Quick/Comparisons
44 | Gaming | 45 |
48 | Workstation | 47 |
39 | AI/ML |
Compare with something else?
Compare GeForce RTX 2080 with another →44 |
27 | Energy Efficiency | 36 |
44 | Quick Comparison Final Score | 45 |
| TU102 | Graphics Processor | Navi 21 |
| 4352 | Cores | 3840 |
| 272 / 88 | TMUs / ROPs | 240 / 96 |
| 3046.64 | Blender GPU | 1894.91 |
| 101 | Forza Horizon 5 | 116 |
| 144 | The Witcher 3 | 152 |
| 199 | Counter-Strike 2 | 186 |
| 122 | Far Cry 6 | 125 |
| 82 | Hogwarts Legacy | 88 |
| 118 | Call of Duty | 134 |
| 78 | Ghost of Tsushima | 90 |
| 98 | Cyberpunk 2077 | 98 |
| 155 | Tomb Raider | 168 |
| 122 | Average FPS | 129 |
| 145 | 1080p High | 157 |
| 122 | 1080p Ultra | 129 |
| 92 | 1440p Ultra | 95 |
| 52 | 4K Ultra | 55 |
| Low | Margin of Error | Low |
| 144745 | GB6 Compute Score | 135060 |
| 211 img/sec | Background Blur | 298.6 img/sec |
| 141.3 img/sec | Face Detection | 186.2 img/sec |
| 6.24 Gpixels/sec | Horizon Detection | 4.75 Gpixels/sec |
| 8.1 Gpixels/sec | Edge Detection | 6.68 Gpixels/sec |
| 9.22 Gpixels/sec | Gaussian Blur | 5.58 Gpixels/sec |
| 1.46 Gpixels/sec | Feature Matching | 1.16 Gpixels/sec |
| 627.3 Gpixels/sec | Stereo Matching | 579 Gpixels/sec |
| 16980.5 FPS | Particle Physics | 18755.1 FPS |
| OpenCL | API | OpenCL |
| 21477 | G3D Mark Score | 22023 |
| 927 | G2D Mark | 998 |
| 192 FPS | DirectX 11 | 212 FPS |
| 83 FPS | DirectX 12 | 89 FPS |
| 9906 Ops/s | GPU Compute | 10764 Ops/s |
| 19878 | GB6 ML Single Precision | 25097 |
| 31237 | GB6 ML Half Precision | 27988 |
| 12663 | GB6 ML Quantized | 19116 |
| 8213 | Image Classification (SP) | 11245 |
| 19891 | Image Segmentation (HP) | 13617 |
| 17598 | Image Super Resolution (Q) | 27747 |
| 39785 | Face Detection (HP) | 38124 |
| 84003 | Pose Estimation (Q) | 119493 |
| 2062 | Text Classification (SP) | 2425 |
| 4192 | Machine Translation (HP) | 5228 |
| 10444 | Object Detection (SP) | 11986 |
| 31856 | Depth Estimation (Q) | 46083 |
| 207773 | Style Transfer (SP) | 281860 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 136 GPixel/s | Pixel Fill Rate | 202 GPixel/s |
| 420 GTexel/s | Texture Fill Rate | 505 GTexel/s |
| 13.4 TFLOPS | FLOPS (FP32) | 16.2 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 11 GB | Memory Size | 16 GB |
| 1750 MHz | Memory Clock | 2000 MHz |
| 14000 Mbps | Effective Memory Speed | 16000 Mbps |
| 352-bit | Bus | 256-bit |
| No | ECC | No |
| 616 GB/s | Memory Bandwidth | 512 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 250 W | TGP | 250 W |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 7 nm |
| 754 mm² | Die Size | 520 mm² |
| 18 billion | Transistor Count | 26 billion |
| 23.87 MTr/mm² | Transistor Density | 50 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 7.5 | CUDA | — |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| September 27, 2018 | Released | October 28, 2020 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | High-end |
| Turing | Architecture | RDNA 2.0 |
| TU102 | GPU Codename | Navi 21 |
| -Intel Core i9 9900Kor above | Recommended CPU | -Intel Core i5 12600or above |
| 14284 | Steel Nomad Lite Score | 14548 |
| 14656 | Time Spy | 16220 |
| 64076 | Solar Bay | 64755 |
| 9109 | Port Royal | 8137 |
| 35666 | Fire Strike | 44377 |
| 29554 | Wild Life Extreme | 29764 |
| 115500 | Night Raid | 142721 |
| 1350 MHz | Base Clock | 1700 MHz |
| 1545 MHz | Boost Clock | 2105 MHz |
| 4352 | Shading Units | 3840 |
| 272 | Texture Mapping Units (TMUs) | 240 |
| 88 | Render Output Units (ROPs) | 96 |
| 68 | Compute Units (Pipelines) | — |
| 544 | Tensor Cores | No |
| 68 | Ray-tracing Cores | 60 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 5632KB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |