Quick/Comparisons
35 | Gaming | 55 |
41 | Workstation | 56 |
34 | AI/ML |
Compare with something else?
Compare GeForce RTX 2080 with another →43 |
27 | Energy Efficiency | 35 |
37 | Quick Comparison Final Score | 54 |
| TU104 | Graphics Processor | GA102 |
| 2944 | Cores | 8704 |
| 184 / 64 | TMUs / ROPs | 272 / 96 |
| 2335.41 | Blender GPU | 4812.92 |
| 81 | Forza Horizon 5 | 114 |
| 120 | The Witcher 3 | 163 |
| 160 | Counter-Strike 2 | 205 |
| 99 | Far Cry 6 | 137 |
| 65 | Hogwarts Legacy | 97 |
| 93 | Call of Duty | 146 |
| 62 | Ghost of Tsushima | 90 |
| 75 | Cyberpunk 2077 | 121 |
| 123 | Tomb Raider | 193 |
| 98 | Average FPS | 141 |
| 119 | 1080p High | 167 |
| 98 | 1080p Ultra | 141 |
| 72 | 1440p Ultra | 109 |
| 40 | 4K Ultra | 63 |
| Low | Margin of Error | Low |
| 6.2 Gpixels/sec | Edge Detection | 11 Gpixels/sec |
| 6.56 Gpixels/sec | Gaussian Blur | 8.43 Gpixels/sec |
| 1.3 Gpixels/sec | Feature Matching | 1.29 Gpixels/sec |
| 499.7 Gpixels/sec | Stereo Matching | 780.7 Gpixels/sec |
| 15858.8 FPS | Particle Physics | 22538.5 FPS |
| OpenCL | API | OpenCL |
| 118637 | GB6 Compute Score | 161903 |
| 191.8 img/sec | Background Blur | 217.3 img/sec |
| 115.9 img/sec | Face Detection | 141.9 img/sec |
| 4.74 Gpixels/sec | Horizon Detection | 8.19 Gpixels/sec |
| 18607 | G3D Mark Score | 25030 |
| 900 | G2D Mark | 1062 |
| 159 FPS | DirectX 11 | 207 FPS |
| 71 FPS | DirectX 12 | 100 FPS |
| 7761 Ops/s | GPU Compute | 14154 Ops/s |
| 17223 | GB6 ML Single Precision | 24003 |
| 28694 | GB6 ML Half Precision | 36895 |
| 11608 | GB6 ML Quantized | 14629 |
| 7122 | Image Classification (SP) | 9439 |
| 17897 | Image Segmentation (HP) | 25471 |
| 16120 | Image Super Resolution (Q) | 19892 |
| 34245 | Face Detection (HP) | 46956 |
| 69601 | Pose Estimation (Q) | 104704 |
| 2181 | Text Classification (SP) | 2712 |
| 4328 | Machine Translation (HP) | 4828 |
| 8748 | Object Detection (SP) | 12153 |
| 28373 | Depth Estimation (Q) | 36822 |
| 154510 | Style Transfer (SP) | 246005 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 109 GPixel/s | Pixel Fill Rate | 164 GPixel/s |
| 315 GTexel/s | Texture Fill Rate | 465 GTexel/s |
| 10.1 TFLOPS | FLOPS (FP32) | 29.8 TFLOPS |
| GDDR6 | Memory Type | GDDR6X |
| 8 GB | Memory Size | 10 GB |
| 1750 MHz | Memory Clock | 1188 MHz |
| 14000 Mbps | Effective Memory Speed | 19000 Mbps |
| 256-bit | Bus | 320-bit |
| No | ECC | No |
| 448 GB/s | Memory Bandwidth | 760.3 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 215 W | TGP | 320 W |
| TSMC | Manufacturing | Samsung |
| 12 nm | Fabrication Process | 8 nm |
| 545 mm² | Die Size | 628 mm² |
| 13 billion | Transistor Count | 28 billion |
| 23.85 MTr/mm² | Transistor Density | 44.59 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 7.5 | CUDA | 8.6 |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | DLSS 2 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| September 20, 2018 | Released | September 1, 2020 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | High-end |
| Turing | Architecture | Ampere |
| TU104 | GPU Codename | GA102 |
| -AMD Ryzen 9 9900Xor above | Recommended CPU | -Intel Core i7 12700Kor above |
| 10886 | Steel Nomad Lite Score | 19046 |
| 11079 | Time Spy | 17664 |
| 49857 | Solar Bay | 85890 |
| 6459 | Port Royal | 11597 |
| 27671 | Fire Strike | 42468 |
| 22290 | Wild Life Extreme | 37899 |
| 100751 | Night Raid | 132892 |
| 1515 MHz | Base Clock | 1440 MHz |
| 1710 MHz | Boost Clock | 1710 MHz |
| 2944 | Shading Units | 8704 |
| 184 | Texture Mapping Units (TMUs) | 272 |
| 64 | Render Output Units (ROPs) | 96 |
| 46 | Compute Units (Pipelines) | 68 |
| 368 | Tensor Cores | 272 |
| 46 | Ray-tracing Cores | 68 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 4MB shared | L2 Cache | 5MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |