Quick/Comparisons
The Radeon RX 7900 XTX outperforms the GeForce RTX 2080 SUPER in gaming due to its significantly higher score of 81. Its large 24GB memory pool and RDNA 3.0 architecture contribute to its superior gaming performance.
The GeForce RTX 2080 SUPER takes the lead in content creation with a score of 42, outpacing the Radeon RX 7900 XTX's score of 75. Its Turing architecture and dedicated AI tensor cores provide a slight edge in this use case.
Both the GeForce RTX 2080 SUPER and Radeon RX 7900 XTX have similar scores in AI/ML, with the GeForce RTX 2080 SUPER scoring 32 and the Radeon RX 7900 XTX scoring 74. This close gap makes it a tie in this use case.
37 | Gaming | 81 |
42 | Workstation | 75 |
32 | AI/ML | 74 |
27 | Energy Efficiency | 43 |
38 | Quick Comparison Final Score | 77 |
| TU104 | Graphics Processor | Navi 31 |
| 3072 | Cores | 6144 |
| 192 / 64 | TMUs / ROPs | 384 / 192 |
| 2407.76 | Blender GPU | 4055.35 |
| 86 | Forza Horizon 5 | 174 |
| 121 | The Witcher 3 | 256 |
| 169 | Counter-Strike 2 | 232 |
| 105 | Far Cry 6 | 182 |
| 68 | Hogwarts Legacy | 137 |
| 97 | Call of Duty | 255 |
| 64 | Ghost of Tsushima | 138 |
| 82 | Cyberpunk 2077 | 181 |
| 131 | Tomb Raider | 277 |
| 103 | Average FPS | 204 |
| 124 | 1080p High | 241 |
| 103 | 1080p Ultra | 204 |
| 75 | 1440p Ultra | 159 |
| 42 | 4K Ultra | 94 |
| Low | Margin of Error | Low |
| 122905 | GB6 Compute Score | 224686 |
| 197.1 img/sec | Background Blur | 423.9 img/sec |
| 110.7 img/sec | Face Detection | 270.8 img/sec |
| 5.03 Gpixels/sec | Horizon Detection | 9.23 Gpixels/sec |
| 6.5 Gpixels/sec | Edge Detection | 13.7 Gpixels/sec |
| 7.05 Gpixels/sec | Gaussian Blur | 11.1 Gpixels/sec |
| 1.28 Gpixels/sec | Feature Matching | 1.74 Gpixels/sec |
| 576.8 Gpixels/sec | Stereo Matching | 871 Gpixels/sec |
| 15732.9 FPS | Particle Physics | 29891.2 FPS |
| OpenCL | API | OpenCL |
| 19452 | G3D Mark Score | 31406 |
| 919 | G2D Mark | 1285 |
| 167 FPS | DirectX 11 | 356 FPS |
| 75 FPS | DirectX 12 | 133 FPS |
| 8204 Ops/s | GPU Compute | 17768 Ops/s |
| 16090 | GB6 ML Single Precision | 42092 |
| 26121 | GB6 ML Half Precision | 50673 |
| 10870 | GB6 ML Quantized | 32874 |
| 6780 | Image Classification (SP) | 18608 |
| 15029 | Image Segmentation (HP) | 25385 |
| 15410 | Image Super Resolution (Q) | 45641 |
| 30849 | Face Detection (HP) | 71321 |
| 71857 | Pose Estimation (Q) | 257258 |
| 1983 | Text Classification (SP) | 5240 |
| 3417 | Machine Translation (HP) | 7425 |
| 8214 | Object Detection (SP) | 21335 |
| 26815 | Depth Estimation (Q) | 66140 |
| 148497 | Style Transfer (SP) | 483867 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 116 GPixel/s | Pixel Fill Rate | 480 GPixel/s |
| 348 GTexel/s | Texture Fill Rate | 959 GTexel/s |
| 11.2 TFLOPS | FLOPS (FP32) | 61.4 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 8 GB | Memory Size | 24 GB |
| 1937 MHz | Memory Clock | 2500 MHz |
| 15500 Mbps | Effective Memory Speed | 20000 Mbps |
| 256-bit | Bus | 384-bit |
| No | ECC | No |
| 495.9 GB/s | Memory Bandwidth | 960 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 250 W | TGP | 355 W |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 5 nm |
| 545 mm² | Die Size | 529 mm² |
| 13 billion | Transistor Count | 57 billion |
| 23.85 MTr/mm² | Transistor Density | 107.75 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.2 |
| 7.5 | CUDA | — |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | 2.1 |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| July 23, 2019 | Released | November 3, 2022 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | High-end |
| Turing | Architecture | RDNA 3.0 |
| TU104 | GPU Codename | Navi 31 |
| -Intel Core i9 9900Kor above | Recommended CPU | -Intel Core i7 13700Kor above |
| 11569 | Steel Nomad Lite Score | 29870 |
| 11621 | Time Spy | 30766 |
| 52083 | Solar Bay | 123758 |
| 7001 | Port Royal | 16749 |
| 28788 | Fire Strike | 73217 |
| 23792 | Wild Life Extreme | 58530 |
| 108111 | Night Raid | 184767 |
| 1650 MHz | Base Clock | 1929 MHz |
| 1815 MHz | Boost Clock | 2498 MHz |
| 3072 | Shading Units | 6144 |
| 192 | Texture Mapping Units (TMUs) | 384 |
| 64 | Render Output Units (ROPs) | 192 |
| 48 | Compute Units (Pipelines) | — |
| 384 | Tensor Cores | — |
| 48 | Ray-tracing Cores | 96 |
| 64KB per cluster | L1 Cache | 256KB per cluster |
| 4MB shared | L2 Cache | 6MB shared |
| 2 IPC | Instructions Per Cycle | 4 IPC |
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