Quick/Comparisons
37 | Gaming | 70 |
42 | Workstation | 72 |
32 | AI/ML |
Compare with something else?
Compare GeForce RTX 2080 with another →59 |
27 | Energy Efficiency | 46 |
38 | Quick Comparison Final Score | 69 |
| TU104 | Graphics Processor | AD103 |
| 3072 | Cores | 8448 |
| 192 / 64 | TMUs / ROPs | 264 / 96 |
| 2407.76 | Blender GPU | 7089.35 |
| 86 | Forza Horizon 5 | 150 |
| 121 | The Witcher 3 | 198 |
| 169 | Counter-Strike 2 | 220 |
| 105 | Far Cry 6 | 152 |
| 68 | Hogwarts Legacy | 118 |
| 97 | Call of Duty | 188 |
| 64 | Ghost of Tsushima | 111 |
| 82 | Cyberpunk 2077 | 155 |
| 131 | Tomb Raider | 249 |
| 103 | Average FPS | 171 |
| 124 | 1080p High | 200 |
| 103 | 1080p Ultra | 171 |
| 75 | 1440p Ultra | 134 |
| 42 | 4K Ultra | 79 |
| Low | Margin of Error | Low |
| 122905 | GB6 Compute Score | 237068 |
| 197.1 img/sec | Background Blur | 331.7 img/sec |
| 110.7 img/sec | Face Detection | 211.6 img/sec |
| 5.03 Gpixels/sec | Horizon Detection | 9.63 Gpixels/sec |
| 6.5 Gpixels/sec | Edge Detection | 13.7 Gpixels/sec |
| 7.05 Gpixels/sec | Gaussian Blur | 13.9 Gpixels/sec |
| 1.28 Gpixels/sec | Feature Matching | 2.15 Gpixels/sec |
| 576.8 Gpixels/sec | Stereo Matching | 1210 Gpixels/sec |
| 15732.9 FPS | Particle Physics | 33566 FPS |
| OpenCL | API | OpenCL |
| 19452 | G3D Mark Score | 31798 |
| 919 | G2D Mark | 1240 |
| 167 FPS | DirectX 11 | 277 FPS |
| 75 FPS | DirectX 12 | 119 FPS |
| 8204 Ops/s | GPU Compute | 18264 Ops/s |
| 16090 | GB6 ML Single Precision | 32793 |
| 26121 | GB6 ML Half Precision | 47412 |
| 10870 | GB6 ML Quantized | 24566 |
| 6780 | Image Classification (SP) | 12970 |
| 15029 | Image Segmentation (HP) | 26364 |
| 15410 | Image Super Resolution (Q) | 37217 |
| 30849 | Face Detection (HP) | 58720 |
| 71857 | Pose Estimation (Q) | 177604 |
| 1983 | Text Classification (SP) | 3815 |
| 3417 | Machine Translation (HP) | 5829 |
| 8214 | Object Detection (SP) | 15675 |
| 26815 | Depth Estimation (Q) | 62447 |
| 148497 | Style Transfer (SP) | 357918 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 116 GPixel/s | Pixel Fill Rate | 251 GPixel/s |
| 348 GTexel/s | Texture Fill Rate | 689 GTexel/s |
| 11.2 TFLOPS | FLOPS (FP32) | 44.1 TFLOPS |
| GDDR6 | Memory Type | GDDR6X |
| 8 GB | Memory Size | 16 GB |
| 1937 MHz | Memory Clock | 1313 MHz |
| 15500 Mbps | Effective Memory Speed | 21000 Mbps |
| 256-bit | Bus | 256-bit |
| No | ECC | No |
| 495.9 GB/s | Memory Bandwidth | 672.3 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 250 W | TGP | 285 W |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 5 nm |
| 545 mm² | Die Size | 379 mm² |
| 13 billion | Transistor Count | 45 billion |
| 23.85 MTr/mm² | Transistor Density | 118.73 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 7.5 | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | DLSS 3 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| July 23, 2019 | Released | January 24, 2024 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | High-end |
| Turing | Architecture | Ada Lovelace |
| TU104 | GPU Codename | AD103 |
| -Intel Core i9 9900Kor above | Recommended CPU | -Intel Core i7 14700Kor above |
| 11569 | Steel Nomad Lite Score | 25741 |
| 11621 | Time Spy | 24222 |
| 52083 | Solar Bay | 116542 |
| 7001 | Port Royal | 15802 |
| 28788 | Fire Strike | 56340 |
| 23792 | Wild Life Extreme | 49901 |
| 108111 | Night Raid | 176609 |
| 1650 MHz | Base Clock | 2340 MHz |
| 1815 MHz | Boost Clock | 2610 MHz |
| 3072 | Shading Units | 8448 |
| 192 | Texture Mapping Units (TMUs) | 264 |
| 64 | Render Output Units (ROPs) | 96 |
| 48 | Compute Units (Pipelines) | 66 |
| 384 | Tensor Cores | 264 |
| 48 | Ray-tracing Cores | 66 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 4MB shared | L2 Cache | 48MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |