUs) | 320 |
| 96 | Render Output Units (ROPs) | 112 |
| 48 | Compute Units (Pipelines) | 80 |
| 192 | Tensor Cores | 320 |
| 48 | Ray-tracing Cores | 80 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 4MB shared | L2 Cache | 64MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
Compare with something else?
Compare GeForce RTX 3080 with another →