Quick/Comparisons
25 | Workstation | 56 |
18 | AI/ML | 43 |
59 | Energy Efficiency |
Compare with something else?
Compare GeForce RTX 3050 with another →35 |
27 | Quick Comparison Final Score | 54 |
18 | Gaming | 55 |
| GA107 | Graphics Processor | GA102 |
| 2048 | Cores | 8704 |
| 64 / 40 | TMUs / ROPs | 272 / 96 |
| 1162.84 | Blender GPU | 4812.92 |
| 44 | Forza Horizon 5 | 114 |
| 55 | The Witcher 3 | 163 |
| 80 | Counter-Strike 2 | 205 |
| 53 | Far Cry 6 | 137 |
| 27 | Hogwarts Legacy | 97 |
| 39 | Call of Duty | 146 |
| 24 | Ghost of Tsushima | 90 |
| 34 | Cyberpunk 2077 | 121 |
| 59 | Tomb Raider | 193 |
| 46 | Average FPS | 141 |
| 60 | 1080p High | 167 |
| 46 | 1080p Ultra | 141 |
| 32 | 1440p Ultra | 109 |
| 17 | 4K Ultra | 63 |
| Low | Margin of Error | Low |
| 58733 | GB6 Compute Score | 161903 |
| 88.6 img/sec | Background Blur | 217.3 img/sec |
| 57.3 img/sec | Face Detection | 141.9 img/sec |
| 2.53 Gpixels/sec | Horizon Detection | 8.19 Gpixels/sec |
| 3.33 Gpixels/sec | Edge Detection | 11 Gpixels/sec |
| 2.55 Gpixels/sec | Gaussian Blur | 8.43 Gpixels/sec |
| 0.76 Gpixels/sec | Feature Matching | 1.29 Gpixels/sec |
| 256.5 Gpixels/sec | Stereo Matching | 780.7 Gpixels/sec |
| 7465.5 FPS | Particle Physics | 22538.5 FPS |
| OpenCL | API | OpenCL |
| 9493 | G3D Mark Score | 25030 |
| 490 | G2D Mark | 1062 |
| 71 FPS | DirectX 11 | 207 FPS |
| 46 FPS | DirectX 12 | 100 FPS |
| 3860 Ops/s | GPU Compute | 14154 Ops/s |
| 10038 | GB6 ML Single Precision | 24003 |
| 19152 | GB6 ML Half Precision | 36895 |
| 6984 | GB6 ML Quantized | 14629 |
| 4349 | Image Classification (SP) | 9439 |
| 11416 | Image Segmentation (HP) | 25471 |
| 8973 | Image Super Resolution (Q) | 19892 |
| 18927 | Face Detection (HP) | 46956 |
| 34631 | Pose Estimation (Q) | 104704 |
| 2269 | Text Classification (SP) | 2712 |
| 3539 | Machine Translation (HP) | 4828 |
| 5046 | Object Detection (SP) | 12153 |
| 15772 | Depth Estimation (Q) | 36822 |
| 75260 | Style Transfer (SP) | 246005 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 42-70 GPixel/s | Pixel Fill Rate | 164 GPixel/s |
| 68-111 GTexel/s | Texture Fill Rate | 465 GTexel/s |
| 4.3-7.1 TFLOPS | FLOPS (FP32) | 29.8 TFLOPS |
| GDDR6 | Memory Type | GDDR6X |
| 4 GB | Memory Size | 10 GB |
| 1500 MHz | Memory Clock | 1188 MHz |
| 12000 Mbps | Effective Memory Speed | 19000 Mbps |
| 128-bit | Bus | 320-bit |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | 760.3 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x16 |
| 35-95 W (configurable) | TGP | 320 W |
| Samsung | Manufacturing | Samsung |
| 8 nm | Fabrication Process | 8 nm |
| 200 mm² | Die Size | 628 mm² |
| 8.7 billion | Transistor Count | 28 billion |
| 43.5 MTr/mm² | Transistor Density | 44.59 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | 8.6 |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | DLSS 2 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 1, 2021 | Released | September 1, 2020 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Ampere | Architecture | Ampere |
| GA107 | GPU Codename | GA102 |
| — | Recommended CPU | -Intel Core i7 12700Kor above |
| 4914 | Steel Nomad Lite Score | 19046 |
| 4884 | Time Spy | 17664 |
| 21603 | Solar Bay | 85890 |
| 552 | Port Royal | 11597 |
| 12561 | Fire Strike | 42468 |
| 9421 | Wild Life Extreme | 37899 |
| 53654 | Night Raid | 132892 |
| 712-1530 MHz (configurable) | Base Clock | 1440 MHz |
| 1057-1740 MHz (configurable) | Boost Clock | 1710 MHz |
| 2048 | Shading Units | 8704 |
| 64 | Texture Mapping Units (TMUs) | 272 |
| 40 | Render Output Units (ROPs) | 96 |
| 16 | Compute Units (Pipelines) | 68 |
| 64 | Tensor Cores | 272 |
| 16 | Ray-tracing Cores | 68 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 2MB shared | L2 Cache | 5MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |