Quick/Comparisons
The Nvidia RTX 5000 Ada's superior gaming performance is due to its higher benchmark scores and more efficient architecture. Its 73 score far surpasses the GeForce RTX 2080 SUPER's 37.
The Nvidia RTX 5000 Ada's strong workstation performance and larger memory pool make it the better choice for content creation tasks. Its 82 score significantly outperforms the GeForce RTX 2080 SUPER's 42.
The GeForce RTX 2080 SUPER's dedicated AI tensor cores and Turing architecture give it an edge in AI and machine learning tasks, despite the Nvidia RTX 5000 Ada's higher score. However, the difference is not significant enough to declare a clear winner.
37 | Gaming | 73 |
42 | Workstation | 82 |
32 | AI/ML | 54 |
27 | Energy Efficiency | 45 |
38 | Quick Comparison Final Score | 73 |
| TU104 | Graphics Processor | AD102 |
| 3072 | Cores | 12800 |
| 192 / 64 | TMUs / ROPs | 400 / 176 |
| 2407.76 | Blender GPU | 7348.98 |
| 86 | Forza Horizon 5 | 146 |
| 121 | The Witcher 3 | 186 |
| 169 | Counter-Strike 2 | 213 |
| 105 | Far Cry 6 | 151 |
| 68 | Hogwarts Legacy | 117 |
| 97 | Call of Duty | 179 |
| 64 | Ghost of Tsushima | 108 |
| 82 | Cyberpunk 2077 | 148 |
| 131 | Tomb Raider | 242 |
| 103 | Average FPS | 166 |
| 124 | 1080p High | 196 |
| 103 | 1080p Ultra | 166 |
| 75 | 1440p Ultra | 132 |
| 42 | 4K Ultra | 78 |
| Low | Margin of Error | High |
| 122905 | GB6 Compute Score | 260099 |
| 197.1 img/sec | Background Blur | 286.6 img/sec |
| 110.7 img/sec | Face Detection | 220.4 img/sec |
| 5.03 Gpixels/sec | Horizon Detection | 9.93 Gpixels/sec |
| 6.5 Gpixels/sec | Edge Detection | 13.7 Gpixels/sec |
| 7.05 Gpixels/sec | Gaussian Blur | 18.9 Gpixels/sec |
| 1.28 Gpixels/sec | Feature Matching | 2.2 Gpixels/sec |
| 576.8 Gpixels/sec | Stereo Matching | 1580 Gpixels/sec |
| 15732.9 FPS | Particle Physics | 41235.6 FPS |
| OpenCL | API | OpenCL |
| 19452 | G3D Mark Score | 30196 |
| 919 | G2D Mark | 998 |
| 167 FPS | DirectX 11 | 273 FPS |
| 75 FPS | DirectX 12 | 106 FPS |
| 8204 Ops/s | GPU Compute | 20736 Ops/s |
| 16090 | GB6 ML Single Precision | 24715 |
| 26121 | GB6 ML Half Precision | 36753 |
| 10870 | GB6 ML Quantized | 19649 |
| 6780 | Image Classification (SP) | 9943 |
| 15029 | Image Segmentation (HP) | 19696 |
| 15410 | Image Super Resolution (Q) | 32252 |
| 30849 | Face Detection (HP) | 43098 |
| 71857 | Pose Estimation (Q) | 138689 |
| 1983 | Text Classification (SP) | 2893 |
| 3417 | Machine Translation (HP) | 4064 |
| 8214 | Object Detection (SP) | 12467 |
| 26815 | Depth Estimation (Q) | 50352 |
| 148497 | Style Transfer (SP) | 265482 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 116 GPixel/s | Pixel Fill Rate | 449 GPixel/s |
| 348 GTexel/s | Texture Fill Rate | 1020 GTexel/s |
| 11.2 TFLOPS | FLOPS (FP32) | 65.3 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 8 GB | Memory Size | 32 GB |
| 1937 MHz | Memory Clock | 2250 MHz |
| 15500 Mbps | Effective Memory Speed | 18000 Mbps |
| 256-bit | Bus | 256-bit |
| No | ECC | No |
| 495.9 GB/s | Memory Bandwidth | 576 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 250 W | TGP | 250 W |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 5 nm |
| 545 mm² | Die Size | 609 mm² |
| 13 billion | Transistor Count | 76 billion |
| 23.85 MTr/mm² | Transistor Density | 124.79 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 7.5 | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | DLSS 3 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| July 23, 2019 | Released | August 9, 2023 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Professional |
| High-end | Segment | High-end |
| Turing | Architecture | Ada Lovelace |
| TU104 | GPU Codename | AD102 |
| -Intel Core i9 9900Kor above | Recommended CPU | -Intel Core i9 14900Kor above |
| 11569 | Steel Nomad Lite Score | 29190 |
| 11621 | Time Spy | 18675 |
| 52083 | Solar Bay | 128428 |
| 7001 | Port Royal | 17754 |
| 28788 | Fire Strike | 62027 |
| 23792 | Wild Life Extreme | 52866 |
| 108111 | Night Raid | 210443 |
| 1650 MHz | Base Clock | 1155 MHz |
| 1815 MHz | Boost Clock | 2550 MHz |
| 3072 | Shading Units | 12800 |
| 192 | Texture Mapping Units (TMUs) | 400 |
| 64 | Render Output Units (ROPs) | 176 |
| 48 | Compute Units (Pipelines) | 100 |
| 384 | Tensor Cores | 400 |
| 48 | Ray-tracing Cores | 100 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 4MB shared | L2 Cache | 72MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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